mediapipe/mediapipe/docs/install.md

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## Installing MediaPipe
Note: To interoperate with OpenCV, OpenCV 3.x and above are preferred. OpenCV
2.x currently works but interoperability support may be deprecated in the
future.
Note: If you plan to use TensorFlow calculators and example apps, there is a
known issue with gcc and g++ version 6.3 and 7.3. Please use other versions.
Note: To make Mediapipe work with TensorFlow, please install the python "future"
library and the python "six" library using `pip install --user future six`.
Choose your operating system:
- [Installing on Debian and Ubuntu](#installing-on-debian-and-ubuntu)
- [Installing on CentOS](#installing-on-centos)
- [Installing on macOS](#installing-on-macos)
- [Installing on Windows Subsystem for Linux (WSL)](#installing-on-windows-subsystem-for-linux-wsl)
- [Installing using Docker](#installing-using-docker)
To build and run Android apps:
- [Setting up Android SDK and NDK](#setting-up-android-sdk-and-ndk)
- [Using MediaPipe with Gradle](#using-mediapipe-with-gradle)
- [Using MediaPipe with Bazel](#using-mediapipe-with-bazel)
To build and run iOS apps:
- Please see the separate [iOS setup](./mediapipe_ios_setup.md) documentation.
### Installing on Debian and Ubuntu
1. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
# Change directory into MediaPipe root directory
$ cd mediapipe
```
2. Install Bazel (0.24.1 and above required).
Option 1. Use package manager tool to install the latest version of Bazel.
```bash
$ sudo apt-get install bazel
# Run 'bazel version' to check version of bazel installed
```
Option 2. Follow the official
[Bazel documentation](https://docs.bazel.build/versions/master/install-ubuntu.html)
to install any version of Bazel manually.
3. Install OpenCV and FFmpeg.
Option 1. Use package manager tool to install the pre-compiled OpenCV
libraries. FFmpeg will be installed via libopencv-video-dev.
Note: Debian 9 and Ubuntu 16.04 provide OpenCV 2.4.9. You may want to take
option 2 or 3 to install OpenCV 3 or above.
```bash
$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
libopencv-imgproc-dev libopencv-video-dev
```
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
and modify MediaPipe's OpenCV config.
Option 3. Follow OpenCV's
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
to manually build OpenCV from source code.
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
4. For running desktop examples on Linux only (not on OS X) with GPU
acceleration.
```bash
# Requires a GPU with EGL driver support.
# Can use mesa GPU libraries for desktop, (or Nvidia/AMD equivalent).
sudo apt-get install mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev
# To compile with GPU support, replace
--define MEDIAPIPE_DISABLE_GPU=1
# with
--copt -DMESA_EGL_NO_X11_HEADERS
# when building GPU examples.
```
5. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# if you are running on Linux desktop with CPU only
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# If you are running on Linux desktop with GPU support enabled (via mesa drivers)
$ bazel run --copt -DMESA_EGL_NO_X11_HEADERS \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on CentOS
1. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
# Change directory into MediaPipe root directory
$ cd mediapipe
```
2. Install Bazel (0.24.1 and above required).
Follow the official
[Bazel documentation](https://docs.bazel.build/versions/master/install-redhat.html)
to install Bazel manually.
3. Install OpenCV.
Option 1. Use package manager tool to install the pre-compiled version.
Note: yum installs OpenCV 2.4.5, which may have an opencv/gstreamer
[issue](https://github.com/opencv/opencv/issues/4592).
```bash
$ sudo yum install opencv-devel
```
Option 2. Build OpenCV from source code.
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
4. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' if you are running on Linux desktop with CPU only
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on macOS
1. Prework:
* Install [Homebrew](https://brew.sh).
* Install [Xcode](https://developer.apple.com/xcode/) and its Command Line
Tools by `xcode-select install`.
2. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
$ cd mediapipe
```
3. Install Bazel (0.24.1 and above required).
Option 1. Use package manager tool to install the latest version of Bazel.
```bash
$ brew install bazel
# Run 'bazel version' to check version of bazel installed
```
Option 2. Follow the official
[Bazel documentation](https://docs.bazel.build/versions/master/install-os-x.html#install-with-installer-mac-os-x)
to install any version of Bazel manually.
4. Install OpenCV and FFmpeg.
Option 1. Use HomeBrew package manager tool to install the pre-compiled
OpenCV 3.4.5 libraries. FFmpeg will be installed via OpenCV.
```bash
$ brew install opencv@3
```
Note: If you do `$brew install opencv`, there is a known issue caused by the
glog dependency of OpenCV 4.1.1 or above. The problem is solvable by
uninstalling the glog. You need to do `$ brew uninstall
--ignore-dependencies glog`
Option 2. Use MacPorts package manager tool to install the OpenCV libraries.
```bash
$ port install opencv
```
Note: when using MacPorts, please edit the [`WORKSPACE`],
[`opencv_macos.BUILD`], and [`ffmpeg_macos.BUILD`] files like the following:
```bash
new_local_repository(
name = "macos_opencv",
build_file = "@//third_party:opencv_macos.BUILD",
path = "/opt",
)
new_local_repository(
name = "macos_ffmpeg",
build_file = "@//third_party:ffmpeg_macos.BUILD",
path = "/opt",
)
cc_library(
name = "opencv",
srcs = glob(
[
"local/lib/libopencv_core.dylib",
"local/lib/libopencv_highgui.dylib",
"local/lib/libopencv_imgcodecs.dylib",
"local/lib/libopencv_imgproc.dylib",
"local/lib/libopencv_video.dylib",
"local/lib/libopencv_videoio.dylib",
],
),
hdrs = glob(["local/include/opencv2/**/*.h*"]),
includes = ["local/include/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
cc_library(
name = "libffmpeg",
srcs = glob(
[
"local/lib/libav*.dylib",
],
),
hdrs = glob(["local/include/libav*/*.h"]),
includes = ["local/include/"],
linkopts = [
"-lavcodec",
"-lavformat",
"-lavutil",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
5. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on Windows Subsystem for Linux (WSL)
1. Follow the
[instruction](https://docs.microsoft.com/en-us/windows/wsl/install-win10) to
install Windows Sysystem for Linux (Ubuntu).
2. Install Windows ADB and start the ADB server in Windows.
Note: Windows and WSLs adb versions must be the same version, e.g., if WSL
has ADB 1.0.39, you need to download the corresponding Windows ADB from
[here](https://dl.google.com/android/repository/platform-tools_r26.0.1-windows.zip).
3. Launch WSL.
Note: All the following steps will be executed in WSL. The Windows directory
of the Linux Subsystem can be found in
C:\Users\YourUsername\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_SomeID\LocalState\rootfs\home
4. Install the needed packages.
```bash
username@DESKTOP-TMVLBJ1:~$ sudo apt-get update && sudo apt-get install -y --no-install-recommends build-essential git python zip adb openjdk-8-jdk
```
5. Install Bazel (0.24.1 and above required).
```bash
username@DESKTOP-TMVLBJ1:~$ curl -sLO --retry 5 --retry-max-time 10 \
https://storage.googleapis.com/bazel/0.27.0/release/bazel-0.27.0-installer-linux-x86_64.sh && \
sudo mkdir -p /usr/local/bazel/0.27.0 && \
chmod 755 bazel-0.27.0-installer-linux-x86_64.sh && \
sudo ./bazel-0.27.0-installer-linux-x86_64.sh --prefix=/usr/local/bazel/0.27.0 && \
source /usr/local/bazel/0.27.0/lib/bazel/bin/bazel-complete.bash
username@DESKTOP-TMVLBJ1:~$ /usr/local/bazel/0.27.0/lib/bazel/bin/bazel version && \
alias bazel='/usr/local/bazel/0.27.0/lib/bazel/bin/bazel'
```
6. Checkout MediaPipe repository.
```bash
username@DESKTOP-TMVLBJ1:~$ git clone https://github.com/google/mediapipe.git
username@DESKTOP-TMVLBJ1:~$ cd mediapipe
```
7. Install OpenCV and FFmpeg.
Option 1. Use package manager tool to install the pre-compiled OpenCV
libraries. FFmpeg will be installed via libopencv-video-dev.
```bash
username@DESKTOP-TMVLBJ1:~/mediapipe$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
libopencv-imgproc-dev libopencv-video-dev
```
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
and modify MediaPipe's OpenCV config.
Option 3. Follow OpenCV's
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
to manually build OpenCV from source code.
Note: You may need to modify [`WORKSPACE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSPACE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
8. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
username@DESKTOP-TMVLBJ1:~/mediapipe$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
username@DESKTOP-TMVLBJ1:~/mediapipe$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing using Docker
This will use a Docker image that will isolate mediapipe's installation from the rest of the system.
1. [Install Docker](https://docs.docker.com/install/#supported-platforms) on
your host system.
2. Build a docker image with tag "mediapipe".
```bash
$ git clone https://github.com/google/mediapipe.git
$ cd mediapipe
$ docker build --tag=mediapipe .
# Should print:
# Sending build context to Docker daemon 147.8MB
# Step 1/9 : FROM ubuntu:latest
# latest: Pulling from library/ubuntu
# 6abc03819f3e: Pull complete
# 05731e63f211: Pull complete
# ........
# See http://bazel.build/docs/getting-started.html to start a new project!
# Removing intermediate container 82901b5e79fa
# ---> f5d5f402071b
# Step 9/9 : COPY . /mediapipe/
# ---> a95c212089c5
# Successfully built a95c212089c5
# Successfully tagged mediapipe:latest
```
3. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ docker run -it --name mediapipe mediapipe:latest
root@bca08b91ff63:/mediapipe# GLOG_logtostderr=1 bazel run --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
4. Build Mediapipe [Android demos](./examples.md).
```bash
$ docker run -it --name mediapipe mediapipe:latest
root@bca08b91ff63:/mediapipe# bash ./setup_android_sdk_and_ndk
# Should print:
# Android NDK is now installed. Consider setting $ANDROID_NDK_HOME environment variable to be /root/Android/Sdk/ndk-bundle/android-ndk-r18b
# Set android_ndk_repository and android_sdk_repository in WORKSPACE
# Done
root@bca08b91ff63:/mediapipe# bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu
# Should print:
# Target //mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu up-to-date:
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_deploy.jar
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_unsigned.apk
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu.apk
# INFO: Elapsed time: 144.462s, Critical Path: 79.47s
# INFO: 1958 processes: 1 local, 1863 processwrapper-sandbox, 94 worker.
# INFO: Build completed successfully, 2028 total actions
```
<!-- 5. Uncomment the last line of the Dockerfile
```bash
RUN bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/demo:object_detection_tensorflow_demo
```
and rebuild the image and then run the docker image
```bash
docker build --tag=mediapipe .
docker run -i -t mediapipe:latest
``` -->
### Setting up Android SDK and NDK
Requirements:
* Android SDK release 28.0.3 and above.
* Android NDK r17c and above.
MediaPipe recommends setting up Android SDK and NDK via Android Studio, and see
[next section](#setting-up-android-studio-with-mediapipe) for Android Studio
setup. However, if you prefer using MediaPipe without Android Studio, please run
[`setup_android_sdk_and_ndk.sh`] to download and setup Android SDK and NDK
before building any Android example apps.
If Android SDK and NDK are already installed (e.g., by Android Studio), set
$ANDROID_HOME and $ANDROID_NDK_HOME to point to the installed SDK and NDK.
```bash
export ANDROID_HOME=<path to the Android SDK>
export ANDROID_NDK_HOME=<path to the Android NDK>
```
In order to use MediaPipe on earlier Android versions, MediaPipe needs to switch
to a lower Android API level. You can achieve this by specifying `api_level =
<api level integer>` in android_ndk_repository() and/or android_sdk_repository()
in the [`WORKSPACE`] file.
Please verify all the necessary packages are installed.
* Android SDK Platform API Level 28 or 29
* Android SDK Build-Tools 28 or 29
* Android SDK Platform-Tools 28 or 29
* Android SDK Tools 26.1.1
* Android NDK 17c or above
### Using MediaPipe with Gradle
MediaPipe can be used within an existing project, such as a Gradle project,
using the MediaPipe AAR target defined in mediapipe_aar.bzl. Please see the
separate [MediaPipe Android Archive Library](./android_archive_library.md)
documentation.
### Using MediaPipe with Bazel
The MediaPipe project can be imported to Android Studio using the Bazel plugins.
This allows the MediaPipe examples and demos to be built and modified in Android
Studio. To incorporate MediaPipe into an existing Android Studio project, see:
"Using MediaPipe with Gradle". The steps below use Android Studio 3.5 to build
and install a MediaPipe example app.
1. Install and launch Android Studio 3.5.
2. Select `Configure` | `SDK Manager` | `SDK Platforms`.
* Verify that Android SDK Platform API Level 28 or 29 is installed.
* Take note of the Android SDK Location, e.g.,
`/usr/local/home/Android/Sdk`.
3. Select `Configure` | `SDK Manager` | `SDK Tools`.
* Verify that Android SDK Build-Tools 28 or 29 is installed.
* Verify that Android SDK Platform-Tools 28 or 29 is installed.
* Verify that Android SDK Tools 26.1.1 is installed.
* Verify that Android NDK 17c or above is installed.
* Take note of the Android NDK Location, e.g.,
`/usr/local/home/Android/Sdk/ndk-bundle` or
`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
to the installed SDK and NDK.
```bash
export ANDROID_HOME=/usr/local/home/Android/Sdk
# If the NDK libraries are installed by a previous version of Android Studio, do
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
# If the NDK libraries are installed by Android Studio 3.5, do
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
```
5. Select `Configure` | `Plugins` install `Bazel`.
6. On Linux, select `File` | `Settings`| `Bazel settings`. On macos, select
`Android Studio` | `Preferences` | `Bazel settings`. Then, modify `Bazel
binary location` to be the same as the output of `$ which bazel`.
7. Select `Import Bazel Project`.
* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select `Next`.
* Modify `Project View` to be the following and select `Finish`.
```
directories:
# read project settings, e.g., .bazelrc
.
-mediapipe/objc
-mediapipe/examples/ios
targets:
//mediapipe/examples/android/...:all
//mediapipe/java/...:all
android_sdk_platform: android-29
```
8. Select `Bazel` | `Sync` | `Sync project with Build files`.
Note: Even after doing step 4, if you still see the error:
`"no such package '@androidsdk//': Either the path
attribute of android_sdk_repository or the ANDROID_HOME environment variable
must be set."`, please modify the **WORKSPACE** file to point
to your SDK and NDK library locations, as below:
```
android_sdk_repository(
name = "androidsdk",
path = "/path/to/android/sdk"
)
android_ndk_repository(
name = "androidndk",
path = "/path/to/android/ndk"
)
```
9. Connect an Android device to the workstation.
10. Select `Run...` | `Edit Configurations...`.
* Select `Templates` | `Bazel Command`.
* Enter Target Expression:
`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectioncpu`
* Enter Bazel command: `mobile-install`.
* Enter Bazel flags: `-c opt --config=android_arm64`.
* Press the `[+]` button to add the new configuration.
* Select `Run` to run the example app on the connected Android device.
[`WORKSPACE`]: https://github.com/google/mediapipe/tree/master/WORKSPACE
[`opencv_linux.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_linux.BUILD
[`opencv_macos.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_macos.BUILD
[`ffmpeg_macos.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_macos.BUILD
[`setup_opencv.sh`]: https://github.com/google/mediapipe/tree/master/setup_opencv.sh
[`setup_android_sdk_and_ndk.sh`]: https://github.com/google/mediapipe/tree/master/setup_android_sdk_and_ndk.sh