mediapipe/mediapipe/gpu/gl_surface_sink_calculator.cc
Camillo Lugaresi cc11b45228 Remove unneeded GPU_SHARED side packet for GlSurfaceSink
PiperOrigin-RevId: 491487092
2022-11-28 17:55:30 -08:00

178 lines
6.2 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "absl/synchronization/mutex.h"
#include "mediapipe/framework/api2/node.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/framework/port/status_macros.h"
#include "mediapipe/gpu/egl_surface_holder.h"
#include "mediapipe/gpu/gl_calculator_helper.h"
#include "mediapipe/gpu/gl_quad_renderer.h"
#include "mediapipe/gpu/gl_surface_sink_calculator.pb.h"
#include "mediapipe/gpu/gpu_buffer.h"
#include "mediapipe/gpu/shader_util.h"
namespace mediapipe {
namespace api2 {
enum { kAttribVertex, kAttribTexturePosition, kNumberOfAttributes };
// Receives GpuBuffers and renders them to an EGL surface.
// Can be used to render to an Android SurfaceTexture.
//
// Inputs:
// VIDEO or index 0: GpuBuffers to be rendered.
// Side inputs:
// SURFACE: unique_ptr to an EglSurfaceHolder to draw to.
//
// See GlSurfaceSinkCalculatorOptions for options.
class GlSurfaceSinkCalculator : public Node {
public:
static constexpr Input<
OneOf<mediapipe::Image, mediapipe::GpuBuffer>>::Optional kInVideo{
"VIDEO"};
static constexpr Input<
OneOf<mediapipe::Image, mediapipe::GpuBuffer>>::Optional kIn{""};
static constexpr SideInput<std::unique_ptr<mediapipe::EglSurfaceHolder>>
kSurface{"SURFACE"};
MEDIAPIPE_NODE_INTERFACE(GlSurfaceSinkCalculator, kInVideo, kIn, kSurface);
~GlSurfaceSinkCalculator();
static absl::Status UpdateContract(CalculatorContract* cc);
absl::Status Open(CalculatorContext* cc) final;
absl::Status Process(CalculatorContext* cc) final;
private:
mediapipe::GlCalculatorHelper helper_;
mediapipe::EglSurfaceHolder* surface_holder_;
bool initialized_ = false;
std::unique_ptr<mediapipe::QuadRenderer> renderer_;
mediapipe::FrameScaleMode scale_mode_ =
mediapipe::FrameScaleMode::kFillAndCrop;
};
MEDIAPIPE_REGISTER_NODE(GlSurfaceSinkCalculator);
// static
absl::Status GlSurfaceSinkCalculator::UpdateContract(CalculatorContract* cc) {
RET_CHECK(kInVideo(cc).IsConnected() ^ kIn(cc).IsConnected())
<< "Only one of VIDEO or index 0 input is expected.";
// Currently we pass GL context information and other stuff as external
// inputs, which are handled by the helper.
return mediapipe::GlCalculatorHelper::UpdateContract(cc);
}
absl::Status GlSurfaceSinkCalculator::Open(CalculatorContext* cc) {
surface_holder_ = kSurface(cc).Get().get();
scale_mode_ = FrameScaleModeFromProto(
cc->Options<mediapipe::GlSurfaceSinkCalculatorOptions>()
.frame_scale_mode(),
mediapipe::FrameScaleMode::kFillAndCrop);
// Let the helper access the GL context information.
return helper_.Open(cc);
}
absl::Status GlSurfaceSinkCalculator::Process(CalculatorContext* cc) {
return helper_.RunInGlContext([this, &cc]() -> absl::Status {
absl::MutexLock lock(&surface_holder_->mutex);
EGLSurface surface = surface_holder_->surface;
if (surface == EGL_NO_SURFACE) {
LOG_EVERY_N(INFO, 300) << "GlSurfaceSinkCalculator: no surface";
return absl::OkStatus();
}
mediapipe::Packet packet;
if (kInVideo(cc).IsConnected())
packet = kInVideo(cc).packet();
else
packet = kIn(cc).packet();
mediapipe::GpuBuffer input;
if (packet.ValidateAsType<mediapipe::GpuBuffer>().ok())
input = packet.Get<mediapipe::GpuBuffer>();
if (packet.ValidateAsType<mediapipe::Image>().ok())
input = packet.Get<mediapipe::Image>().GetGpuBuffer();
if (!initialized_) {
renderer_ = absl::make_unique<mediapipe::QuadRenderer>();
MP_RETURN_IF_ERROR(renderer_->GlSetup());
initialized_ = true;
}
auto src = helper_.CreateSourceTexture(input);
EGLSurface old_surface = eglGetCurrentSurface(EGL_DRAW);
EGLDisplay display = eglGetCurrentDisplay();
EGLContext context = eglGetCurrentContext();
// Note that eglMakeCurrent can be very slow on Android if you use it to
// change the current context, but it is fast if you only change the
// current surface.
EGLBoolean success = eglMakeCurrent(display, surface, surface, context);
RET_CHECK(success) << "failed to make surface current";
EGLint dst_width;
success = eglQuerySurface(display, surface, EGL_WIDTH, &dst_width);
RET_CHECK(success) << "failed to query surface width";
EGLint dst_height;
success = eglQuerySurface(display, surface, EGL_HEIGHT, &dst_height);
RET_CHECK(success) << "failed to query surface height";
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(0, 0, dst_width, dst_height);
glActiveTexture(GL_TEXTURE1);
glBindTexture(src.target(), src.name());
MP_RETURN_IF_ERROR(
renderer_->GlRender(src.width(), src.height(), dst_width, dst_height,
scale_mode_, mediapipe::FrameRotation::kNone,
/*flip_horizontal=*/false, /*flip_vertical=*/false,
/*flip_texture=*/surface_holder_->flip_y));
glBindTexture(src.target(), 0);
success = eglSwapBuffers(display, surface);
RET_CHECK(success) << "failed to swap buffers";
success = eglMakeCurrent(display, old_surface, old_surface, context);
RET_CHECK(success) << "failed to restore old surface";
src.Release();
return absl::OkStatus();
});
}
GlSurfaceSinkCalculator::~GlSurfaceSinkCalculator() {
if (renderer_) {
// TODO: use move capture when we have C++14 or better.
mediapipe::QuadRenderer* renderer = renderer_.release();
helper_.RunInGlContext([renderer] {
renderer->GlTeardown();
delete renderer;
});
}
}
} // namespace api2
} // namespace mediapipe