1b4a835be0
PiperOrigin-RevId: 516349788
60 lines
2.0 KiB
Protocol Buffer
60 lines
2.0 KiB
Protocol Buffer
// Copyright 2021 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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syntax = "proto2";
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package mediapipe;
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import "mediapipe/framework/calculator.proto";
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import "mediapipe/gpu/gpu_origin.proto";
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message WarpAffineCalculatorOptions {
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extend CalculatorOptions {
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optional WarpAffineCalculatorOptions ext = 373693895;
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}
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// Pixel extrapolation methods. See @border_mode.
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enum BorderMode {
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BORDER_UNSPECIFIED = 0;
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BORDER_ZERO = 1;
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BORDER_REPLICATE = 2;
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}
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// Pixel sampling interpolation methods. See @interpolation.
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enum Interpolation {
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INTER_UNSPECIFIED = 0;
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INTER_LINEAR = 1;
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INTER_CUBIC = 2;
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}
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// Pixel extrapolation method.
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// When converting image to tensor it may happen that tensor needs to read
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// pixels outside image boundaries. Border mode helps to specify how such
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// pixels will be calculated.
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//
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// BORDER_REPLICATE is used by default.
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optional BorderMode border_mode = 1;
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// For CONVENTIONAL mode for OpenGL, input image starts at bottom and needs
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// to be flipped vertically as tensors are expected to start at top.
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// (DEFAULT or unset interpreted as CONVENTIONAL.)
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optional GpuOrigin.Mode gpu_origin = 2;
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// Sampling method for neighboring pixels.
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// INTER_LINEAR (bilinear) linearly interpolates from the nearest 4 neighbors.
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// INTER_CUBIC (bicubic) interpolates a small neighborhood with cubic weights.
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// INTER_UNSPECIFIED or unset interpreted as INTER_LINEAR.
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optional Interpolation interpolation = 3;
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}
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