7c331ad58b
GitOrigin-RevId: 6e4aff1cc351be3ae4537b677f36d139ee50ce09
51 lines
2.1 KiB
C++
51 lines
2.1 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MEDIAPIPE_UTIL_RESOURCE_UTIL_H_
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#define MEDIAPIPE_UTIL_RESOURCE_UTIL_H_
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#include <string>
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#include "mediapipe/framework/port/statusor.h"
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namespace mediapipe {
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// Given a path to a resource, this function attempts to provide an absolute
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// path with which it can be accessed as a file.
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// - If the input path is an absolute path, it is returned as-is.
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// - If the input path is relative, it is searched in a platform-specific
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// location:
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// - On Android, we look for an asset with the given relative path; if
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// it exists, it is copied to the file system (using the AssetCache),
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// and a path to that file is returned.
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// - On iOS, we look for a resource with the given relative path in the
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// application bundle.
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//
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// Note: The exact search algorithm is subject to change.
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// Note: This function should be used by code that needs a resource to be
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// accessible as a normal file, usually to call an existing API that only
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// accepts file paths. Code that can access data as a stream or as a buffer
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// should read from an asset directly on Android; an API for this will be
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// provided later. TODO.
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absl::StatusOr<std::string> PathToResourceAsFile(const std::string& path);
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// Reads the entire contents of a resource. The search path is as in
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// PathToResourceAsFile.
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absl::Status GetResourceContents(const std::string& path, std::string* output,
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bool read_as_binary = true);
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} // namespace mediapipe
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#endif // MEDIAPIPE_UTIL_RESOURCE_UTIL_H_
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