mediapipe/mediapipe/framework/formats/tensor_ahwb.cc
Nikolay Chirkov 2d9a969d10 Tensor1: memorize size_alignment when tracking the ahwb usage.
When CPU/GPU buffer allocated and the tracker selects Ahwb storage to be used then the properly recorded alignment must be used.

PiperOrigin-RevId: 498264759
2022-12-28 16:09:02 -08:00

483 lines
17 KiB
C++

#include <cstdint>
#include <utility>
#include "mediapipe/framework/formats/tensor.h"
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "absl/synchronization/mutex.h"
#include "mediapipe/framework/port.h"
#include "mediapipe/framework/port/logging.h"
#include "mediapipe/gpu/gl_base.h"
#endif // MEDIAPIPE_TENSOR_USE_AHWB
namespace mediapipe {
#ifdef MEDIAPIPE_TENSOR_USE_AHWB
namespace {
PFNGLBUFFERSTORAGEEXTERNALEXTPROC glBufferStorageExternalEXT;
PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC eglGetNativeClientBufferANDROID;
PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID;
PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR;
PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR;
PFNEGLCLIENTWAITSYNCKHRPROC eglClientWaitSyncKHR;
PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR;
bool IsGlSupported() {
static const bool extensions_allowed = [] {
eglGetNativeClientBufferANDROID =
reinterpret_cast<PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC>(
eglGetProcAddress("eglGetNativeClientBufferANDROID"));
glBufferStorageExternalEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEEXTERNALEXTPROC>(
eglGetProcAddress("glBufferStorageExternalEXT"));
eglDupNativeFenceFDANDROID =
reinterpret_cast<PFNEGLDUPNATIVEFENCEFDANDROIDPROC>(
eglGetProcAddress("eglDupNativeFenceFDANDROID"));
eglCreateSyncKHR = reinterpret_cast<PFNEGLCREATESYNCKHRPROC>(
eglGetProcAddress("eglCreateSyncKHR"));
eglWaitSyncKHR = reinterpret_cast<PFNEGLWAITSYNCKHRPROC>(
eglGetProcAddress("eglWaitSyncKHR"));
eglClientWaitSyncKHR = reinterpret_cast<PFNEGLCLIENTWAITSYNCKHRPROC>(
eglGetProcAddress("eglClientWaitSyncKHR"));
eglDestroySyncKHR = reinterpret_cast<PFNEGLDESTROYSYNCKHRPROC>(
eglGetProcAddress("eglDestroySyncKHR"));
return eglClientWaitSyncKHR && eglWaitSyncKHR &&
eglGetNativeClientBufferANDROID && glBufferStorageExternalEXT &&
eglCreateSyncKHR && eglDupNativeFenceFDANDROID && eglDestroySyncKHR;
}();
return extensions_allowed;
}
// Expects the target SSBO to be already bound.
absl::Status MapAHardwareBufferToGlBuffer(AHardwareBuffer* handle,
size_t size) {
if (!IsGlSupported()) {
return absl::UnknownError(
"No GL extension functions found to bind AHardwareBuffer and "
"OpenGL buffer");
}
EGLClientBuffer native_buffer = eglGetNativeClientBufferANDROID(handle);
if (!native_buffer) {
return absl::UnknownError("Can't get native buffer");
}
glBufferStorageExternalEXT(GL_SHADER_STORAGE_BUFFER, 0, size, native_buffer,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
GL_MAP_COHERENT_BIT_EXT |
GL_MAP_PERSISTENT_BIT_EXT);
if (glGetError() == GL_NO_ERROR) {
return absl::OkStatus();
} else {
return absl::InternalError("Error in glBufferStorageExternalEXT");
}
}
static inline int AlignedToPowerOf2(int value, int alignment) {
// alignment must be a power of 2
return ((value - 1) | (alignment - 1)) + 1;
}
// This class keeps tensor's resources while the tensor is in use on GPU or TPU
// but is already released on CPU. When a regular OpenGL buffer is bound to the
// GPU queue for execution and released on client side then the buffer is still
// not released because is being used by GPU. OpenGL driver keeps traking of
// that. When OpenGL buffer is build on top of AHWB then the traking is done
// with the DeleyedRelease which, actually, keeps record of all AHWBs allocated
// and releases each of them if already used. EGL/GL fences are used to check
// the status of a buffer.
class DelayedReleaser {
public:
// Non-copyable
DelayedReleaser(const DelayedReleaser&) = delete;
DelayedReleaser& operator=(const DelayedReleaser&) = delete;
// Non-movable
DelayedReleaser(DelayedReleaser&&) = delete;
DelayedReleaser& operator=(DelayedReleaser&&) = delete;
static void Add(AHardwareBuffer* ahwb, GLuint opengl_buffer,
EGLSyncKHR ssbo_sync, GLsync ssbo_read,
Tensor::FinishingFunc&& ahwb_written,
std::shared_ptr<mediapipe::GlContext> gl_context,
std::function<void()>&& callback) {
static absl::Mutex mutex;
std::deque<std::unique_ptr<DelayedReleaser>> to_release_local;
using std::swap;
// IsSignaled will grab other mutexes, so we don't want to call it while
// holding the deque mutex.
{
absl::MutexLock lock(&mutex);
swap(to_release_local, to_release_);
}
// Using `new` to access a non-public constructor.
to_release_local.emplace_back(absl::WrapUnique(new DelayedReleaser(
ahwb, opengl_buffer, ssbo_sync, ssbo_read, std::move(ahwb_written),
gl_context, std::move(callback))));
for (auto it = to_release_local.begin(); it != to_release_local.end();) {
if ((*it)->IsSignaled()) {
it = to_release_local.erase(it);
} else {
++it;
}
}
{
absl::MutexLock lock(&mutex);
to_release_.insert(to_release_.end(),
std::make_move_iterator(to_release_local.begin()),
std::make_move_iterator(to_release_local.end()));
to_release_local.clear();
}
}
~DelayedReleaser() {
if (release_callback_) release_callback_();
if (__builtin_available(android 26, *)) {
AHardwareBuffer_release(ahwb_);
}
}
bool IsSignaled() {
bool ready = true;
if (ahwb_written_) {
if (!ahwb_written_(false)) {
ready = false;
}
}
if (ssbo_read_ != 0) {
gl_context_->Run([this, &ready]() {
GLenum status = glClientWaitSync(ssbo_read_, 0,
/* timeout ns = */ 0);
if (status != GL_CONDITION_SATISFIED && status != GL_ALREADY_SIGNALED) {
ready = false;
return;
}
glDeleteSync(ssbo_read_);
ssbo_read_ = 0;
});
}
if (ready && gl_context_) {
gl_context_->Run([this]() {
if (fence_sync_ != EGL_NO_SYNC_KHR && IsGlSupported()) {
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egl_display != EGL_NO_DISPLAY) {
eglDestroySyncKHR(egl_display, fence_sync_);
}
fence_sync_ = EGL_NO_SYNC_KHR;
}
glDeleteBuffers(1, &opengl_buffer_);
opengl_buffer_ = GL_INVALID_INDEX;
});
}
return ready;
}
protected:
AHardwareBuffer* ahwb_;
GLuint opengl_buffer_;
// TODO: use wrapper instead.
EGLSyncKHR fence_sync_;
// TODO: use wrapper instead.
GLsync ssbo_read_;
Tensor::FinishingFunc ahwb_written_;
std::shared_ptr<mediapipe::GlContext> gl_context_;
std::function<void()> release_callback_;
static inline std::deque<std::unique_ptr<DelayedReleaser>> to_release_;
DelayedReleaser(AHardwareBuffer* ahwb, GLuint opengl_buffer,
EGLSyncKHR fence_sync, GLsync ssbo_read,
Tensor::FinishingFunc&& ahwb_written,
std::shared_ptr<mediapipe::GlContext> gl_context,
std::function<void()>&& callback)
: ahwb_(ahwb),
opengl_buffer_(opengl_buffer),
fence_sync_(fence_sync),
ssbo_read_(ssbo_read),
ahwb_written_(std::move(ahwb_written)),
gl_context_(gl_context),
release_callback_(std::move(callback)) {}
};
} // namespace
Tensor::AHardwareBufferView Tensor::GetAHardwareBufferReadView() const {
auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
CHECK(valid_ != kValidNone) << "Tensor must be written prior to read from.";
CHECK(!(valid_ & kValidOpenGlTexture2d))
<< "Tensor conversion between OpenGL texture and AHardwareBuffer is not "
"supported.";
bool transfer = !ahwb_;
CHECK(AllocateAHardwareBuffer())
<< "AHardwareBuffer is not supported on the target system.";
valid_ |= kValidAHardwareBuffer;
if (transfer) {
MoveCpuOrSsboToAhwb();
} else {
if (valid_ & kValidOpenGlBuffer) CreateEglSyncAndFd();
}
return {ahwb_,
ssbo_written_,
&fence_fd_, // The FD is created for SSBO -> AHWB synchronization.
&ahwb_written_, // Filled by SetReadingFinishedFunc.
&release_callback_,
std::move(lock)};
}
void Tensor::CreateEglSyncAndFd() const {
gl_context_->Run([this]() {
if (IsGlSupported()) {
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egl_display != EGL_NO_DISPLAY) {
fence_sync_ = eglCreateSyncKHR(egl_display,
EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
if (fence_sync_ != EGL_NO_SYNC_KHR) {
ssbo_written_ = eglDupNativeFenceFDANDROID(egl_display, fence_sync_);
if (ssbo_written_ == -1) {
eglDestroySyncKHR(egl_display, fence_sync_);
fence_sync_ = EGL_NO_SYNC_KHR;
}
}
}
}
// Can't use Sync object.
if (fence_sync_ == EGL_NO_SYNC_KHR) glFinish();
});
}
Tensor::AHardwareBufferView Tensor::GetAHardwareBufferWriteView(
int size_alignment) const {
auto lock(absl::make_unique<absl::MutexLock>(&view_mutex_));
CHECK(AllocateAHardwareBuffer(size_alignment))
<< "AHardwareBuffer is not supported on the target system.";
valid_ = kValidAHardwareBuffer;
return {ahwb_,
/*ssbo_written=*/-1,
&fence_fd_, // For SetWritingFinishedFD.
&ahwb_written_,
&release_callback_,
std::move(lock)};
}
bool Tensor::AllocateAHardwareBuffer(int size_alignment) const {
// Mark current tracking key as Ahwb-use.
if (auto it = ahwb_usage_track_.find(ahwb_tracking_key_);
it != ahwb_usage_track_.end()) {
size_alignment = it->second;
} else if (ahwb_tracking_key_ != 0) {
ahwb_usage_track_.insert({ahwb_tracking_key_, size_alignment});
}
use_ahwb_ = true;
if (__builtin_available(android 26, *)) {
if (ahwb_ == nullptr) {
AHardwareBuffer_Desc desc = {};
if (size_alignment == 0) {
desc.width = bytes();
} else {
// We expect allocations to be page-aligned, implicitly satisfying any
// requirements from Edge TPU. No need to add a check for this,
// since Edge TPU will check for us.
desc.width = AlignedToPowerOf2(bytes(), size_alignment);
}
desc.height = 1;
desc.layers = 1;
desc.format = AHARDWAREBUFFER_FORMAT_BLOB;
desc.usage = AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN |
AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN |
AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER;
return AHardwareBuffer_allocate(&desc, &ahwb_) == 0;
}
return true;
}
return false;
}
bool Tensor::AllocateAhwbMapToSsbo() const {
if (__builtin_available(android 26, *)) {
if (AllocateAHardwareBuffer()) {
if (MapAHardwareBufferToGlBuffer(ahwb_, bytes()).ok()) {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
return true;
}
// Unable to make OpenGL <-> AHWB binding. Use regular SSBO instead.
AHardwareBuffer_release(ahwb_);
ahwb_ = nullptr;
}
}
return false;
}
// Moves Cpu/Ssbo resource under the Ahwb backed memory.
void Tensor::MoveCpuOrSsboToAhwb() const {
void* dest = nullptr;
if (__builtin_available(android 26, *)) {
auto error = AHardwareBuffer_lock(
ahwb_, AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY, -1, nullptr, &dest);
CHECK(error == 0) << "AHardwareBuffer_lock " << error;
}
if (valid_ & kValidCpu) {
std::memcpy(dest, cpu_buffer_, bytes());
// Free CPU memory because next time AHWB is mapped instead.
free(cpu_buffer_);
cpu_buffer_ = nullptr;
valid_ &= ~kValidCpu;
} else if (valid_ & kValidOpenGlBuffer) {
gl_context_->Run([this, dest]() {
glBindBuffer(GL_SHADER_STORAGE_BUFFER, opengl_buffer_);
const void* src = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, bytes(),
GL_MAP_READ_BIT);
std::memcpy(dest, src, bytes());
glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
glDeleteBuffers(1, &opengl_buffer_);
});
opengl_buffer_ = GL_INVALID_INDEX;
gl_context_ = nullptr;
// Reset OpenGL Buffer validness. The OpenGL buffer will be allocated on top
// of the Ahwb at the next request to the OpenGlBufferView.
valid_ &= ~kValidOpenGlBuffer;
} else {
LOG(FATAL) << "Can't convert tensor with mask " << valid_ << " into AHWB.";
}
if (__builtin_available(android 26, *)) {
auto error = AHardwareBuffer_unlock(ahwb_, nullptr);
CHECK(error == 0) << "AHardwareBuffer_unlock " << error;
}
}
// SSBO is created on top of AHWB. A fence is inserted into the GPU queue before
// the GPU task that is going to read from the SSBO. When the writing into AHWB
// is finished then the GPU reads from the SSBO.
bool Tensor::InsertAhwbToSsboFence() const {
if (!ahwb_) return false;
if (fence_fd_ != -1) {
// Can't wait for FD to be signaled on GPU.
// TODO: wait on CPU instead.
if (!IsGlSupported()) return true;
// Server-side fence.
auto egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (egl_display == EGL_NO_DISPLAY) return true;
// EGL will take ownership of the passed fd if eglCreateSyncKHR is
// successful.
int fd_for_egl = dup(fence_fd_);
EGLint sync_attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID,
(EGLint)fd_for_egl, EGL_NONE};
fence_sync_ = eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID,
sync_attribs);
if (fence_sync_ != EGL_NO_SYNC_KHR) {
eglWaitSyncKHR(egl_display, fence_sync_, 0);
} else {
close(fd_for_egl);
}
}
return true;
}
void Tensor::MoveAhwbStuff(Tensor* src) {
ahwb_ = std::exchange(src->ahwb_, nullptr);
fence_sync_ = std::exchange(src->fence_sync_, EGL_NO_SYNC_KHR);
ssbo_read_ = std::exchange(src->ssbo_read_, static_cast<GLsync>(0));
ssbo_written_ = std::exchange(src->ssbo_written_, -1);
fence_fd_ = std::exchange(src->fence_fd_, -1);
ahwb_written_ = std::move(src->ahwb_written_);
release_callback_ = std::move(src->release_callback_);
}
void Tensor::ReleaseAhwbStuff() {
if (fence_fd_ != -1) {
close(fence_fd_);
fence_fd_ = -1;
}
if (__builtin_available(android 26, *)) {
if (ahwb_) {
if (ssbo_read_ != 0 || fence_sync_ != EGL_NO_SYNC_KHR || ahwb_written_) {
if (ssbo_written_ != -1) close(ssbo_written_);
DelayedReleaser::Add(ahwb_, opengl_buffer_, fence_sync_, ssbo_read_,
std::move(ahwb_written_), gl_context_,
std::move(release_callback_));
opengl_buffer_ = GL_INVALID_INDEX;
} else {
if (release_callback_) release_callback_();
AHardwareBuffer_release(ahwb_);
}
}
}
}
void* Tensor::MapAhwbToCpuRead() const {
if (__builtin_available(android 26, *)) {
if (ahwb_) {
if (!(valid_ & kValidCpu)) {
if ((valid_ & kValidOpenGlBuffer) && ssbo_written_ == -1) {
// EGLSync is failed. Use another synchronization method.
// TODO: Use tflite::gpu::GlBufferSync and GlActiveSync.
gl_context_->Run([]() { glFinish(); });
} else if (valid_ & kValidAHardwareBuffer) {
CHECK(ahwb_written_) << "Ahwb-to-Cpu synchronization requires the "
"completion function to be set";
CHECK(ahwb_written_(true))
<< "An error oqcured while waiting for the buffer to be written";
}
}
void* ptr;
auto error =
AHardwareBuffer_lock(ahwb_, AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN,
ssbo_written_, nullptr, &ptr);
CHECK(error == 0) << "AHardwareBuffer_lock " << error;
close(ssbo_written_);
ssbo_written_ = -1;
return ptr;
}
}
return nullptr;
}
void* Tensor::MapAhwbToCpuWrite() const {
if (__builtin_available(android 26, *)) {
if (ahwb_) {
// TODO: If previously acquired view is GPU write view then need
// to be sure that writing is finished. That's a warning: two consequent
// write views should be interleaved with read view.
void* ptr;
auto error = AHardwareBuffer_lock(
ahwb_, AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN, -1, nullptr, &ptr);
CHECK(error == 0) << "AHardwareBuffer_lock " << error;
return ptr;
}
}
return nullptr;
}
void Tensor::TrackAhwbUsage(uint64_t source_location_hash) const {
if (ahwb_tracking_key_ == 0) {
ahwb_tracking_key_ = source_location_hash;
for (int dim : shape_.dims) {
ahwb_tracking_key_ = tensor_internal::FnvHash64(ahwb_tracking_key_, dim);
}
}
// Keep flag value if it was set previously.
use_ahwb_ = use_ahwb_ || ahwb_usage_track_.contains(ahwb_tracking_key_);
}
#else // MEDIAPIPE_TENSOR_USE_AHWB
bool Tensor::AllocateAhwbMapToSsbo() const { return false; }
bool Tensor::InsertAhwbToSsboFence() const { return false; }
void Tensor::MoveAhwbStuff(Tensor* src) {}
void Tensor::ReleaseAhwbStuff() {}
void* Tensor::MapAhwbToCpuRead() const { return nullptr; }
void* Tensor::MapAhwbToCpuWrite() const { return nullptr; }
void Tensor::TrackAhwbUsage(uint64_t key) const {}
#endif // MEDIAPIPE_TENSOR_USE_AHWB
} // namespace mediapipe