mediapipe/third_party/apple_frameworks/BUILD
Sebastian Schmidt fca0f5806b Create Build Rules for Apple Frameworks
PiperOrigin-RevId: 493426040
2022-12-06 15:18:45 -08:00

74 lines
1.2 KiB
Python

# Build rules to inject Apple Frameworks
package(default_visibility = ["//visibility:public"])
cc_library(
name = "CoreGraphics",
linkopts = ["-framework CoreGraphics"],
)
cc_library(
name = "CoreMedia",
linkopts = ["-framework CoreMedia"],
)
cc_library(
name = "UIKit",
linkopts = ["-framework UIKit"],
)
cc_library(
name = "Accelerate",
linkopts = ["-framework Accelerate"],
)
cc_library(
name = "CoreVideo",
linkopts = ["-framework CoreVideo"],
)
cc_library(
name = "Metal",
linkopts = ["-framework Metal"],
)
cc_library(
name = "MetalPerformanceShaders",
linkopts = ["-framework MetalPerformanceShaders"],
)
cc_library(
name = "AVFoundation",
linkopts = ["-framework AVFoundation"],
)
cc_library(
name = "Foundation",
linkopts = ["-framework Foundation"],
)
cc_library(
name = "CoreImage",
linkopts = ["-framework CoreImage"],
)
cc_library(
name = "XCTest",
linkopts = ["-framework XCTest"],
)
cc_library(
name = "GLKit",
linkopts = ["-framework GLKit"],
)
cc_library(
name = "OpenGLES",
linkopts = ["-framework OpenGLES"],
)
cc_library(
name = "QuartzCore",
linkopts = ["-framework QuartzCore"],
)