mediapipe/mediapipe/gpu/gpu_buffer_storage_cv_pixel_buffer.cc
Camillo Lugaresi 2f4bb5d545 Use utility framebuffer in ViewDoneWritingSimulatorWorkaround
This code needs a FBO to bind the texture.

Fixes invalid results when running under simulator.

PiperOrigin-RevId: 499241867
2023-01-03 09:38:19 -08:00

177 lines
6.8 KiB
C++

#include "mediapipe/gpu/gpu_buffer_storage_cv_pixel_buffer.h"
#include <memory>
#include "mediapipe/gpu/gl_context.h"
#include "mediapipe/gpu/gpu_buffer_storage_image_frame.h"
#include "mediapipe/objc/util.h"
namespace mediapipe {
#if TARGET_OS_OSX
typedef CVOpenGLTextureRef CVTextureType;
#else
typedef CVOpenGLESTextureRef CVTextureType;
#endif // TARGET_OS_OSX
GpuBufferStorageCvPixelBuffer::GpuBufferStorageCvPixelBuffer(
int width, int height, GpuBufferFormat format) {
OSType cv_format = CVPixelFormatForGpuBufferFormat(format);
CHECK_NE(cv_format, -1) << "unsupported pixel format";
CVPixelBufferRef buffer;
CVReturn err =
CreateCVPixelBufferWithoutPool(width, height, cv_format, &buffer);
CHECK(!err) << "Error creating pixel buffer: " << err;
adopt(buffer);
}
GlTextureView GpuBufferStorageCvPixelBuffer::GetTexture(
int plane, GlTextureView::DoneWritingFn done_writing) const {
CVReturn err;
auto gl_context = GlContext::GetCurrent();
CHECK(gl_context);
#if TARGET_OS_OSX
CVTextureType cv_texture_temp;
err = CVOpenGLTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, gl_context->cv_texture_cache(), **this, NULL,
&cv_texture_temp);
CHECK(cv_texture_temp && !err)
<< "CVOpenGLTextureCacheCreateTextureFromImage failed: " << err;
CFHolder<CVTextureType> cv_texture;
cv_texture.adopt(cv_texture_temp);
return GlTextureView(
gl_context.get(), CVOpenGLTextureGetTarget(*cv_texture),
CVOpenGLTextureGetName(*cv_texture), width(), height(), *this, plane,
[cv_texture](mediapipe::GlTextureView&) { /* only retains cv_texture */ },
done_writing);
#else
const GlTextureInfo info = GlTextureInfoForGpuBufferFormat(
format(), plane, gl_context->GetGlVersion());
CVTextureType cv_texture_temp;
err = CVOpenGLESTextureCacheCreateTextureFromImage(
kCFAllocatorDefault, gl_context->cv_texture_cache(), **this, NULL,
GL_TEXTURE_2D, info.gl_internal_format, width() / info.downscale,
height() / info.downscale, info.gl_format, info.gl_type, plane,
&cv_texture_temp);
CHECK(cv_texture_temp && !err)
<< "CVOpenGLESTextureCacheCreateTextureFromImage failed: " << err;
CFHolder<CVTextureType> cv_texture;
cv_texture.adopt(cv_texture_temp);
return GlTextureView(
gl_context.get(), CVOpenGLESTextureGetTarget(*cv_texture),
CVOpenGLESTextureGetName(*cv_texture), width(), height(), plane,
[cv_texture](mediapipe::GlTextureView&) { /* only retains cv_texture */ },
done_writing);
#endif // TARGET_OS_OSX
}
GlTextureView GpuBufferStorageCvPixelBuffer::GetReadView(
internal::types<GlTextureView>, int plane) const {
return GetTexture(plane, nullptr);
}
#if TARGET_IPHONE_SIMULATOR
static void ViewDoneWritingSimulatorWorkaround(CVPixelBufferRef pixel_buffer,
const GlTextureView& view) {
CHECK(pixel_buffer);
auto ctx = GlContext::GetCurrent().get();
if (!ctx) ctx = view.gl_context();
ctx->Run([pixel_buffer, &view, ctx] {
CVReturn err = CVPixelBufferLockBaseAddress(pixel_buffer, 0);
CHECK(err == kCVReturnSuccess)
<< "CVPixelBufferLockBaseAddress failed: " << err;
OSType pixel_format = CVPixelBufferGetPixelFormatType(pixel_buffer);
size_t bytes_per_row = CVPixelBufferGetBytesPerRow(pixel_buffer);
uint8_t* pixel_ptr =
static_cast<uint8_t*>(CVPixelBufferGetBaseAddress(pixel_buffer));
if (pixel_format == kCVPixelFormatType_32BGRA) {
glBindFramebuffer(GL_FRAMEBUFFER, kUtilityFramebuffer.Get(*ctx));
glViewport(0, 0, view.width(), view.height());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
view.target(), view.name(), 0);
size_t contiguous_bytes_per_row = view.width() * 4;
if (bytes_per_row == contiguous_bytes_per_row) {
glReadPixels(0, 0, view.width(), view.height(), GL_BGRA,
GL_UNSIGNED_BYTE, pixel_ptr);
} else {
// TODO: use GL_PACK settings for row length. We can expect
// GLES 3.0 on iOS now.
std::vector<uint8_t> contiguous_buffer(contiguous_bytes_per_row *
view.height());
uint8_t* temp_ptr = contiguous_buffer.data();
glReadPixels(0, 0, view.width(), view.height(), GL_BGRA,
GL_UNSIGNED_BYTE, temp_ptr);
for (int i = 0; i < view.height(); ++i) {
memcpy(pixel_ptr, temp_ptr, contiguous_bytes_per_row);
temp_ptr += contiguous_bytes_per_row;
pixel_ptr += bytes_per_row;
}
}
// TODO: restore previous framebuffer?
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
view.target(), 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
} else {
LOG(ERROR) << "unsupported pixel format: " << pixel_format;
}
err = CVPixelBufferUnlockBaseAddress(pixel_buffer, 0);
CHECK(err == kCVReturnSuccess)
<< "CVPixelBufferUnlockBaseAddress failed: " << err;
});
}
#endif // TARGET_IPHONE_SIMULATOR
GlTextureView GpuBufferStorageCvPixelBuffer::GetWriteView(
internal::types<GlTextureView>, int plane) {
return GetTexture(plane,
#if TARGET_IPHONE_SIMULATOR
[pixel_buffer = CFHolder<CVPixelBufferRef>(*this)](
const mediapipe::GlTextureView& view) {
ViewDoneWritingSimulatorWorkaround(*pixel_buffer, view);
}
#else
nullptr
#endif // TARGET_IPHONE_SIMULATOR
);
}
std::shared_ptr<const ImageFrame> GpuBufferStorageCvPixelBuffer::GetReadView(
internal::types<ImageFrame>) const {
return CreateImageFrameForCVPixelBuffer(**this);
}
std::shared_ptr<ImageFrame> GpuBufferStorageCvPixelBuffer::GetWriteView(
internal::types<ImageFrame>) {
return CreateImageFrameForCVPixelBuffer(**this);
}
static std::shared_ptr<GpuBufferStorageCvPixelBuffer> ConvertFromImageFrame(
std::shared_ptr<GpuBufferStorageImageFrame> frame) {
auto status_or_buffer =
CreateCVPixelBufferForImageFrame(frame->image_frame());
CHECK(status_or_buffer.ok());
return std::make_shared<GpuBufferStorageCvPixelBuffer>(
std::move(status_or_buffer).value());
}
static auto kConverterFromImageFrameRegistration =
internal::GpuBufferStorageRegistry::Get()
.RegisterConverter<GpuBufferStorageImageFrame,
GpuBufferStorageCvPixelBuffer>(
ConvertFromImageFrame);
namespace internal {
std::shared_ptr<internal::GpuBufferStorage> AsGpuBufferStorage(
CFHolder<CVPixelBufferRef> pixel_buffer) {
return std::make_shared<GpuBufferStorageCvPixelBuffer>(
std::move(pixel_buffer));
}
std::shared_ptr<internal::GpuBufferStorage> AsGpuBufferStorage(
CVPixelBufferRef pixel_buffer) {
return std::make_shared<GpuBufferStorageCvPixelBuffer>(pixel_buffer);
}
} // namespace internal
} // namespace mediapipe