a908d668c7
GitOrigin-RevId: 4cee4a2c2317fb190680c17e31ebbb03bb73b71c
230 lines
13 KiB
Markdown
230 lines
13 KiB
Markdown
---
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layout: default
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title: Hands
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parent: Solutions
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nav_order: 4
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---
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# MediaPipe Hands
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{: .no_toc }
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1. TOC
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{:toc}
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---
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## Overview
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The ability to perceive the shape and motion of hands can be a vital component
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in improving the user experience across a variety of technological domains and
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platforms. For example, it can form the basis for sign language understanding
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and hand gesture control, and can also enable the overlay of digital content and
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information on top of the physical world in augmented reality. While coming
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naturally to people, robust real-time hand perception is a decidedly challenging
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computer vision task, as hands often occlude themselves or each other (e.g.
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finger/palm occlusions and hand shakes) and lack high contrast patterns.
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MediaPipe Hands is a high-fidelity hand and finger tracking solution. It employs
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machine learning (ML) to infer 21 3D landmarks of a hand from just a single
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frame. Whereas current state-of-the-art approaches rely primarily on powerful
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desktop environments for inference, our method achieves real-time performance on
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a mobile phone, and even scales to multiple hands. We hope that providing this
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hand perception functionality to the wider research and development community
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will result in an emergence of creative use cases, stimulating new applications
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and new research avenues.
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![hand_tracking_3d_android_gpu.gif](../images/mobile/hand_tracking_3d_android_gpu.gif) |
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:------------------------------------------------------------------------------------: |
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*Fig 1. Tracked 3D hand landmarks are represented by dots in different shades, with the brighter ones denoting landmarks closer to the camera.* |
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## ML Pipeline
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MediaPipe Hands utilizes an ML pipeline consisting of multiple models working
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together: A palm detection model that operates on the full image and returns an
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oriented hand bounding box. A hand landmark model that operates on the cropped
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image region defined by the palm detector and returns high-fidelity 3D hand
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keypoints. This strategy is similar to that employed in our
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[MediaPipe Face Mesh](./face_mesh.md) solution, which uses a face detector
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together with a face landmark model.
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Providing the accurately cropped hand image to the hand landmark model
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drastically reduces the need for data augmentation (e.g. rotations, translation
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and scale) and instead allows the network to dedicate most of its capacity
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towards coordinate prediction accuracy. In addition, in our pipeline the crops
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can also be generated based on the hand landmarks identified in the previous
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frame, and only when the landmark model could no longer identify hand presence
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is palm detection invoked to relocalize the hand.
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The pipeline is implemented as a MediaPipe
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[graph](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt),
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which internally utilizes a
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[palm/hand detection subgraph](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/subgraphs/hand_detection_gpu.pbtxt),
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a
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[hand landmark subgraph](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/subgraphs/hand_landmark_gpu.pbtxt)
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and a
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[renderer subgraph](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/subgraphs/renderer_gpu.pbtxt).
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Note: To visualize a graph, copy the graph and paste it into
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[MediaPipe Visualizer](https://viz.mediapipe.dev/). For more information on how
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to visualize its associated subgraphs, please see
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[visualizer documentation](../tools/visualizer.md).
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## Models
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### Palm Detection Model
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To detect initial hand locations, we designed a
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[single-shot detector](https://arxiv.org/abs/1512.02325) model optimized for
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mobile real-time uses in a manner similar to the face detection model in
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[MediaPipe Face Mesh](./face_mesh.md). Detecting hands is a decidedly complex
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task: our
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[model](https://github.com/google/mediapipe/tree/master/mediapipe/models/palm_detection.tflite) has
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to work across a variety of hand sizes with a large scale span (~20x) relative
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to the image frame and be able to detect occluded and self-occluded hands.
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Whereas faces have high contrast patterns, e.g., in the eye and mouth region,
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the lack of such features in hands makes it comparatively difficult to detect
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them reliably from their visual features alone. Instead, providing additional
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context, like arm, body, or person features, aids accurate hand localization.
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Our method addresses the above challenges using different strategies. First, we
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train a palm detector instead of a hand detector, since estimating bounding
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boxes of rigid objects like palms and fists is significantly simpler than
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detecting hands with articulated fingers. In addition, as palms are smaller
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objects, the non-maximum suppression algorithm works well even for two-hand
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self-occlusion cases, like handshakes. Moreover, palms can be modelled using
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square bounding boxes (anchors in ML terminology) ignoring other aspect ratios,
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and therefore reducing the number of anchors by a factor of 3-5. Second, an
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encoder-decoder feature extractor is used for bigger scene context awareness
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even for small objects (similar to the RetinaNet approach). Lastly, we minimize
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the focal loss during training to support a large amount of anchors resulting
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from the high scale variance.
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With the above techniques, we achieve an average precision of 95.7% in palm
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detection. Using a regular cross entropy loss and no decoder gives a baseline of
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just 86.22%.
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### Hand Landmark Model
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After the palm detection over the whole image our subsequent hand landmark
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[model](https://github.com/google/mediapipe/tree/master/mediapipe/models/hand_landmark.tflite)
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performs precise keypoint localization of 21 3D hand-knuckle coordinates inside
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the detected hand regions via regression, that is direct coordinate prediction.
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The model learns a consistent internal hand pose representation and is robust
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even to partially visible hands and self-occlusions.
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To obtain ground truth data, we have manually annotated ~30K real-world images
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with 21 3D coordinates, as shown below (we take Z-value from image depth map, if
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it exists per corresponding coordinate). To better cover the possible hand poses
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and provide additional supervision on the nature of hand geometry, we also
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render a high-quality synthetic hand model over various backgrounds and map it
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to the corresponding 3D coordinates.
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| ![hand_crops.png](../images/mobile/hand_crops.png) |
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| :-------------------------------------------------------------------------: |
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| *Fig 2. Top: Aligned hand crops passed to the tracking network with ground truth annotation. Bottom: Rendered synthetic hand images with ground truth annotation.* |
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## Example Apps
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Please first see general instructions for
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[Android](../getting_started/building_examples.md#android), [iOS](../getting_started/building_examples.md#ios)
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and [desktop](../getting_started/building_examples.md#desktop) on how to build MediaPipe
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examples.
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Note: To visualize a graph, copy the graph and paste it into
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[MediaPipe Visualizer](https://viz.mediapipe.dev/). For more information on how
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to visualize its associated subgraphs, please see
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[visualizer documentation](../tools/visualizer.md).
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### Mobile
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#### Main Example
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* Graph:
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[`mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt)
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* Android target:
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[(or download prebuilt ARM64 APK)](https://drive.google.com/open?id=1uCjS0y0O0dTDItsMh8x2cf4-l3uHW1vE)
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[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu:handtrackinggpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handtrackinggpu/BUILD)
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* iOS target:
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[`mediapipe/examples/ios/handtrackinggpu:HandTrackingGpuApp`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/handtrackinggpu/BUILD)
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#### With Multi-hand Support
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* Graph:
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[`mediapipe/graphs/hand_tracking/multi_hand_tracking_mobile.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/multi_hand_tracking_mobile.pbtxt)
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* Android target:
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[(or download prebuilt ARM64 APK)](https://drive.google.com/open?id=1Wk6V9EVaz1ks_MInPqqVGvvJD01SGXDc)
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[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/multihandtrackinggpu:multihandtrackinggpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/multihandtrackinggpu/BUILD)
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* iOS target:
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[`mediapipe/examples/ios/multihandtrackinggpu:MultiHandTrackingGpuApp`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/multihandtrackinggpu/BUILD)
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There are two key differences between this graph and that in the
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[main example](#main-example) (which handles only one hand):
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1. There is a `NormalizedRectVectorHasMinSize` calculator, that checks if in
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input vector of `NormalizedRect` objects has a minimum size equal to `N`. In
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this graph, if the vector contains fewer than `N` objects,
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`MultiHandDetection` subgraph runs. Otherwise, the `GateCalculator` doesn't
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send any image packets to the `MultiHandDetection` subgraph. This way, the
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main graph is efficient in that it avoids running the costly hand detection
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step when there are already `N` hands in the frame.
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2. The `MergeCalculator` has been replaced by the `AssociationNormRect`
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calculator. This `AssociationNormRect` takes as input a vector of
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`NormalizedRect` objects from the `MultiHandDetection` subgraph on the
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current frame, and a vector of `NormalizedRect` objects from the
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`MultiHandLandmark` subgraph from the previous frame, and performs an
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association operation between these objects. This calculator ensures that
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the output vector doesn't contain overlapping regions based on the specified
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`min_similarity_threshold`.
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#### Palm/Hand Detection Only (no landmarks)
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* Graph:
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[`mediapipe/graphs/hand_tracking/hand_detection_mobile.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/hand_detection_mobile.pbtxt)
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* Android target:
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[(or download prebuilt ARM64 APK)](https://drive.google.com/open?id=1qUlTtH7Ydg-wl_H6VVL8vueu2UCTu37E)
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[`mediapipe/examples/android/src/java/com/google/mediapipe/apps/handdetectiongpu:handdetectiongpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/android/src/java/com/google/mediapipe/apps/handdetectiongpu/BUILD)
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* iOS target:
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[`mediapipe/examples/ios/handdetectiongpu:HandDetectionGpuApp`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/ios/handdetectiongpu/BUILD)
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### Desktop
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#### Main Example
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* Running on CPU
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* Graph:
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[`mediapipe/graphs/hand_tracking/hand_tracking_desktop_live.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/hand_tracking_desktop_live.pbtxt)
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* Target:
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[`mediapipe/examples/desktop/hand_tracking:hand_tracking_cpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/hand_tracking/BUILD)
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* Running on GPU
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* Graph:
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[`mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/hand_tracking_mobile.pbtxt)
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* Target:
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[`mediapipe/examples/desktop/hand_tracking:hand_tracking_gpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/hand_tracking/BUILD)
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#### With Multi-hand Support
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* Running on CPU
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* Graph:
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[`mediapipe/graphs/hand_tracking/multi_hand_tracking_desktop_live.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/multi_hand_tracking_desktop_live)
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* Target:
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[`mediapipe/examples/desktop/multi_hand_tracking:multi_hand_tracking_cpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/multi_hand_tracking/BUILD)
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* Running on GPU
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* Graph:
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[`mediapipe/graphs/hand_tracking/multi_hand_tracking_mobile.pbtxt`](https://github.com/google/mediapipe/tree/master/mediapipe/graphs/hand_tracking/multi_hand_tracking_mobile.pbtxt)
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* Target:
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[`mediapipe/examples/desktop/multi_hand_tracking:multi_hand_tracking_gpu`](https://github.com/google/mediapipe/tree/master/mediapipe/examples/desktop/multi_hand_tracking/BUILD)
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### Web
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Please refer to [these instructions](../index.md#mediapipe-on-the-web).
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## Resources
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* Google AI Blog:
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[On-Device, Real-Time Hand Tracking with MediaPipe](https://ai.googleblog.com/2019/08/on-device-real-time-hand-tracking-with.html)
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* TensorFlow Blog:
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[Face and hand tracking in the browser with MediaPipe and TensorFlow.js](https://blog.tensorflow.org/2020/03/face-and-hand-tracking-in-browser-with-mediapipe-and-tensorflowjs.html)
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* Paper:
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[MediaPipe Hands: On-device Real-time Hand Tracking](https://arxiv.org/abs/2006.10214)
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([presentation](https://www.youtube.com/watch?v=I-UOrvxxXEk))
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* [Models and model cards](./models.md#hands)
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