mediapipe/mediapipe/gpu/gpu_buffer_format.cc
MediaPipe Team 1df4511e9d Add YuvImage as a GpuBuffer storage backend.
PiperOrigin-RevId: 505128789
2023-01-27 08:51:31 -08:00

247 lines
8.3 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/gpu/gpu_buffer_format.h"
#include "absl/container/flat_hash_map.h"
#include "mediapipe/framework/deps/no_destructor.h"
#include "mediapipe/framework/port/logging.h"
namespace mediapipe {
#ifndef GL_RGBA16F
#define GL_RGBA16F 34842
#endif // GL_RGBA16F
#ifndef GL_HALF_FLOAT
#define GL_HALF_FLOAT 0x140B
#endif // GL_HALF_FLOAT
#if !MEDIAPIPE_DISABLE_GPU
#ifdef GL_ES_VERSION_2_0
static void AdaptGlTextureInfoForGLES2(GlTextureInfo* info) {
switch (info->gl_internal_format) {
case GL_R16F:
case GL_R32F:
// Should this be GL_RED_EXT instead?
info->gl_internal_format = info->gl_format = GL_LUMINANCE;
return;
case GL_RG16F:
case GL_RG32F:
// Should this be GL_RG_EXT instead?
info->gl_internal_format = info->gl_format = GL_LUMINANCE_ALPHA;
return;
case GL_R8:
info->gl_internal_format = info->gl_format = GL_RED_EXT;
return;
case GL_RG8:
info->gl_internal_format = info->gl_format = GL_RG_EXT;
return;
default:
return;
}
}
#endif // GL_ES_VERSION_2_0
const GlTextureInfo& GlTextureInfoForGpuBufferFormat(GpuBufferFormat format,
int plane,
GlVersion gl_version) {
// TODO: check/add more cases using info from
// CVPixelFormatDescriptionCreateWithPixelFormatType.
static const mediapipe::NoDestructor<
absl::flat_hash_map<GpuBufferFormat, std::vector<GlTextureInfo>>>
gles3_format_info{{
{GpuBufferFormat::kBGRA32,
{
// internal_format, format, type, downscale
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
// On Apple platforms, we have different code paths for iOS
// (using CVPixelBuffer) and on macOS (using GlTextureBuffer).
// When using CVPixelBuffer, the preferred transfer format is
// BGRA.
// TODO: Check iOS simulator.
{GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE, 1},
#else
{GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1},
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
}},
{GpuBufferFormat::kOneComponent8,
{
// This format is like RGBA grayscale: GL_LUMINANCE replicates
// the single channel texel values to RGB channels, and set alpha
// to 1.0. If it is desired to see only the texel values in the R
// channel, use kOneComponent8Red instead.
#if !TARGET_OS_OSX
{GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1},
#else
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1},
#endif // TARGET_OS_OSX
}},
{GpuBufferFormat::kOneComponent8Red,
{
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1},
}},
{GpuBufferFormat::kTwoComponent8,
{
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, 1},
}},
#ifdef __APPLE__
// TODO: figure out GL_RED_EXT etc. on Android.
{GpuBufferFormat::kBiPlanar420YpCbCr8VideoRange,
{
// Apple's documentation suggests GL_LUMINANCE and
// GL_LUMINANCE_ALPHA,
// but since they are deprecated in later versions of OpenGL, we
// use
// GL_RED and GL_RG. On GLES2 we can use GL_RED_EXT and GL_RG_EXT
// instead, though we are not sure if it may cause compatibility
// problems
// with very old devices.
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1},
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, 2},
}},
{GpuBufferFormat::kBiPlanar420YpCbCr8FullRange,
{
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, 1},
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, 2},
}},
#endif // __APPLE__
{GpuBufferFormat::kTwoComponentHalf16,
{
// TODO: use GL_HALF_FLOAT_OES on GLES2?
{GL_RG16F, GL_RG, GL_HALF_FLOAT, 1},
}},
{GpuBufferFormat::kTwoComponentFloat32,
{
{GL_RG32F, GL_RG, GL_FLOAT, 1},
}},
{GpuBufferFormat::kGrayHalf16,
{
{GL_R16F, GL_RED, GL_HALF_FLOAT, 1},
}},
{GpuBufferFormat::kGrayFloat32,
{
{GL_R32F, GL_RED, GL_FLOAT, 1},
}},
{GpuBufferFormat::kRGB24,
{
{GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, 1},
}},
{GpuBufferFormat::kRGBAHalf64,
{
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 1},
}},
{GpuBufferFormat::kRGBAFloat128,
{
{GL_RGBA32F, GL_RGBA, GL_FLOAT, 1},
}},
}};
static const auto* gles2_format_info = ([] {
auto formats =
new absl::flat_hash_map<GpuBufferFormat, std::vector<GlTextureInfo>>(
*gles3_format_info);
#ifdef GL_ES_VERSION_2_0
for (auto& format_planes : *formats) {
for (auto& info : format_planes.second) {
AdaptGlTextureInfoForGLES2(&info);
}
}
#endif // GL_ES_VERSION_2_0
return formats;
})();
auto* format_info = gles3_format_info.get();
switch (gl_version) {
case GlVersion::kGLES2:
format_info = gles2_format_info;
break;
case GlVersion::kGLES3:
case GlVersion::kGL:
break;
}
auto iter = format_info->find(format);
CHECK(iter != format_info->end())
<< "unsupported format: "
<< static_cast<std::underlying_type_t<decltype(format)>>(format);
const auto& planes = iter->second;
#ifndef __APPLE__
CHECK_EQ(planes.size(), 1)
<< "multiplanar formats are not supported on this platform";
#endif
CHECK_GE(plane, 0) << "invalid plane number";
CHECK_LT(plane, planes.size()) << "invalid plane number";
return planes[plane];
}
#endif // MEDIAPIPE_DISABLE_GPU
ImageFormat::Format ImageFormatForGpuBufferFormat(GpuBufferFormat format) {
switch (format) {
case GpuBufferFormat::kBGRA32:
// TODO: verify we are handling order of channels correctly.
return ImageFormat::SRGBA;
case GpuBufferFormat::kGrayFloat32:
return ImageFormat::VEC32F1;
case GpuBufferFormat::kOneComponent8:
return ImageFormat::GRAY8;
case GpuBufferFormat::kBiPlanar420YpCbCr8VideoRange:
case GpuBufferFormat::kBiPlanar420YpCbCr8FullRange:
// TODO: should either of these be YCBCR420P10?
return ImageFormat::YCBCR420P;
case GpuBufferFormat::kRGB24:
return ImageFormat::SRGB;
case GpuBufferFormat::kTwoComponentFloat32:
return ImageFormat::VEC32F2;
case GpuBufferFormat::kRGBA32:
// TODO: this likely maps to ImageFormat::SRGBA
case GpuBufferFormat::kGrayHalf16:
case GpuBufferFormat::kOneComponent8Red:
case GpuBufferFormat::kTwoComponent8:
case GpuBufferFormat::kTwoComponentHalf16:
case GpuBufferFormat::kRGBAHalf64:
case GpuBufferFormat::kRGBAFloat128:
case GpuBufferFormat::kNV12:
case GpuBufferFormat::kNV21:
case GpuBufferFormat::kI420:
case GpuBufferFormat::kYV12:
case GpuBufferFormat::kUnknown:
return ImageFormat::UNKNOWN;
}
}
GpuBufferFormat GpuBufferFormatForImageFormat(ImageFormat::Format format) {
switch (format) {
case ImageFormat::SRGB:
return GpuBufferFormat::kRGB24;
case ImageFormat::SRGBA:
// TODO: verify we are handling order of channels correctly.
return GpuBufferFormat::kBGRA32;
case ImageFormat::VEC32F1:
return GpuBufferFormat::kGrayFloat32;
case ImageFormat::VEC32F2:
return GpuBufferFormat::kTwoComponentFloat32;
case ImageFormat::GRAY8:
return GpuBufferFormat::kOneComponent8;
case ImageFormat::YCBCR420P:
// TODO: or video range?
return GpuBufferFormat::kBiPlanar420YpCbCr8FullRange;
case ImageFormat::UNKNOWN:
default:
return GpuBufferFormat::kUnknown;
}
}
} // namespace mediapipe