From a4e2cc5391dba303fc8b49eccf4abe7675eb606e Mon Sep 17 00:00:00 2001 From: Cassandra de la Cruz-Munoz Date: Wed, 16 Aug 2023 18:43:51 -0400 Subject: [PATCH] add VmcExtSetEye for performer receive --- Performer.cs | 3 ++ VmcMessages/VmcExtSetEye.cs | 60 +++++++++++++++++++++++++++++++++++++ 2 files changed, 63 insertions(+) create mode 100644 VmcMessages/VmcExtSetEye.cs diff --git a/Performer.cs b/Performer.cs index 84810a3..bf6d596 100644 --- a/Performer.cs +++ b/Performer.cs @@ -69,6 +69,9 @@ namespace godotVmcSharp case "/VMC/Ext/Blend/Apply": new VmcMessage(m.Address); break; + case "/VMC/Ext/Set/Eye": + new VmcExtSetEye(m); + break; case "/VMC/Ext/Light": new VmcExtLight(m); break; diff --git a/VmcMessages/VmcExtSetEye.cs b/VmcMessages/VmcExtSetEye.cs new file mode 100644 index 0000000..5b7cee8 --- /dev/null +++ b/VmcMessages/VmcExtSetEye.cs @@ -0,0 +1,60 @@ +/* + godotVmcSharp + Copyright (C) 2023 Cassandra de la Cruz-Munoz + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU Affero General Public License as published + by the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Affero General Public License for more details. + + You should have received a copy of the GNU Affero General Public License + along with this program. If not, see . + */ + +using Godot; +using godotOscSharp; + +namespace godotVmcSharp +{ + public class VmcExtSetEye : VmcMessage + { + public int enable { get; } + public Godot.Vector3 position { get; } + + public VmcExtSetEye(godotOscSharp.OscMessage m) : base(m.Address) + { + if (m.Data.Count != 4) + { + GD.Print($"Invalid number of arguments for {addr}. Expecting 4, received {m.Data.Count}"); + return; + } + if (m.Data[0].Type != 'i') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "enable", 'i', m.Data[0].Type)); + return; + } + if (m.Data[1].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "p.x", 'f', m.Data[1].Type)); + return; + } + if (m.Data[2].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "p.y", 'f', m.Data[2].Type)); + return; + } + if (m.Data[3].Type != 'f') + { + GD.Print(InvalidArgumentType.GetErrorString(addr, "p.z", 'f', m.Data[3].Type)); + return; + } + enable = (int)m.Data[0].Value; + position = new Godot.Vector3((float)m.Data[1].Value, (float)m.Data[2].Value, (float)m.Data[3].Value); + } + } +} \ No newline at end of file