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MediaPipe in JavaScript
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Attention: Thanks for your interest in MediaPipe! We are moving to https://developers.google.com/mediapipe as the primary developer documentation site for MediaPipe starting April 3, 2023.
Ready-to-use JavaScript Solutions
MediaPipe currently offers the following solutions:
Click on a solution link above for more information, including API and code snippets.
Supported platforms:
Browser | Platform | Notes |
---|---|---|
Chrome | Android / Windows / Mac | Pixel 4 and older unsupported. Fuchsia |
unsupported. | ||
Chrome | iOS | Camera unavailable in Chrome on iOS. |
Safari | iPad/iPhone/Mac | iOS and Safari on iPad / iPhone / |
MacBook |
The quickest way to get acclimated is to look at the examples above. Each demo has a link to a CodePen so that you can edit the code and try it yourself. We have included a number of utility packages to help you get started:
- @mediapipe/drawing_utils - Utilities to draw landmarks and connectors.
- @mediapipe/camera_utils - Utilities to operate the camera.
- @mediapipe/control_utils - Utilities to show sliders and FPS widgets.
Note: See these demos and more at MediaPipe on CodePen
All of these solutions are staged in NPM. You can install any package
locally with npm install
. Example:
npm install @mediapipe/holistic.
If you would rather not stage these locally, you can rely on a CDN (e.g., jsDelivr). This will allow you to add scripts directly to your HTML:
<head>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils@0.1/drawing_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/holistic@0.1/holistic.js" crossorigin="anonymous"></script>
</head>
Note: You can specify version numbers to both NPM and jsdelivr. They are
structured as <major>.<minor>.<build>
. To prevent breaking changes from
affecting your work, restrict your request to a <minor>
number. e.g.,
@mediapipe/holistic@0.1
.