mediapipe/mediapipe/calculators/image/affine_transformation_runner_gl.cc
MediaPipe Team e405c2b67d Internal change
PiperOrigin-RevId: 496702117
2022-12-20 11:04:42 -08:00

355 lines
12 KiB
C++

// Copyright 2021 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/calculators/image/affine_transformation_runner_gl.h"
#include <memory>
#include <optional>
#include "Eigen/Core"
#include "Eigen/Geometry"
#include "Eigen/LU"
#include "absl/memory/memory.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "mediapipe/calculators/image/affine_transformation.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/gpu/gl_calculator_helper.h"
#include "mediapipe/gpu/gl_simple_shaders.h"
#include "mediapipe/gpu/gpu_buffer.h"
#include "mediapipe/gpu/gpu_origin.pb.h"
#include "mediapipe/gpu/shader_util.h"
namespace mediapipe {
namespace {
using mediapipe::GlCalculatorHelper;
using mediapipe::GlhCreateProgram;
using mediapipe::GlTexture;
using mediapipe::GpuBuffer;
using mediapipe::GpuOrigin;
bool IsMatrixVerticalFlipNeeded(GpuOrigin::Mode gpu_origin) {
switch (gpu_origin) {
case GpuOrigin::DEFAULT:
case GpuOrigin::CONVENTIONAL:
#ifdef __APPLE__
return false;
#else
return true;
#endif // __APPLE__
case GpuOrigin::TOP_LEFT:
return false;
}
}
#ifdef __APPLE__
#define GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED 0
#else
#define GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED 1
#endif // __APPLE__
bool IsGlClampToBorderSupported(const mediapipe::GlContext& gl_context) {
return gl_context.gl_major_version() > 3 ||
(gl_context.gl_major_version() == 3 &&
gl_context.gl_minor_version() >= 2);
}
constexpr int kAttribVertex = 0;
constexpr int kAttribTexturePosition = 1;
constexpr int kNumAttributes = 2;
class GlTextureWarpAffineRunner
: public AffineTransformation::Runner<GpuBuffer,
std::unique_ptr<GpuBuffer>> {
public:
GlTextureWarpAffineRunner(std::shared_ptr<GlCalculatorHelper> gl_helper,
GpuOrigin::Mode gpu_origin)
: gl_helper_(gl_helper), gpu_origin_(gpu_origin) {}
absl::Status Init() {
return gl_helper_->RunInGlContext([this]() -> absl::Status {
const GLint attr_location[kNumAttributes] = {
kAttribVertex,
kAttribTexturePosition,
};
const GLchar* attr_name[kNumAttributes] = {
"position",
"texture_coordinate",
};
constexpr GLchar kVertShader[] = R"(
in vec4 position;
in highp vec4 texture_coordinate;
out highp vec2 sample_coordinate;
uniform mat4 transform_matrix;
void main() {
gl_Position = position;
vec4 tc = transform_matrix * texture_coordinate;
sample_coordinate = tc.xy;
}
)";
constexpr GLchar kFragShader[] = R"(
DEFAULT_PRECISION(highp, float)
in vec2 sample_coordinate;
uniform sampler2D input_texture;
#ifdef GL_ES
#define fragColor gl_FragColor
#else
out vec4 fragColor;
#endif // defined(GL_ES);
void main() {
vec4 color = texture2D(input_texture, sample_coordinate);
#ifdef CUSTOM_ZERO_BORDER_MODE
float out_of_bounds =
float(sample_coordinate.x < 0.0 || sample_coordinate.x > 1.0 ||
sample_coordinate.y < 0.0 || sample_coordinate.y > 1.0);
color = mix(color, vec4(0.0, 0.0, 0.0, 0.0), out_of_bounds);
#endif // defined(CUSTOM_ZERO_BORDER_MODE)
fragColor = color;
}
)";
// Create program and set parameters.
auto create_fn = [&](const std::string& vs,
const std::string& fs) -> absl::StatusOr<Program> {
GLuint program = 0;
GlhCreateProgram(vs.c_str(), fs.c_str(), kNumAttributes, &attr_name[0],
attr_location, &program);
RET_CHECK(program) << "Problem initializing warp affine program.";
glUseProgram(program);
glUniform1i(glGetUniformLocation(program, "input_texture"), 1);
GLint matrix_id = glGetUniformLocation(program, "transform_matrix");
return Program{.id = program, .matrix_id = matrix_id};
};
const std::string vert_src =
absl::StrCat(mediapipe::kMediaPipeVertexShaderPreamble, kVertShader);
const std::string frag_src = absl::StrCat(
mediapipe::kMediaPipeFragmentShaderPreamble, kFragShader);
ASSIGN_OR_RETURN(program_, create_fn(vert_src, frag_src));
auto create_custom_zero_fn = [&]() -> absl::StatusOr<Program> {
std::string custom_zero_border_mode_def = R"(
#define CUSTOM_ZERO_BORDER_MODE
)";
const std::string frag_custom_zero_src =
absl::StrCat(mediapipe::kMediaPipeFragmentShaderPreamble,
custom_zero_border_mode_def, kFragShader);
return create_fn(vert_src, frag_custom_zero_src);
};
#if GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED
if (!IsGlClampToBorderSupported(gl_helper_->GetGlContext())) {
ASSIGN_OR_RETURN(program_custom_zero_, create_custom_zero_fn());
}
#else
ASSIGN_OR_RETURN(program_custom_zero_, create_custom_zero_fn());
#endif // GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED
glGenFramebuffers(1, &framebuffer_);
// vertex storage
glGenBuffers(2, vbo_);
glGenVertexArrays(1, &vao_);
// vbo 0
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(mediapipe::kBasicSquareVertices),
mediapipe::kBasicSquareVertices, GL_STATIC_DRAW);
// vbo 1
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(mediapipe::kBasicTextureVertices),
mediapipe::kBasicTextureVertices, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return absl::OkStatus();
});
}
absl::StatusOr<std::unique_ptr<GpuBuffer>> Run(
const GpuBuffer& input, const std::array<float, 16>& matrix,
const AffineTransformation::Size& size,
AffineTransformation::BorderMode border_mode) override {
std::unique_ptr<GpuBuffer> gpu_buffer;
MP_RETURN_IF_ERROR(
gl_helper_->RunInGlContext([this, &input, &matrix, &size, &border_mode,
&gpu_buffer]() -> absl::Status {
auto input_texture = gl_helper_->CreateSourceTexture(input);
auto output_texture = gl_helper_->CreateDestinationTexture(
size.width, size.height, input.format());
MP_RETURN_IF_ERROR(
RunInternal(input_texture, matrix, border_mode, &output_texture));
gpu_buffer = output_texture.GetFrame<GpuBuffer>();
return absl::OkStatus();
}));
return gpu_buffer;
}
absl::Status RunInternal(const GlTexture& texture,
const std::array<float, 16>& matrix,
AffineTransformation::BorderMode border_mode,
GlTexture* output) {
glDisable(GL_DEPTH_TEST);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
glViewport(0, 0, output->width(), output->height());
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, output->name());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
output->name(), 0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(texture.target(), texture.name());
// a) Filtering.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// b) Clamping.
std::optional<Program> program = program_;
switch (border_mode) {
case AffineTransformation::BorderMode::kReplicate: {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
}
case AffineTransformation::BorderMode::kZero: {
#if GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED
if (program_custom_zero_) {
program = program_custom_zero_;
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR,
std::array<float, 4>{0.0f, 0.0f, 0.0f, 0.0f}.data());
}
#else
RET_CHECK(program_custom_zero_)
<< "Program must have been initialized.";
program = program_custom_zero_;
#endif // GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED
break;
}
}
glUseProgram(program->id);
Eigen::Matrix<float, 4, 4, Eigen::RowMajor> eigen_mat(matrix.data());
if (IsMatrixVerticalFlipNeeded(gpu_origin_)) {
// @matrix describes affine transformation in terms of TOP LEFT origin, so
// in some cases/on some platforms an extra flipping should be done before
// and after.
const Eigen::Matrix<float, 4, 4, Eigen::RowMajor> flip_y(
{{1.0f, 0.0f, 0.0f, 0.0f},
{0.0f, -1.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f}});
eigen_mat = flip_y * eigen_mat * flip_y;
}
// If GL context is ES2, then GL_FALSE must be used for 'transpose'
// GLboolean in glUniformMatrix4fv, or else INVALID_VALUE error is reported.
// Hence, transposing the matrix and always passing transposed.
eigen_mat.transposeInPlace();
glUniformMatrix4fv(program->matrix_id, 1, GL_FALSE, eigen_mat.data());
// vao
glBindVertexArray(vao_);
// vbo 0
glBindBuffer(GL_ARRAY_BUFFER, vbo_[0]);
glEnableVertexAttribArray(kAttribVertex);
glVertexAttribPointer(kAttribVertex, 2, GL_FLOAT, 0, 0, nullptr);
// vbo 1
glBindBuffer(GL_ARRAY_BUFFER, vbo_[1]);
glEnableVertexAttribArray(kAttribTexturePosition);
glVertexAttribPointer(kAttribTexturePosition, 2, GL_FLOAT, 0, 0, nullptr);
// draw
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Resetting to MediaPipe texture param defaults.
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glDisableVertexAttribArray(kAttribVertex);
glDisableVertexAttribArray(kAttribTexturePosition);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
return absl::OkStatus();
}
~GlTextureWarpAffineRunner() override {
gl_helper_->RunInGlContext([this]() {
// Release OpenGL resources.
if (framebuffer_ != 0) glDeleteFramebuffers(1, &framebuffer_);
if (program_.id != 0) glDeleteProgram(program_.id);
if (program_custom_zero_ && program_custom_zero_->id != 0) {
glDeleteProgram(program_custom_zero_->id);
}
if (vao_ != 0) glDeleteVertexArrays(1, &vao_);
glDeleteBuffers(2, vbo_);
});
}
private:
struct Program {
GLuint id;
GLint matrix_id;
};
std::shared_ptr<GlCalculatorHelper> gl_helper_;
GpuOrigin::Mode gpu_origin_;
GLuint vao_ = 0;
GLuint vbo_[2] = {0, 0};
Program program_;
std::optional<Program> program_custom_zero_;
GLuint framebuffer_ = 0;
};
#undef GL_CLAMP_TO_BORDER_MAY_BE_SUPPORTED
} // namespace
absl::StatusOr<std::unique_ptr<
AffineTransformation::Runner<GpuBuffer, std::unique_ptr<GpuBuffer>>>>
CreateAffineTransformationGlRunner(
std::shared_ptr<GlCalculatorHelper> gl_helper, GpuOrigin::Mode gpu_origin) {
auto runner =
absl::make_unique<GlTextureWarpAffineRunner>(gl_helper, gpu_origin);
MP_RETURN_IF_ERROR(runner->Init());
return runner;
}
} // namespace mediapipe