a9b643e0f5
GitOrigin-RevId: ff83882955f1a1e2a043ff4e71278be9d7217bbe
192 lines
6.7 KiB
Markdown
192 lines
6.7 KiB
Markdown
---
|
|
layout: default
|
|
title: MediaPipe on Android
|
|
parent: Getting Started
|
|
has_children: true
|
|
has_toc: false
|
|
nav_order: 1
|
|
---
|
|
|
|
# MediaPipe on Android
|
|
{: .no_toc }
|
|
|
|
1. TOC
|
|
{:toc}
|
|
---
|
|
|
|
Please follow instructions below to build Android example apps in the supported
|
|
MediaPipe [solutions](../solutions/solutions.md). To learn more about these
|
|
example apps, start from [Hello World! on Android](./hello_world_android.md). To
|
|
incorporate MediaPipe into an existing Android Studio project, see these
|
|
[instructions](./android_archive_library.md) that use Android Archive (AAR) and
|
|
Gradle.
|
|
|
|
## Building Android example apps
|
|
|
|
### Prerequisite
|
|
|
|
* Install MediaPipe following these [instructions](./install.md).
|
|
* Setup Java Runtime.
|
|
* Setup Android SDK release 28.0.3 and above.
|
|
* Setup Android NDK version between 18 and 21.
|
|
|
|
MediaPipe recommends setting up Android SDK and NDK via Android Studio (and see
|
|
below for Android Studio setup). However, if you prefer using MediaPipe without
|
|
Android Studio, please run
|
|
[`setup_android_sdk_and_ndk.sh`](https://github.com/google/mediapipe/blob/master/setup_android_sdk_and_ndk.sh)
|
|
to download and setup Android SDK and NDK before building any Android example
|
|
apps.
|
|
|
|
If Android SDK and NDK are already installed (e.g., by Android Studio), set
|
|
$ANDROID_HOME and $ANDROID_NDK_HOME to point to the installed SDK and NDK.
|
|
|
|
```bash
|
|
export ANDROID_HOME=<path to the Android SDK>
|
|
export ANDROID_NDK_HOME=<path to the Android NDK>
|
|
```
|
|
|
|
In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
|
|
to a lower Android API level. You can achieve this by specifying `api_level =
|
|
$YOUR_INTENDED_API_LEVEL` in android_ndk_repository() and/or
|
|
android_sdk_repository() in the
|
|
[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE) file.
|
|
|
|
Please verify all the necessary packages are installed.
|
|
|
|
* Android SDK Platform API Level 28 or 29
|
|
* Android SDK Build-Tools 28 or 29
|
|
* Android SDK Platform-Tools 28 or 29
|
|
* Android SDK Tools 26.1.1
|
|
* Android NDK 19c or above
|
|
|
|
### Option 1: Build with Bazel in Command Line
|
|
|
|
Tip: You can run this
|
|
[script](https://github.com/google/mediapipe/blob/master/build_android_examples.sh)
|
|
to build (and install) all MediaPipe Android example apps.
|
|
|
|
1. To build an Android example app, build against the corresponding
|
|
`android_binary` build target. For instance, for
|
|
[MediaPipe Hands](../solutions/hands.md) the target is `handtrackinggpu` in
|
|
the
|
|
[BUILD](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/BUILD)
|
|
file:
|
|
|
|
Note: To reduce the binary size, consider appending `--linkopt="-s"` to the
|
|
command below to strip symbols.
|
|
|
|
```bash
|
|
bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu
|
|
```
|
|
|
|
2. Install it on a device with:
|
|
|
|
```bash
|
|
adb install bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/handtrackinggpu.apk
|
|
```
|
|
|
|
### Option 2: Build with Bazel in Android Studio
|
|
|
|
The MediaPipe project can be imported into Android Studio using the Bazel
|
|
plugins. This allows the MediaPipe examples to be built and modified in Android
|
|
Studio.
|
|
|
|
To incorporate MediaPipe into an existing Android Studio project, see these
|
|
[instructions](./android_archive_library.md) that use Android Archive (AAR) and
|
|
Gradle.
|
|
|
|
The steps below use Android Studio 3.5 to build and install a MediaPipe example
|
|
app:
|
|
|
|
1. Install and launch Android Studio 3.5.
|
|
|
|
2. Select `Configure` -> `SDK Manager` -> `SDK Platforms`.
|
|
|
|
* Verify that Android SDK Platform API Level 28 or 29 is installed.
|
|
* Take note of the Android SDK Location, e.g.,
|
|
`/usr/local/home/Android/Sdk`.
|
|
|
|
3. Select `Configure` -> `SDK Manager` -> `SDK Tools`.
|
|
|
|
* Verify that Android SDK Build-Tools 28 or 29 is installed.
|
|
* Verify that Android SDK Platform-Tools 28 or 29 is installed.
|
|
* Verify that Android SDK Tools 26.1.1 is installed.
|
|
* Verify that Android NDK 19c or above is installed.
|
|
* Take note of the Android NDK Location, e.g.,
|
|
`/usr/local/home/Android/Sdk/ndk-bundle` or
|
|
`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
|
|
|
|
4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
|
|
to the installed SDK and NDK.
|
|
|
|
```bash
|
|
export ANDROID_HOME=/usr/local/home/Android/Sdk
|
|
|
|
# If the NDK libraries are installed by a previous version of Android Studio, do
|
|
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
|
|
# If the NDK libraries are installed by Android Studio 3.5, do
|
|
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
|
|
```
|
|
|
|
5. Select `Configure` -> `Plugins` to install `Bazel`.
|
|
|
|
6. On Linux, select `File` -> `Settings` -> `Bazel settings`. On macos, select
|
|
`Android Studio` -> `Preferences` -> `Bazel settings`. Then, modify `Bazel
|
|
binary location` to be the same as the output of `$ which bazel`.
|
|
|
|
7. Select `Import Bazel Project`.
|
|
|
|
* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
|
|
* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select
|
|
`Next`.
|
|
* Modify `Project View` to be the following and select `Finish`.
|
|
|
|
```
|
|
directories:
|
|
# read project settings, e.g., .bazelrc
|
|
.
|
|
-mediapipe/objc
|
|
-mediapipe/examples/ios
|
|
|
|
targets:
|
|
//mediapipe/examples/android/...:all
|
|
//mediapipe/java/...:all
|
|
|
|
android_sdk_platform: android-29
|
|
|
|
sync_flags:
|
|
--host_crosstool_top=@bazel_tools//tools/cpp:toolchain
|
|
```
|
|
|
|
8. Select `Bazel` -> `Sync` -> `Sync project with Build files`.
|
|
|
|
Note: Even after doing step 4, if you still see the error: `"no such package
|
|
'@androidsdk//': Either the path attribute of android_sdk_repository or the
|
|
ANDROID_HOME environment variable must be set."`, please modify the
|
|
[`WORKSPACE`](https://github.com/google/mediapipe/blob/master/WORKSPACE)
|
|
file to point to your SDK and NDK library locations, as below:
|
|
|
|
```
|
|
android_sdk_repository(
|
|
name = "androidsdk",
|
|
path = "/path/to/android/sdk"
|
|
)
|
|
|
|
android_ndk_repository(
|
|
name = "androidndk",
|
|
path = "/path/to/android/ndk"
|
|
)
|
|
```
|
|
|
|
9. Connect an Android device to the workstation.
|
|
|
|
10. Select `Run...` -> `Edit Configurations...`.
|
|
|
|
* Select `Templates` -> `Bazel Command`.
|
|
* Enter Target Expression:
|
|
`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu`
|
|
* Enter Bazel command: `mobile-install`.
|
|
* Enter Bazel flags: `-c opt --config=android_arm64`.
|
|
* Press the `[+]` button to add the new configuration.
|
|
* Select `Run` to run the example app on the connected Android device.
|