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PiperOrigin-RevId: 591351708
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@ -190,8 +190,7 @@ class GlContext : public std::enable_shared_from_this<GlContext> {
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// Like Run, but does not wait.
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void RunWithoutWaiting(GlVoidFunction gl_func);
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// Returns a synchronization token.
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// This should not be called outside of the GlContext thread.
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// Returns a synchronization token for this GlContext.
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std::shared_ptr<GlSyncPoint> CreateSyncToken();
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// If another part of the framework calls glFinish, it should call this
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