mediapipe/mediapipe/docs/install.md

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## Installing MediaPipe
Note: To interoperate with OpenCV, OpenCV 3.x and above are preferred. OpenCV
2.x currently works but interoperability support may be deprecated in the
future.
Note: If you plan to use TensorFlow calculators and example apps, there is a
known issue with gcc and g++ version 6.3 and 7.3. Please use other versions.
Note: While Mediapipe configures TensorFlow, if you see the
following error:
`"...git_configure.bzl", line 14, in _fail fail(("%sGit Configuration
Error:%s %...)))`,
please install the python future library using: `$ pip install --user future`.
Choose your operating system:
- [Installing on Debian and Ubuntu](#installing-on-debian-and-ubuntu)
- [Installing on CentOS](#installing-on-centos)
- [Installing on macOS](#installing-on-macos)
- [Installing on Windows Subsystem for Linux (WSL)](#installing-on-windows-subsystem-for-linux-wsl)
- [Installing using Docker](#installing-using-docker)
To build and run Android apps:
- [Setting up Android SDK and NDK](#setting-up-android-sdk-and-ndk)
- [Setting up Android Studio with MediaPipe](#setting-up-android-studio-with-mediapipe)
To build and run iOS apps:
- Please see the separate [iOS setup](./mediapipe_ios_setup.md) documentation.
### Installing on Debian and Ubuntu
1. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
# Change directory into MediaPipe root directory
$ cd mediapipe
```
2. Install Bazel (0.24.1 and above required).
Option 1. Use package manager tool to install the latest version of Bazel.
```bash
$ sudo apt-get install bazel
# Run 'bazel version' to check version of bazel installed
```
Option 2. Follow Bazel's
[documentation](https://docs.bazel.build/versions/master/install-ubuntu.html)
to install any version of Bazel manually.
3. Install OpenCV and FFmpeg.
Option 1. Use package manager tool to install the pre-compiled OpenCV
libraries. FFmpeg will be installed via libopencv-video-dev.
Note: Debian 9 and Ubuntu 16.04 provide OpenCV 2.4.9. You may want to take
option 2 or 3 to install OpenCV 3 or above.
```bash
$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
libopencv-imgproc-dev libopencv-video-dev
```
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
and modify MediaPipe's OpenCV config.
Option 3. Follow OpenCV's
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
to manually build OpenCV from source code.
Note: You may need to modify [`WORKSAPCE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSAPCE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
4. For running desktop examples on Linux only (not on OS X) with GPU
acceleration.
```bash
# Requires a GPU with EGL driver support.
# Can use mesa GPU libraries for desktop, (or Nvidia/AMD equivalent).
sudo apt-get install mesa-common-dev libegl1-mesa-dev libgles2-mesa-dev
# To compile with GPU support, replace
--define MEDIAPIPE_DISABLE_GPU=1
# with
--copt -DMESA_EGL_NO_X11_HEADERS
# when building GPU examples.
```
5. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# if you are running on Linux desktop with CPU only
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# If you are running on Linux desktop with GPU support enabled (via mesa drivers)
$ bazel run --copt -DMESA_EGL_NO_X11_HEADERS \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on CentOS
1. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
# Change directory into MediaPipe root directory
$ cd mediapipe
```
2. Install Bazel (0.24.1 and above required).
Follow Bazel's
[documentation](https://docs.bazel.build/versions/master/install-redhat.html)
to install Bazel manually.
3. Install OpenCV.
Option 1. Use package manager tool to install the pre-compiled version.
Note: yum installs OpenCV 2.4.5, which may have an opencv/gstreamer
[issue](https://github.com/opencv/opencv/issues/4592).
```bash
$ sudo yum install opencv-devel
```
Option 2. Build OpenCV from source code.
Note: You may need to modify [`WORKSAPCE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSAPCE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
4. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' if you are running on Linux desktop with CPU only
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on macOS
1. Prework:
* Install [Homebrew](https://brew.sh).
* Install [Xcode](https://developer.apple.com/xcode/) and its Command Line
Tools.
2. Checkout MediaPipe repository.
```bash
$ git clone https://github.com/google/mediapipe.git
$ cd mediapipe
```
3. Install Bazel (0.24.1 and above required).
Option 1. Use package manager tool to install the latest version of Bazel.
```bash
$ brew install bazel
# Run 'bazel version' to check version of bazel installed
```
Option 2. Follow Bazel's
[documentation](https://docs.bazel.build/versions/master/install-os-x.html#install-with-installer-mac-os-x)
to install any version of Bazel manually.
4. Install OpenCV and FFmpeg.
Option 1. Use HomeBrew package manager tool to install the pre-compiled
OpenCV 3.4.5 libraries. FFmpeg will be installed via OpenCV.
```bash
$ brew install opencv@3
```
Note: If you do `$brew install opencv`, there is a known issue caused by the
glog dependency of OpenCV 4.1.1 or above. The problem is solvable by
uninstalling the glog. You need to do `$ brew uninstall
--ignore-dependencies glog`
Option 2. Use MacPorts package manager tool to install the OpenCV libraries.
```bash
$ port install opencv
```
Note: when using MacPorts, please edit the [`WORKSAPCE`],
[`opencv_macos.BUILD`], and [`ffmpeg_macos.BUILD`] files like the following:
```bash
new_local_repository(
name = "macos_opencv",
build_file = "@//third_party:opencv_macos.BUILD",
path = "/opt",
)
new_local_repository(
name = "macos_ffmpeg",
build_file = "@//third_party:ffmpeg_macos.BUILD",
path = "/opt",
)
cc_library(
name = "opencv",
srcs = glob(
[
"local/lib/libopencv_core.dylib",
"local/lib/libopencv_highgui.dylib",
"local/lib/libopencv_imgcodecs.dylib",
"local/lib/libopencv_imgproc.dylib",
"local/lib/libopencv_video.dylib",
"local/lib/libopencv_videoio.dylib",
],
),
hdrs = glob(["local/include/opencv2/**/*.h*"]),
includes = ["local/include/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
cc_library(
name = "libffmpeg",
srcs = glob(
[
"local/lib/libav*.dylib",
],
),
hdrs = glob(["local/include/libav*/*.h"]),
includes = ["local/include/"],
linkopts = [
"-lavcodec",
"-lavformat",
"-lavutil",
],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
5. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing on Windows Subsystem for Linux (WSL)
1. Follow the
[instruction](https://docs.microsoft.com/en-us/windows/wsl/install-win10) to
install Windows Sysystem for Linux (Ubuntu).
2. Install Windows ADB and start the ADB server in Windows.
Note: Windows and WSLs adb versions must be the same version, e.g., if WSL
has ADB 1.0.39, you need to download the corresponding Windows ADB from
[here](https://dl.google.com/android/repository/platform-tools_r26.0.1-windows.zip).
3. Launch WSL.
Note: All the following steps will be executed in WSL. The Windows directory
of the Linux Subsystem can be found in
C:\Users\YourUsername\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_SomeID\LocalState\rootfs\home
4. Install the needed packages.
```bash
username@DESKTOP-TMVLBJ1:~$ sudo apt-get update && sudo apt-get install -y --no-install-recommends build-essential git python zip adb openjdk-8-jdk
```
5. Install Bazel (0.24.1 and above required).
```bash
username@DESKTOP-TMVLBJ1:~$ curl -sLO --retry 5 --retry-max-time 10 \
https://storage.googleapis.com/bazel/0.27.0/release/bazel-0.27.0-installer-linux-x86_64.sh && \
sudo mkdir -p /usr/local/bazel/0.27.0 && \
chmod 755 bazel-0.27.0-installer-linux-x86_64.sh && \
sudo ./bazel-0.27.0-installer-linux-x86_64.sh --prefix=/usr/local/bazel/0.27.0 && \
source /usr/local/bazel/0.27.0/lib/bazel/bin/bazel-complete.bash
username@DESKTOP-TMVLBJ1:~$ /usr/local/bazel/0.27.0/lib/bazel/bin/bazel version && \
alias bazel='/usr/local/bazel/0.27.0/lib/bazel/bin/bazel'
```
6. Checkout MediaPipe repository.
```bash
username@DESKTOP-TMVLBJ1:~$ git clone https://github.com/google/mediapipe.git
username@DESKTOP-TMVLBJ1:~$ cd mediapipe
```
7. Install OpenCV and FFmpeg.
Option 1. Use package manager tool to install the pre-compiled OpenCV
libraries. FFmpeg will be installed via libopencv-video-dev.
```bash
username@DESKTOP-TMVLBJ1:~/mediapipe$ sudo apt-get install libopencv-core-dev libopencv-highgui-dev \
libopencv-imgproc-dev libopencv-video-dev
```
Option 2. Run [`setup_opencv.sh`] to automatically build OpenCV from source
and modify MediaPipe's OpenCV config.
Option 3. Follow OpenCV's
[documentation](https://docs.opencv.org/3.4.6/d7/d9f/tutorial_linux_install.html)
to manually build OpenCV from source code.
Note: You may need to modify [`WORKSAPCE`] and [`opencv_linux.BUILD`] to
point MediaPipe to your own OpenCV libraries, e.g., if OpenCV 4 is installed
in "/usr/local/", you need to update the "linux_opencv" new_local_repository
rule in [`WORKSAPCE`] and "opencv" cc_library rule in [`opencv_linux.BUILD`]
like the following:
```bash
new_local_repository(
name = "linux_opencv",
build_file = "@//third_party:opencv_linux.BUILD",
path = "/usr/local",
)
cc_library(
name = "opencv",
srcs = glob(
[
"lib/libopencv_core.so",
"lib/libopencv_highgui.so",
"lib/libopencv_imgcodecs.so",
"lib/libopencv_imgproc.so",
"lib/libopencv_video.so",
"lib/libopencv_videoio.so",
],
),
hdrs = glob(["include/opencv4/**/*.h*"]),
includes = ["include/opencv4/"],
linkstatic = 1,
visibility = ["//visibility:public"],
)
```
8. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
username@DESKTOP-TMVLBJ1:~/mediapipe$ export GLOG_logtostderr=1
# Need bazel flag 'MEDIAPIPE_DISABLE_GPU=1' as desktop GPU is currently not supported
username@DESKTOP-TMVLBJ1:~/mediapipe$ bazel run --define MEDIAPIPE_DISABLE_GPU=1 \
mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
### Installing using Docker
This will use a Docker image that will isolate mediapipe's installation from the rest of the system.
1. [Install Docker](https://docs.docker.com/install/#supported-platforms) on
your host system.
2. Build a docker image with tag "mediapipe".
```bash
$ git clone https://github.com/google/mediapipe.git
$ cd mediapipe
$ docker build --tag=mediapipe .
# Should print:
# Sending build context to Docker daemon 147.8MB
# Step 1/9 : FROM ubuntu:latest
# latest: Pulling from library/ubuntu
# 6abc03819f3e: Pull complete
# 05731e63f211: Pull complete
# ........
# See http://bazel.build/docs/getting-started.html to start a new project!
# Removing intermediate container 82901b5e79fa
# ---> f5d5f402071b
# Step 9/9 : COPY . /mediapipe/
# ---> a95c212089c5
# Successfully built a95c212089c5
# Successfully tagged mediapipe:latest
```
3. Run the [Hello World desktop example](./hello_world_desktop.md).
```bash
$ docker run -it --name mediapipe mediapipe:latest
root@bca08b91ff63:/mediapipe# GLOG_logtostderr=1 bazel run --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/hello_world:hello_world
# Should print:
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
# Hello World!
```
4. Build Mediapipe [Android demos](./examples.md).
```bash
$ docker run -it --name mediapipe mediapipe:latest
root@bca08b91ff63:/mediapipe# bash ./setup_android_sdk_and_ndk
# Should print:
# Android NDK is now installed. Consider setting $ANDROID_NDK_HOME environment variable to be /root/Android/Sdk/ndk-bundle/android-ndk-r18b
# Set android_ndk_repository and android_sdk_repository in WORKSPACE
# Done
root@bca08b91ff63:/mediapipe# bazel build -c opt --config=android_arm64 mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu
# Should print:
# Target //mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu:objectdetectiongpu up-to-date:
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_deploy.jar
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu_unsigned.apk
# bazel-bin/mediapipe/examples/android/src/java/com/google/mediapipe/apps/objectdetectiongpu/objectdetectiongpu.apk
# INFO: Elapsed time: 144.462s, Critical Path: 79.47s
# INFO: 1958 processes: 1 local, 1863 processwrapper-sandbox, 94 worker.
# INFO: Build completed successfully, 2028 total actions
```
<!-- 5. Uncomment the last line of the Dockerfile
```bash
RUN bazel build -c opt --define MEDIAPIPE_DISABLE_GPU=1 mediapipe/examples/desktop/demo:object_detection_tensorflow_demo
```
and rebuild the image and then run the docker image
```bash
docker build --tag=mediapipe .
docker run -i -t mediapipe:latest
``` -->
### Setting up Android SDK and NDK
Requirements:
* Android SDK release 28.0.3 and above.
* Android NDK r17c and above.
MediaPipe recommends setting up Android SDK and NDK via Android Studio, and see
[next section](#setting-up-android-studio-with-mediapipe) for Android Studio
setup. However, if you prefer using MediaPipe without Android Studio, please run
[`setup_android_sdk_and_ndk.sh`] to download and setup Android SDK and NDK
before building any Android example apps.
If Android SDK and NDK are already installed (e.g., by Android Studio), set
$ANDROID_HOME and $ANDROID_NDK_HOME to point to the installed SDK and NDK.
```bash
export ANDROID_HOME=<path to the Android SDK>
export ANDROID_NDK_HOME=<path to the Android NDK>
```
Please verify all the necessary packages are installed.
* Android SDK Platform API Level 28 or 29
* Android SDK Build-Tools 28 or 29
* Android SDK Platform-Tools 28 or 29
* Android SDK Tools 26.1.1
* Android NDK 17c or above
### Setting up Android Studio with MediaPipe
The steps below use Android Studio 3.5 to build and install a MediaPipe example
app.
1. Install and launch Android Studio 3.5.
2. Select `Configure` | `SDK Manager` | `SDK Platforms`.
* Verify that Android SDK Platform API Level 28 or 29 is installed.
* Take note of the Android SDK Location, e.g.,
`/usr/local/home/Android/Sdk`.
3. Select `Configure` | `SDK Manager` | `SDK Tools`.
* Verify that Android SDK Build-Tools 28 or 29 is installed.
* Verify that Android SDK Platform-Tools 28 or 29 is installed.
* Verify that Android SDK Tools 26.1.1 is installed.
* Verify that Android NDK 17c or above is installed.
* Take note of the Android NDK Location, e.g.,
`/usr/local/home/Android/Sdk/ndk-bundle` or
`/usr/local/home/Android/Sdk/ndk/20.0.5594570`.
4. Set environment variables `$ANDROID_HOME` and `$ANDROID_NDK_HOME` to point
to the installed SDK and NDK.
```bash
export ANDROID_HOME=/usr/local/home/Android/Sdk
# If the NDK libraries are installed by a previous version of Android Studio, do
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk-bundle
# If the NDK libraries are installed by Android Studio 3.5, do
export ANDROID_NDK_HOME=/usr/local/home/Android/Sdk/ndk/<version number>
```
5. Select `Configure` | `Plugins` install `Bazel`.
6. On Linux, select `File` | `Settings`| `Bazel settings`. On macos, select
`Android Studio` | `Preferences` | `Bazel settings`. Then, modify `Bazel
binary location` to be the same as the output of `$ which bazel`.
7. Select `Import Bazel Project`.
* Select `Workspace`: `/path/to/mediapipe` and select `Next`.
* Select `Generate from BUILD file`: `/path/to/mediapipe/BUILD` and select `Next`.
* Modify `Project View` to be the following and select `Finish`.
```
directories:
# read project settings, e.g., .bazelrc
.
-mediapipe/objc
-mediapipe/examples/ios
targets:
//mediapipe/examples/android/...:all
//mediapipe/java/...:all
android_sdk_platform: android-29
```
8. Select `Bazel` | `Sync` | `Sync project with Build files`.
Note: Even after doing step 4, if you still see the error:
`"no such package '@androidsdk//': Either the path
attribute of android_sdk_repository or the ANDROID_HOME environment variable
must be set."`, please modify the **WORKSPACE** file to point
to your SDK and NDK library locations, as below:
```
android_sdk_repository(
name = "androidsdk",
path = "/path/to/android/sdk"
)
android_ndk_repository(
name = "androidndk",
path = "/path/to/android/ndk"
)
```
9. Connect an Android device to the workstation.
10. Select `Run...` | `Edit Configurations...`.
* Select `Templates` | `Bazel Command`.
* Enter Target Expression:
`//mediapipe/examples/android/src/java/com/google/mediapipe/apps/facedetectioncpu`
* Enter Bazel command: `mobile-install`.
* Enter Bazel flags: `-c opt --config=android_arm64`.
* Press the `[+]` button to add the new configuration.
* Select `Run` to run the example app on the connected Android device.
[`WORKSAPCE`]: https://github.com/google/mediapipe/tree/master/WORKSPACE
[`opencv_linux.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_linux.BUILD
[`opencv_macos.BUILD`]: https://github.com/google/mediapipe/tree/master/third_party/opencv_macos.BUILD
[`ffmpeg_macos.BUILD`]:https://github.com/google/mediapipe/tree/master/third_party/ffmpeg_macos.BUILD
[`setup_opencv.sh`]: https://github.com/google/mediapipe/tree/master/setup_opencv.sh
[`setup_android_sdk_and_ndk.sh`]: https://github.com/google/mediapipe/tree/master/setup_android_sdk_and_ndk.sh