285 lines
11 KiB
C++
285 lines
11 KiB
C++
// Copyright 2020 The MediaPipe Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "absl/types/optional.h"
|
|
#include "mediapipe/framework/calculator_framework.h"
|
|
#include "mediapipe/framework/formats/image_frame.h"
|
|
#include "mediapipe/framework/formats/image_frame_opencv.h"
|
|
#include "mediapipe/framework/port/opencv_core_inc.h" // NOTYPO
|
|
#include "mediapipe/framework/port/opencv_imgcodecs_inc.h" // NOTYPO
|
|
#include "mediapipe/framework/port/opencv_imgproc_inc.h" // NOTYPO
|
|
#include "mediapipe/framework/port/ret_check.h"
|
|
#include "mediapipe/framework/port/status.h"
|
|
#include "mediapipe/framework/port/status_macros.h"
|
|
#include "mediapipe/framework/port/statusor.h"
|
|
#include "mediapipe/gpu/gl_calculator_helper.h"
|
|
#include "mediapipe/gpu/gpu_buffer.h"
|
|
#include "mediapipe/modules/face_geometry/effect_renderer_calculator.pb.h"
|
|
#include "mediapipe/modules/face_geometry/libs/effect_renderer.h"
|
|
#include "mediapipe/modules/face_geometry/libs/validation_utils.h"
|
|
#include "mediapipe/modules/face_geometry/protos/environment.pb.h"
|
|
#include "mediapipe/modules/face_geometry/protos/face_geometry.pb.h"
|
|
#include "mediapipe/modules/face_geometry/protos/mesh_3d.pb.h"
|
|
#include "mediapipe/util/resource_util.h"
|
|
|
|
namespace mediapipe {
|
|
namespace {
|
|
|
|
static constexpr char kEnvironmentTag[] = "ENVIRONMENT";
|
|
static constexpr char kImageGpuTag[] = "IMAGE_GPU";
|
|
static constexpr char kMultiFaceGeometryTag[] = "MULTI_FACE_GEOMETRY";
|
|
|
|
// A calculator that renders a visual effect for multiple faces.
|
|
//
|
|
// Inputs:
|
|
// IMAGE_GPU (`GpuBuffer`, required):
|
|
// A buffer containing input image.
|
|
//
|
|
// MULTI_FACE_GEOMETRY (`std::vector<face_geometry::FaceGeometry>`, optional):
|
|
// A vector of face geometry data.
|
|
//
|
|
// If absent, the input GPU buffer is copied over into the output GPU buffer
|
|
// without any effect being rendered.
|
|
//
|
|
// Input side packets:
|
|
// ENVIRONMENT (`face_geometry::Environment`, required)
|
|
// Describes an environment; includes the camera frame origin point location
|
|
// as well as virtual camera parameters.
|
|
//
|
|
// Output:
|
|
// IMAGE_GPU (`GpuBuffer`, required):
|
|
// A buffer with a visual effect being rendered for multiple faces.
|
|
//
|
|
// Options:
|
|
// effect_texture_path (`string`, required):
|
|
// Defines a path for the visual effect texture file. The effect texture is
|
|
// later rendered on top of the effect mesh.
|
|
//
|
|
// The texture file format must be supported by the OpenCV image decoder. It
|
|
// must also define either an RGB or an RGBA texture.
|
|
//
|
|
// effect_mesh_3d_path (`string`, optional):
|
|
// Defines a path for the visual effect mesh 3D file. The effect mesh is
|
|
// later "attached" to the face and is driven by the face pose
|
|
// transformation matrix.
|
|
//
|
|
// The mesh 3D file format must be the binary `face_geometry.Mesh3d` proto.
|
|
//
|
|
// If is not present, the runtime face mesh will be used as the effect mesh
|
|
// - this mode is handy for facepaint effects.
|
|
//
|
|
class EffectRendererCalculator : public CalculatorBase {
|
|
public:
|
|
static absl::Status GetContract(CalculatorContract* cc) {
|
|
MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(cc))
|
|
<< "Failed to update contract for the GPU helper!";
|
|
|
|
cc->InputSidePackets()
|
|
.Tag(kEnvironmentTag)
|
|
.Set<face_geometry::Environment>();
|
|
cc->Inputs().Tag(kImageGpuTag).Set<GpuBuffer>();
|
|
cc->Inputs()
|
|
.Tag(kMultiFaceGeometryTag)
|
|
.Set<std::vector<face_geometry::FaceGeometry>>();
|
|
cc->Outputs().Tag(kImageGpuTag).Set<GpuBuffer>();
|
|
|
|
return mediapipe::GlCalculatorHelper::UpdateContract(cc);
|
|
}
|
|
|
|
absl::Status Open(CalculatorContext* cc) override {
|
|
cc->SetOffset(mediapipe::TimestampDiff(0));
|
|
|
|
MP_RETURN_IF_ERROR(gpu_helper_.Open(cc))
|
|
<< "Failed to open the GPU helper!";
|
|
return gpu_helper_.RunInGlContext([&]() -> absl::Status {
|
|
const auto& options =
|
|
cc->Options<FaceGeometryEffectRendererCalculatorOptions>();
|
|
|
|
const auto& environment = cc->InputSidePackets()
|
|
.Tag(kEnvironmentTag)
|
|
.Get<face_geometry::Environment>();
|
|
|
|
MP_RETURN_IF_ERROR(face_geometry::ValidateEnvironment(environment))
|
|
<< "Invalid environment!";
|
|
|
|
absl::optional<face_geometry::Mesh3d> effect_mesh_3d;
|
|
if (options.has_effect_mesh_3d_path()) {
|
|
ASSIGN_OR_RETURN(effect_mesh_3d,
|
|
ReadMesh3dFromFile(options.effect_mesh_3d_path()),
|
|
_ << "Failed to read the effect 3D mesh from file!");
|
|
|
|
MP_RETURN_IF_ERROR(face_geometry::ValidateMesh3d(*effect_mesh_3d))
|
|
<< "Invalid effect 3D mesh!";
|
|
}
|
|
|
|
ASSIGN_OR_RETURN(ImageFrame effect_texture,
|
|
ReadTextureFromFile(options.effect_texture_path()),
|
|
_ << "Failed to read the effect texture from file!");
|
|
|
|
ASSIGN_OR_RETURN(effect_renderer_,
|
|
CreateEffectRenderer(environment, effect_mesh_3d,
|
|
std::move(effect_texture)),
|
|
_ << "Failed to create the effect renderer!");
|
|
|
|
return absl::OkStatus();
|
|
});
|
|
}
|
|
|
|
absl::Status Process(CalculatorContext* cc) override {
|
|
// The `IMAGE_GPU` stream is required to have a non-empty packet. In case
|
|
// this requirement is not met, there's nothing to be processed at the
|
|
// current timestamp.
|
|
if (cc->Inputs().Tag(kImageGpuTag).IsEmpty()) {
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
return gpu_helper_.RunInGlContext([this, cc]() -> absl::Status {
|
|
const auto& input_gpu_buffer =
|
|
cc->Inputs().Tag(kImageGpuTag).Get<GpuBuffer>();
|
|
|
|
GlTexture input_gl_texture =
|
|
gpu_helper_.CreateSourceTexture(input_gpu_buffer);
|
|
|
|
GlTexture output_gl_texture = gpu_helper_.CreateDestinationTexture(
|
|
input_gl_texture.width(), input_gl_texture.height());
|
|
|
|
std::vector<face_geometry::FaceGeometry> empty_multi_face_geometry;
|
|
const auto& multi_face_geometry =
|
|
cc->Inputs().Tag(kMultiFaceGeometryTag).IsEmpty()
|
|
? empty_multi_face_geometry
|
|
: cc->Inputs()
|
|
.Tag(kMultiFaceGeometryTag)
|
|
.Get<std::vector<face_geometry::FaceGeometry>>();
|
|
|
|
// Validate input multi face geometry data.
|
|
for (const face_geometry::FaceGeometry& face_geometry :
|
|
multi_face_geometry) {
|
|
MP_RETURN_IF_ERROR(face_geometry::ValidateFaceGeometry(face_geometry))
|
|
<< "Invalid face geometry!";
|
|
}
|
|
|
|
MP_RETURN_IF_ERROR(effect_renderer_->RenderEffect(
|
|
multi_face_geometry, input_gl_texture.width(),
|
|
input_gl_texture.height(), input_gl_texture.target(),
|
|
input_gl_texture.name(), output_gl_texture.target(),
|
|
output_gl_texture.name()))
|
|
<< "Failed to render the effect!";
|
|
|
|
std::unique_ptr<GpuBuffer> output_gpu_buffer =
|
|
output_gl_texture.GetFrame<GpuBuffer>();
|
|
|
|
cc->Outputs()
|
|
.Tag(kImageGpuTag)
|
|
.AddPacket(mediapipe::Adopt<GpuBuffer>(output_gpu_buffer.release())
|
|
.At(cc->InputTimestamp()));
|
|
|
|
output_gl_texture.Release();
|
|
input_gl_texture.Release();
|
|
|
|
return absl::OkStatus();
|
|
});
|
|
}
|
|
|
|
~EffectRendererCalculator() {
|
|
gpu_helper_.RunInGlContext([this]() { effect_renderer_.reset(); });
|
|
}
|
|
|
|
private:
|
|
static absl::StatusOr<ImageFrame> ReadTextureFromFile(
|
|
const std::string& texture_path) {
|
|
ASSIGN_OR_RETURN(std::string texture_blob,
|
|
ReadContentBlobFromFile(texture_path),
|
|
_ << "Failed to read texture blob from file!");
|
|
|
|
// Use OpenCV image decoding functionality to finish reading the texture.
|
|
std::vector<char> texture_blob_vector(texture_blob.begin(),
|
|
texture_blob.end());
|
|
cv::Mat decoded_mat =
|
|
cv::imdecode(texture_blob_vector, cv::IMREAD_UNCHANGED);
|
|
|
|
RET_CHECK(decoded_mat.type() == CV_8UC3 || decoded_mat.type() == CV_8UC4)
|
|
<< "Texture must have `char` as the underlying type and "
|
|
"must have either 3 or 4 channels!";
|
|
|
|
ImageFormat::Format image_format = ImageFormat::UNKNOWN;
|
|
cv::Mat output_mat;
|
|
switch (decoded_mat.channels()) {
|
|
case 3:
|
|
image_format = ImageFormat::SRGB;
|
|
cv::cvtColor(decoded_mat, output_mat, cv::COLOR_BGR2RGB);
|
|
break;
|
|
|
|
case 4:
|
|
image_format = ImageFormat::SRGBA;
|
|
cv::cvtColor(decoded_mat, output_mat, cv::COLOR_BGRA2RGBA);
|
|
break;
|
|
|
|
default:
|
|
RET_CHECK_FAIL()
|
|
<< "Unexpected number of channels; expected 3 or 4, got "
|
|
<< decoded_mat.channels() << "!";
|
|
}
|
|
|
|
ImageFrame output_image_frame(image_format, output_mat.size().width,
|
|
output_mat.size().height,
|
|
ImageFrame::kGlDefaultAlignmentBoundary);
|
|
|
|
output_mat.copyTo(formats::MatView(&output_image_frame));
|
|
|
|
return output_image_frame;
|
|
}
|
|
|
|
static absl::StatusOr<face_geometry::Mesh3d> ReadMesh3dFromFile(
|
|
const std::string& mesh_3d_path) {
|
|
ASSIGN_OR_RETURN(std::string mesh_3d_blob,
|
|
ReadContentBlobFromFile(mesh_3d_path),
|
|
_ << "Failed to read mesh 3D blob from file!");
|
|
|
|
face_geometry::Mesh3d mesh_3d;
|
|
RET_CHECK(mesh_3d.ParseFromString(mesh_3d_blob))
|
|
<< "Failed to parse a mesh 3D proto from a binary blob!";
|
|
|
|
return mesh_3d;
|
|
}
|
|
|
|
static absl::StatusOr<std::string> ReadContentBlobFromFile(
|
|
const std::string& unresolved_path) {
|
|
ASSIGN_OR_RETURN(std::string resolved_path,
|
|
mediapipe::PathToResourceAsFile(unresolved_path),
|
|
_ << "Failed to resolve path! Path = " << unresolved_path);
|
|
|
|
std::string content_blob;
|
|
MP_RETURN_IF_ERROR(
|
|
mediapipe::GetResourceContents(resolved_path, &content_blob))
|
|
<< "Failed to read content blob! Resolved path = " << resolved_path;
|
|
|
|
return content_blob;
|
|
}
|
|
|
|
mediapipe::GlCalculatorHelper gpu_helper_;
|
|
std::unique_ptr<face_geometry::EffectRenderer> effect_renderer_;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
using FaceGeometryEffectRendererCalculator = EffectRendererCalculator;
|
|
|
|
REGISTER_CALCULATOR(FaceGeometryEffectRendererCalculator);
|
|
|
|
} // namespace mediapipe
|