Signed-off-by: Pratyay Banerjee <putubanerjee23@gmail.com>
21 KiB
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MediaPipe Holistic
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Table of contents
{: .text-delta } 1. TOC {:toc}Attention: Thank you for your interest in MediaPipe Solutions. As of March 1, 2023, this solution is planned to be upgraded to a new MediaPipe Solution. For more information, see the MediaPipe Solutions site.
Overview
Live perception of simultaneous human pose, face landmarks, and hand tracking in real-time on mobile devices can enable various modern life applications: fitness and sport analysis, gesture control and sign language recognition, augmented reality try-on and effects. MediaPipe already offers fast and accurate, yet separate, solutions for these tasks. Combining them all in real-time into a semantically consistent end-to-end solution is a uniquely difficult problem requiring simultaneous inference of multiple, dependent neural networks.
Fig 1. Example of MediaPipe Holistic. |
ML Pipeline
The MediaPipe Holistic pipeline integrates separate models for pose, face and hand components, each of which are optimized for their particular domain. However, because of their different specializations, the input to one component is not well-suited for the others. The pose estimation model, for example, takes a lower, fixed resolution video frame (256x256) as input. But if one were to crop the hand and face regions from that image to pass to their respective models, the image resolution would be too low for accurate articulation. Therefore, we designed MediaPipe Holistic as a multi-stage pipeline, which treats the different regions using a region appropriate image resolution.
First, we estimate the human pose (top of Fig 2) with BlazePose’s pose detector and subsequent landmark model. Then, using the inferred pose landmarks we derive three regions of interest (ROI) crops for each hand (2x) and the face, and employ a re-crop model to improve the ROI. We then crop the full-resolution input frame to these ROIs and apply task-specific face and hand models to estimate their corresponding landmarks. Finally, we merge all landmarks with those of the pose model to yield the full 540+ landmarks.
Fig 2. MediaPipe Holistic Pipeline Overview. |
To streamline the identification of ROIs for face and hands, we utilize a tracking approach similar to the one we use for standalone face and hand pipelines. It assumes that the object doesn't move significantly between frames and uses estimation from the previous frame as a guide to the object region on the current one. However, during fast movements, the tracker can lose the target, which requires the detector to re-localize it in the image. MediaPipe Holistic uses pose prediction (on every frame) as an additional ROI prior to reducing the response time of the pipeline when reacting to fast movements. This also enables the model to retain semantic consistency across the body and its parts by preventing a mixup between left and right hands or body parts of one person in the frame with another.
In addition, the resolution of the input frame to the pose model is low enough that the resulting ROIs for face and hands are still too inaccurate to guide the re-cropping of those regions, which require a precise input crop to remain lightweight. To close this accuracy gap we use lightweight face and hand re-crop models that play the role of spatial transformers and cost only ~10% of corresponding model's inference time.
The pipeline is implemented as a MediaPipe graph that uses a holistic landmark subgraph from the holistic landmark module and renders using a dedicated holistic renderer subgraph. The holistic landmark subgraph internally uses a pose landmark module , hand landmark module and face landmark module. Please check them for implementation details.
Note: To visualize a graph, copy the graph and paste it into MediaPipe Visualizer. For more information on how to visualize its associated subgraphs, please see visualizer documentation.
Models
Landmark Models
MediaPipe Holistic utilizes the pose, face and hand landmark models in MediaPipe Pose, MediaPipe Face Mesh and MediaPipe Hands respectively to generate a total of 543 landmarks (33 pose landmarks, 468 face landmarks, and 21 hand landmarks per hand).
Hand Recrop Model
For cases when the accuracy of the pose model is low enough that the resulting ROIs for hands are still too inaccurate we run the additional lightweight hand re-crop model that play the role of spatial transformer and cost only ~10% of hand model inference time.
Solution APIs
Cross-platform Configuration Options
Naming style and availability may differ slightly across platforms/languages.
static_image_mode
If set to false
, the solution treats the input images as a video stream. It
will try to detect the most prominent person in the very first images, and upon
a successful detection further localizes the pose and other landmarks. In
subsequent images, it then simply tracks those landmarks without invoking
another detection until it loses track, on reducing computation and latency. If
set to true
, person detection runs every input image, ideal for processing a
batch of static, possibly unrelated, images. Default to false
.
model_complexity
Complexity of the pose landmark model: 0
, 1
or 2
. Landmark accuracy as
well as inference latency generally go up with the model complexity. Default to
1
.
smooth_landmarks
If set to true
, the solution filters pose landmarks across different input
images to reduce jitter, but ignored if static_image_mode
is also set to true
. Default to true
.
enable_segmentation
If set to true
, in addition to the pose, face and hand landmarks the solution
also generates the segmentation mask. Default to false
.
smooth_segmentation
If set to true
, the solution filters segmentation masks across different input
images to reduce jitter. Ignored if enable_segmentation
is false
or static_image_mode is true
. Default to
true
.
refine_face_landmarks
Whether to further refine the landmark coordinates around the eyes and lips, and
output additional landmarks around the irises. Default to false
.
min_detection_confidence
Minimum confidence value ([0.0, 1.0]
) from the person-detection model for the
detection to be considered successful. Default to 0.5
.
min_tracking_confidence
Minimum confidence value ([0.0, 1.0]
) from the landmark-tracking model for the
pose landmarks to be considered tracked successfully, or otherwise person
detection will be invoked automatically on the next input image. Setting it to a
higher value can increase robustness of the solution, at the expense of a higher
latency. Ignored if static_image_mode is true
, where
person detection simply runs on every image. Default to 0.5
.
Output
Naming style may differ slightly across platforms/languages.
pose_landmarks
A list of pose landmarks. Each landmark consists of the following:
x
andy
: Landmark coordinates normalized to[0.0, 1.0]
by the image width and height respectively.z
: Should be discarded as currently the model is not fully trained to predict depth, but this is something on the roadmap.visibility
: A value in[0.0, 1.0]
indicating the likelihood of the landmark being visible (present and not occluded) in the image.
pose_world_landmarks
Another list of pose landmarks in world coordinates. Each landmark consists of the following:
x
,y
andz
: Real-world 3D coordinates in meters with the origin at the center between hips.visibility
: Identical to that defined in the corresponding pose_landmarks.
face_landmarks
A list of 468 face landmarks. Each landmark consists of x
, y
and z
. x
and y
are normalized to [0.0, 1.0]
by the image width and height
respectively. z
represents the landmark depth with the depth at center of the
head being the origin, and the smaller the value the closer the landmark is to
the camera. The magnitude of z
uses roughly the same scale as x
.
left_hand_landmarks
A list of 21 hand landmarks on the left hand. Each landmark consists of x
, y
and z
. x
and y
are normalized to [0.0, 1.0]
by the image width and
height respectively. z
represents the landmark depth with the depth at the
wrist being the origin, and the smaller the value the closer the landmark is to
the camera. The magnitude of z
uses roughly the same scale as x
.
right_hand_landmarks
A list of 21 hand landmarks on the right hand, in the same representation as left_hand_landmarks.
segmentation_mask
The output segmentation mask, predicted only when
enable_segmentation is set to true
. The mask has the
same width and height as the input image, and contains values in [0.0, 1.0]
where 1.0
and 0.0
indicate high certainty of a "human" and "background"
pixel respectively. Please refer to the platform-specific usage examples below
for usage details.
Python Solution API
Please first follow general instructions to install MediaPipe Python package, then learn more in the companion Python Colab and the usage example below.
Supported configuration options:
- static_image_mode
- model_complexity
- smooth_landmarks
- enable_segmentation
- smooth_segmentation
- refine_face_landmarks
- min_detection_confidence
- min_tracking_confidence
import cv2
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_holistic = mp.solutions.holistic
# For static images:
IMAGE_FILES = []
BG_COLOR = (192, 192, 192) # gray
with mp_holistic.Holistic(
static_image_mode=True,
model_complexity=2,
enable_segmentation=True,
refine_face_landmarks=True) as holistic:
for idx, file in enumerate(IMAGE_FILES):
image = cv2.imread(file)
image_height, image_width, _ = image.shape
# Convert the BGR image to RGB before processing.
results = holistic.process(cv2.cvtColor(image, cv2.COLOR_BGR2RGB))
if results.pose_landmarks:
print(
f'Nose coordinates: ('
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].x * image_width}, '
f'{results.pose_landmarks.landmark[mp_holistic.PoseLandmark.NOSE].y * image_height})'
)
annotated_image = image.copy()
# Draw segmentation on the image.
# To improve segmentation around boundaries, consider applying a joint
# bilateral filter to "results.segmentation_mask" with "image".
condition = np.stack((results.segmentation_mask,) * 3, axis=-1) > 0.1
bg_image = np.zeros(image.shape, dtype=np.uint8)
bg_image[:] = BG_COLOR
annotated_image = np.where(condition, annotated_image, bg_image)
# Draw pose, left and right hands, and face landmarks on the image.
mp_drawing.draw_landmarks(
annotated_image,
results.face_landmarks,
mp_holistic.FACEMESH_TESSELATION,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_tesselation_style())
mp_drawing.draw_landmarks(
annotated_image,
results.pose_landmarks,
mp_holistic.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles.
get_default_pose_landmarks_style())
cv2.imwrite('/tmp/annotated_image' + str(idx) + '.png', annotated_image)
# Plot pose world landmarks.
mp_drawing.plot_landmarks(
results.pose_world_landmarks, mp_holistic.POSE_CONNECTIONS)
# For webcam input:
cap = cv2.VideoCapture(0)
with mp_holistic.Holistic(
min_detection_confidence=0.5,
min_tracking_confidence=0.5) as holistic:
while cap.isOpened():
success, image = cap.read()
if not success:
print("Ignoring empty camera frame.")
# If loading a video, use 'break' instead of 'continue'.
continue
# To improve performance, optionally mark the image as not writeable to
# pass by reference.
image.flags.writeable = False
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
results = holistic.process(image)
# Draw landmark annotation on the image.
image.flags.writeable = True
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
mp_drawing.draw_landmarks(
image,
results.face_landmarks,
mp_holistic.FACEMESH_CONTOURS,
landmark_drawing_spec=None,
connection_drawing_spec=mp_drawing_styles
.get_default_face_mesh_contours_style())
mp_drawing.draw_landmarks(
image,
results.pose_landmarks,
mp_holistic.POSE_CONNECTIONS,
landmark_drawing_spec=mp_drawing_styles
.get_default_pose_landmarks_style())
# Flip the image horizontally for a selfie-view display.
cv2.imshow('MediaPipe Holistic', cv2.flip(image, 1))
if cv2.waitKey(5) & 0xFF == 27:
break
cap.release()
JavaScript Solution API
Please first see general introduction on MediaPipe in JavaScript, then learn more in the companion web demo and the following usage example.
Supported configuration options:
- modelComplexity
- smoothLandmarks
- enableSegmentation
- smoothSegmentation
- refineFaceLandmarks
- minDetectionConfidence
- minTrackingConfidence
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/control_utils/control_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/holistic/holistic.js" crossorigin="anonymous"></script>
</head>
<body>
<div class="container">
<video class="input_video"></video>
<canvas class="output_canvas" width="1280px" height="720px"></canvas>
</div>
</body>
</html>
<script type="module">
const videoElement = document.getElementsByClassName('input_video')[0];
const canvasElement = document.getElementsByClassName('output_canvas')[0];
const canvasCtx = canvasElement.getContext('2d');
function onResults(results) {
canvasCtx.save();
canvasCtx.clearRect(0, 0, canvasElement.width, canvasElement.height);
canvasCtx.drawImage(results.segmentationMask, 0, 0,
canvasElement.width, canvasElement.height);
// Only overwrite existing pixels.
canvasCtx.globalCompositeOperation = 'source-in';
canvasCtx.fillStyle = '#00FF00';
canvasCtx.fillRect(0, 0, canvasElement.width, canvasElement.height);
// Only overwrite missing pixels.
canvasCtx.globalCompositeOperation = 'destination-atop';
canvasCtx.drawImage(
results.image, 0, 0, canvasElement.width, canvasElement.height);
canvasCtx.globalCompositeOperation = 'source-over';
drawConnectors(canvasCtx, results.poseLandmarks, POSE_CONNECTIONS,
{color: '#00FF00', lineWidth: 4});
drawLandmarks(canvasCtx, results.poseLandmarks,
{color: '#FF0000', lineWidth: 2});
drawConnectors(canvasCtx, results.faceLandmarks, FACEMESH_TESSELATION,
{color: '#C0C0C070', lineWidth: 1});
drawConnectors(canvasCtx, results.leftHandLandmarks, HAND_CONNECTIONS,
{color: '#CC0000', lineWidth: 5});
drawLandmarks(canvasCtx, results.leftHandLandmarks,
{color: '#00FF00', lineWidth: 2});
drawConnectors(canvasCtx, results.rightHandLandmarks, HAND_CONNECTIONS,
{color: '#00CC00', lineWidth: 5});
drawLandmarks(canvasCtx, results.rightHandLandmarks,
{color: '#FF0000', lineWidth: 2});
canvasCtx.restore();
}
const holistic = new Holistic({locateFile: (file) => {
return `https://cdn.jsdelivr.net/npm/@mediapipe/holistic/${file}`;
}});
holistic.setOptions({
modelComplexity: 1,
smoothLandmarks: true,
enableSegmentation: true,
smoothSegmentation: true,
refineFaceLandmarks: true,
minDetectionConfidence: 0.5,
minTrackingConfidence: 0.5
});
holistic.onResults(onResults);
const camera = new Camera(videoElement, {
onFrame: async () => {
await holistic.send({image: videoElement});
},
width: 1280,
height: 720
});
camera.start();
</script>
Example Apps
Please first see general instructions for Android, iOS, and desktop on how to build MediaPipe examples.
Note: To visualize a graph, copy the graph and paste it into MediaPipe Visualizer. For more information on how to visualize its associated subgraphs, please see visualizer documentation.
Mobile
- Graph:
mediapipe/graphs/holistic_tracking/holistic_tracking_gpu.pbtxt
- Android target:
(or download prebuilt ARM64 APK)
mediapipe/examples/android/src/java/com/google/mediapipe/apps/holistictrackinggpu:holistictrackinggpu
- iOS target:
mediapipe/examples/ios/holistictrackinggpu:HolisticTrackingGpuApp
Desktop
Please first see general instructions for desktop on how to build MediaPipe examples.
- Running on CPU
- Running on GPU