mediapipe/mediapipe/gpu/image_frame_to_gpu_buffer_calculator.cc
2022-11-22 17:32:33 -08:00

75 lines
2.9 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/framework/api2/node.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/formats/image_frame.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/gpu/gl_calculator_helper.h"
namespace mediapipe {
namespace api2 {
class ImageFrameToGpuBufferCalculator
: public RegisteredNode<ImageFrameToGpuBufferCalculator> {
public:
static constexpr Input<ImageFrame> kIn{""};
static constexpr Output<GpuBuffer> kOut{""};
MEDIAPIPE_NODE_INTERFACE(ImageFrameToGpuBufferCalculator, kIn, kOut);
static absl::Status UpdateContract(CalculatorContract* cc);
absl::Status Open(CalculatorContext* cc) override;
absl::Status Process(CalculatorContext* cc) override;
private:
GlCalculatorHelper helper_;
};
// static
absl::Status ImageFrameToGpuBufferCalculator::UpdateContract(
CalculatorContract* cc) {
// Note: we call this method even on platforms where we don't use the helper,
// to ensure the calculator's contract is the same. In particular, the helper
// enables support for the legacy side packet, which several graphs still use.
return GlCalculatorHelper::UpdateContract(cc);
}
absl::Status ImageFrameToGpuBufferCalculator::Open(CalculatorContext* cc) {
MP_RETURN_IF_ERROR(helper_.Open(cc));
return absl::OkStatus();
}
absl::Status ImageFrameToGpuBufferCalculator::Process(CalculatorContext* cc) {
auto image_frame = std::const_pointer_cast<ImageFrame>(
mediapipe::SharedPtrWithPacket<ImageFrame>(kIn(cc).packet()));
auto gpu_buffer = api2::MakePacket<GpuBuffer>(
std::make_shared<mediapipe::GpuBufferStorageImageFrame>(
std::move(image_frame)))
.At(cc->InputTimestamp());
// This calculator's behavior has been to do the texture upload eagerly, and
// some graphs may rely on running this on a separate GL context to avoid
// blocking another context with the read operation. So let's request GPU
// access here to ensure that the behavior stays the same.
// TODO: have a better way to do this, or defer until later.
helper_.RunInGlContext(
[&gpu_buffer] { auto view = gpu_buffer->GetReadView<GlTextureView>(0); });
kOut(cc).Send(std::move(gpu_buffer));
return absl::OkStatus();
}
} // namespace api2
} // namespace mediapipe