d68f5e4169
PiperOrigin-RevId: 253489161
178 lines
5.7 KiB
C++
178 lines
5.7 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "mediapipe/gpu/gl_quad_renderer.h"
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#include "mediapipe/framework/port/ret_check.h"
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#include "mediapipe/gpu/gl_simple_shaders.h"
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#include "mediapipe/gpu/shader_util.h"
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namespace mediapipe {
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enum { ATTRIB_VERTEX, ATTRIB_TEXTURE_POSITION, NUM_ATTRIBUTES };
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// static
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FrameScaleMode FrameScaleModeFromProto(ScaleMode_Mode proto_scale_mode,
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FrameScaleMode default_mode) {
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switch (proto_scale_mode) {
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case ScaleMode_Mode_DEFAULT:
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return default_mode;
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case ScaleMode_Mode_STRETCH:
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return FrameScaleMode::kStretch;
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case ScaleMode_Mode_FIT:
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return FrameScaleMode::kFit;
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case ScaleMode_Mode_FILL_AND_CROP:
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return FrameScaleMode::kFillAndCrop;
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default:
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return default_mode;
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}
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}
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FrameRotation FrameRotationFromDegrees(int degrees_ccw) {
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switch (degrees_ccw) {
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case 0:
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return FrameRotation::kNone;
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case 90:
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return FrameRotation::k90;
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case 180:
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return FrameRotation::k180;
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case 270:
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return FrameRotation::k270;
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default:
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return FrameRotation::kNone;
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}
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}
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::mediapipe::Status QuadRenderer::GlSetup() {
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return GlSetup(kBasicTexturedFragmentShader, {"video_frame"});
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}
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::mediapipe::Status QuadRenderer::GlSetup(
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const GLchar* custom_frag_shader,
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const std::vector<const GLchar*>& custom_frame_uniforms) {
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// Load vertex and fragment shaders
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const GLint attr_location[NUM_ATTRIBUTES] = {
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ATTRIB_VERTEX,
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ATTRIB_TEXTURE_POSITION,
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};
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const GLchar* attr_name[NUM_ATTRIBUTES] = {
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"position",
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"texture_coordinate",
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};
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GlhCreateProgram(kScaledVertexShader, custom_frag_shader, NUM_ATTRIBUTES,
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&attr_name[0], attr_location, &program_);
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RET_CHECK(program_) << "Problem initializing the program.";
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frame_unifs_.resize(custom_frame_uniforms.size());
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for (int i = 0; i < custom_frame_uniforms.size(); ++i) {
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frame_unifs_[i] = glGetUniformLocation(program_, custom_frame_uniforms[i]);
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RET_CHECK(frame_unifs_[i] != -1)
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<< "could not find uniform '" << custom_frame_uniforms[i] << "'";
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}
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scale_unif_ = glGetUniformLocation(program_, "scale");
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RET_CHECK(scale_unif_ != -1) << "could not find uniform 'scale'";
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return ::mediapipe::OkStatus();
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}
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void QuadRenderer::GlTeardown() {
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if (program_) {
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glDeleteProgram(program_);
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program_ = 0;
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}
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}
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::mediapipe::Status QuadRenderer::GlRender(
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float frame_width, float frame_height, float view_width, float view_height,
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FrameScaleMode scale_mode, FrameRotation rotation, bool flip_horizontal,
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bool flip_vertical, bool flip_texture) {
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RET_CHECK(program_) << "Must setup the program before rendering.";
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glUseProgram(program_);
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for (int i = 0; i < frame_unifs_.size(); ++i) {
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glUniform1i(frame_unifs_[i], i + 1);
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}
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// Determine scale parameter.
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if (rotation == FrameRotation::k90 || rotation == FrameRotation::k270) {
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std::swap(frame_width, frame_height);
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}
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GLfloat scale_width = frame_width / view_width;
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GLfloat scale_height = frame_height / view_height;
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GLfloat scale_adjust;
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switch (scale_mode) {
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case FrameScaleMode::kStretch:
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scale_width = scale_height = 1.0;
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break;
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case FrameScaleMode::kFillAndCrop:
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// Make the smallest dimension touch the edge.
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scale_adjust = std::min(scale_width, scale_height);
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scale_width /= scale_adjust;
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scale_height /= scale_adjust;
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break;
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case FrameScaleMode::kFit:
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// Make the largest dimension touch the edge.
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scale_adjust = std::max(scale_width, scale_height);
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scale_width /= scale_adjust;
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scale_height /= scale_adjust;
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break;
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}
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const int h_flip_factor = flip_horizontal ? -1 : 1;
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const int v_flip_factor = flip_vertical ? -1 : 1;
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GLfloat scale[] = {scale_width * h_flip_factor, scale_height * v_flip_factor,
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1.0, 1.0};
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glUniform4fv(scale_unif_, 1, scale);
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// Choose vertices for rotation.
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const GLfloat* vertices; // quad used to render the texture.
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switch (rotation) {
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case FrameRotation::kNone:
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vertices = kBasicSquareVertices;
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break;
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case FrameRotation::k90:
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vertices = kBasicSquareVertices90;
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break;
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case FrameRotation::k180:
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vertices = kBasicSquareVertices180;
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break;
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case FrameRotation::k270:
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vertices = kBasicSquareVertices270;
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break;
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}
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// Draw.
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glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, vertices);
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glEnableVertexAttribArray(ATTRIB_VERTEX);
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glVertexAttribPointer(
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ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0,
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flip_texture ? kBasicTextureVerticesFlipY : kBasicTextureVertices);
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glEnableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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return ::mediapipe::OkStatus();
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}
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::mediapipe::Status FrameRotationFromInt(FrameRotation* rotation,
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int degrees_ccw) {
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RET_CHECK(degrees_ccw % 90 == 0) << "rotation must be a multiple of 90; "
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<< degrees_ccw << " was provided";
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*rotation = FrameRotationFromDegrees(degrees_ccw % 360);
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return ::mediapipe::OkStatus();
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}
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} // namespace mediapipe
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