mediapipe/mediapipe/gpu/gl_base.h
MediaPipe Team 350fbb2100 Project import generated by Copybara.
GitOrigin-RevId: d073f8e21be2fcc0e503cb97c6695078b6b75310
2021-02-27 03:30:05 -05:00

94 lines
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C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This header includes platform-specific headers for OpenGL.
#ifndef MEDIAPIPE_GPU_GL_BASE_H_
#define MEDIAPIPE_GPU_GL_BASE_H_
#if defined(__EMSCRIPTEN__)
#include <emscripten/html5.h>
#endif // defined(__EMSCRIPTEN__)
#if defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_OSX
#define HAS_NSGL 1
#include <OpenGL/OpenGL.h>
#if CGL_VERSION_1_3
#include <OpenGL/gl3.h>
#include <OpenGL/gl3ext.h>
#else
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#endif // CGL_VERSION_1_3
#else
#define HAS_EAGL 1
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#include <OpenGLES/ES3/gl.h>
#include <OpenGLES/ES3/glext.h>
#endif // TARGET_OS_OSX
#else
#define HAS_EGL 1
#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#if defined(__ANDROID__)
// Weak-link all GL APIs included from this point on.
// TODO: Annotate these with availability attributes for the
// appropriate versions of Android, by including gl{3,31,31}.h and resetting
// GL_APICALL for each.
#undef GL_APICALL
#define GL_APICALL __attribute__((weak_import)) KHRONOS_APICALL
#endif // defined(__ANDROID__)
#include <GLES3/gl32.h>
// When using the Linux EGL headers, we may end up pulling a
// "#define Status int" from Xlib.h, which interferes with absl::Status.
#undef Status
// More crud from X
#undef None
#undef Bool
#undef Success
#endif // defined(__APPLE__)
namespace mediapipe {
// Doing this as an inline function allows us to avoid unwanted "pointer will
// never be null" errors on certain platforms and compilers.
template <typename T>
inline bool SymbolAvailable(T* symbol) {
return symbol != nullptr;
}
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_BASE_H_