mediapipe/mediapipe/gpu/gl_texture_buffer_pool.h
MediaPipe Team 7c331ad58b Project import generated by Copybara.
GitOrigin-RevId: 6e4aff1cc351be3ae4537b677f36d139ee50ce09
2021-03-25 22:09:18 -04:00

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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Consider this file an implementation detail. None of this is part of the
// public API.
#ifndef MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_
#define MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_
#include <utility>
#include <vector>
#include "absl/synchronization/mutex.h"
#include "mediapipe/gpu/gl_texture_buffer.h"
namespace mediapipe {
class GlTextureBufferPool
: public std::enable_shared_from_this<GlTextureBufferPool> {
public:
// Creates a pool. This pool will manage buffers of the specified dimensions,
// and will keep keep_count buffers around for reuse.
// We enforce creation as a shared_ptr so that we can use a weak reference in
// the buffers' deleters.
static std::shared_ptr<GlTextureBufferPool> Create(int width, int height,
GpuBufferFormat format,
int keep_count) {
return std::shared_ptr<GlTextureBufferPool>(
new GlTextureBufferPool(width, height, format, keep_count));
}
// Obtains a buffers. May either be reused or created anew.
// A GlContext must be current when this is called.
GlTextureBufferSharedPtr GetBuffer();
int width() const { return width_; }
int height() const { return height_; }
GpuBufferFormat format() const { return format_; }
// This method is meant for testing.
std::pair<int, int> GetInUseAndAvailableCounts();
private:
GlTextureBufferPool(int width, int height, GpuBufferFormat format,
int keep_count);
// Return a buffer to the pool.
void Return(std::unique_ptr<GlTextureBuffer> buf);
// If the total number of buffers is greater than keep_count, destroys any
// surplus buffers that are no longer in use.
void TrimAvailable(std::vector<std::unique_ptr<GlTextureBuffer>>* trimmed)
ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
const int width_;
const int height_;
const GpuBufferFormat format_;
const int keep_count_;
absl::Mutex mutex_;
int in_use_count_ ABSL_GUARDED_BY(mutex_) = 0;
std::vector<std::unique_ptr<GlTextureBuffer>> available_
ABSL_GUARDED_BY(mutex_);
};
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_