add VmcExtSetEye for performer receive

This commit is contained in:
Cassandra de la Cruz-Munoz 2023-08-16 18:43:51 -04:00
parent e51397df7a
commit a4e2cc5391
2 changed files with 63 additions and 0 deletions

View File

@ -69,6 +69,9 @@ namespace godotVmcSharp
case "/VMC/Ext/Blend/Apply": case "/VMC/Ext/Blend/Apply":
new VmcMessage(m.Address); new VmcMessage(m.Address);
break; break;
case "/VMC/Ext/Set/Eye":
new VmcExtSetEye(m);
break;
case "/VMC/Ext/Light": case "/VMC/Ext/Light":
new VmcExtLight(m); new VmcExtLight(m);
break; break;

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@ -0,0 +1,60 @@
/*
godotVmcSharp
Copyright (C) 2023 Cassandra de la Cruz-Munoz
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using Godot;
using godotOscSharp;
namespace godotVmcSharp
{
public class VmcExtSetEye : VmcMessage
{
public int enable { get; }
public Godot.Vector3 position { get; }
public VmcExtSetEye(godotOscSharp.OscMessage m) : base(m.Address)
{
if (m.Data.Count != 4)
{
GD.Print($"Invalid number of arguments for {addr}. Expecting 4, received {m.Data.Count}");
return;
}
if (m.Data[0].Type != 'i')
{
GD.Print(InvalidArgumentType.GetErrorString(addr, "enable", 'i', m.Data[0].Type));
return;
}
if (m.Data[1].Type != 'f')
{
GD.Print(InvalidArgumentType.GetErrorString(addr, "p.x", 'f', m.Data[1].Type));
return;
}
if (m.Data[2].Type != 'f')
{
GD.Print(InvalidArgumentType.GetErrorString(addr, "p.y", 'f', m.Data[2].Type));
return;
}
if (m.Data[3].Type != 'f')
{
GD.Print(InvalidArgumentType.GetErrorString(addr, "p.z", 'f', m.Data[3].Type));
return;
}
enable = (int)m.Data[0].Value;
position = new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value);
}
}
}