mediapipe/mediapipe/calculators/util/visibility_smoothing_calculator.cc
MediaPipe Team 7c331ad58b Project import generated by Copybara.
GitOrigin-RevId: 6e4aff1cc351be3ae4537b677f36d139ee50ce09
2021-03-25 22:09:18 -04:00

244 lines
8.6 KiB
C++

// Copyright 2020 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <memory>
#include "absl/algorithm/container.h"
#include "mediapipe/calculators/util/visibility_smoothing_calculator.pb.h"
#include "mediapipe/framework/calculator_framework.h"
#include "mediapipe/framework/formats/landmark.pb.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/timestamp.h"
#include "mediapipe/util/filtering/low_pass_filter.h"
namespace mediapipe {
namespace {
constexpr char kNormalizedLandmarksTag[] = "NORM_LANDMARKS";
constexpr char kLandmarksTag[] = "LANDMARKS";
constexpr char kNormalizedFilteredLandmarksTag[] = "NORM_FILTERED_LANDMARKS";
constexpr char kFilteredLandmarksTag[] = "FILTERED_LANDMARKS";
using mediapipe::LowPassFilter;
// Abstract class for various visibility filters.
class VisibilityFilter {
public:
virtual ~VisibilityFilter() = default;
virtual absl::Status Reset() { return absl::OkStatus(); }
virtual absl::Status Apply(const LandmarkList& in_landmarks,
const absl::Duration& timestamp,
LandmarkList* out_landmarks) = 0;
virtual absl::Status Apply(const NormalizedLandmarkList& in_landmarks,
const absl::Duration& timestamp,
NormalizedLandmarkList* out_landmarks) = 0;
};
// Returns visibility as is without smoothing.
class NoFilter : public VisibilityFilter {
public:
absl::Status Apply(const NormalizedLandmarkList& in_landmarks,
const absl::Duration& timestamp,
NormalizedLandmarkList* out_landmarks) override {
*out_landmarks = in_landmarks;
return absl::OkStatus();
}
absl::Status Apply(const LandmarkList& in_landmarks,
const absl::Duration& timestamp,
LandmarkList* out_landmarks) override {
*out_landmarks = in_landmarks;
return absl::OkStatus();
}
};
// Please check LowPassFilter documentation for details.
class LowPassVisibilityFilter : public VisibilityFilter {
public:
LowPassVisibilityFilter(float alpha) : alpha_(alpha) {}
absl::Status Reset() override {
visibility_filters_.clear();
return absl::OkStatus();
}
absl::Status Apply(const LandmarkList& in_landmarks,
const absl::Duration& timestamp,
LandmarkList* out_landmarks) override {
return ApplyImpl<LandmarkList>(in_landmarks, timestamp, out_landmarks);
}
absl::Status Apply(const NormalizedLandmarkList& in_landmarks,
const absl::Duration& timestamp,
NormalizedLandmarkList* out_landmarks) override {
return ApplyImpl<NormalizedLandmarkList>(in_landmarks, timestamp,
out_landmarks);
}
private:
template <class LandmarksType>
absl::Status ApplyImpl(const LandmarksType& in_landmarks,
const absl::Duration& timestamp,
LandmarksType* out_landmarks) {
// Initializes filters for the first time or after Reset. If initialized
// then check the size.
int n_landmarks = in_landmarks.landmark_size();
if (!visibility_filters_.empty()) {
RET_CHECK_EQ(visibility_filters_.size(), n_landmarks);
} else {
visibility_filters_.resize(n_landmarks, LowPassFilter(alpha_));
}
// Filter visibilities.
for (int i = 0; i < in_landmarks.landmark_size(); ++i) {
const auto& in_landmark = in_landmarks.landmark(i);
auto* out_landmark = out_landmarks->add_landmark();
*out_landmark = in_landmark;
out_landmark->set_visibility(
visibility_filters_[i].Apply(in_landmark.visibility()));
}
return absl::OkStatus();
}
float alpha_;
std::vector<LowPassFilter> visibility_filters_;
};
} // namespace
// A calculator to smooth landmark visibilities over time.
//
// Exactly one landmarks input stream is expected. Output stream type should be
// the same as the input one.
//
// Inputs:
// LANDMARKS (optional): A LandmarkList of landmarks you want to smooth.
// NORM_LANDMARKS (optional): A NormalizedLandmarkList of landmarks you want
// to smooth.
//
// Outputs:
// FILTERED_LANDMARKS (optional): A LandmarkList of smoothed landmarks.
// NORM_FILTERED_LANDMARKS (optional): A NormalizedLandmarkList of smoothed
// landmarks.
//
// Example config:
// node {
// calculator: "VisibilitySmoothingCalculator"
// input_stream: "NORM_LANDMARKS:pose_landmarks"
// output_stream: "NORM_FILTERED_LANDMARKS:pose_landmarks_filtered"
// options: {
// [mediapipe.VisibilitySmoothingCalculatorOptions.ext] {
// low_pass_filter: {
// alpha: 0.1
// }
// }
// }
// }
//
class VisibilitySmoothingCalculator : public CalculatorBase {
public:
static absl::Status GetContract(CalculatorContract* cc);
absl::Status Open(CalculatorContext* cc) override;
absl::Status Process(CalculatorContext* cc) override;
private:
std::unique_ptr<VisibilityFilter> visibility_filter_;
};
REGISTER_CALCULATOR(VisibilitySmoothingCalculator);
absl::Status VisibilitySmoothingCalculator::GetContract(
CalculatorContract* cc) {
RET_CHECK(cc->Inputs().HasTag(kNormalizedLandmarksTag) ^
cc->Inputs().HasTag(kLandmarksTag))
<< "Exactly one landmarks input stream is expected";
if (cc->Inputs().HasTag(kNormalizedLandmarksTag)) {
cc->Inputs().Tag(kNormalizedLandmarksTag).Set<NormalizedLandmarkList>();
RET_CHECK(cc->Outputs().HasTag(kNormalizedFilteredLandmarksTag))
<< "Landmarks output stream should of the same type as input one";
cc->Outputs()
.Tag(kNormalizedFilteredLandmarksTag)
.Set<NormalizedLandmarkList>();
} else {
cc->Inputs().Tag(kLandmarksTag).Set<LandmarkList>();
RET_CHECK(cc->Outputs().HasTag(kFilteredLandmarksTag))
<< "Landmarks output stream should of the same type as input one";
cc->Outputs().Tag(kFilteredLandmarksTag).Set<LandmarkList>();
}
return absl::OkStatus();
}
absl::Status VisibilitySmoothingCalculator::Open(CalculatorContext* cc) {
cc->SetOffset(TimestampDiff(0));
// Pick visibility filter.
const auto& options = cc->Options<VisibilitySmoothingCalculatorOptions>();
if (options.has_no_filter()) {
visibility_filter_ = absl::make_unique<NoFilter>();
} else if (options.has_low_pass_filter()) {
visibility_filter_ = absl::make_unique<LowPassVisibilityFilter>(
options.low_pass_filter().alpha());
} else {
RET_CHECK_FAIL()
<< "Visibility filter is either not specified or not supported";
}
return absl::OkStatus();
}
absl::Status VisibilitySmoothingCalculator::Process(CalculatorContext* cc) {
// Check that landmarks are not empty and reset the filter if so.
// Don't emit an empty packet for this timestamp.
if ((cc->Inputs().HasTag(kNormalizedLandmarksTag) &&
cc->Inputs().Tag(kNormalizedLandmarksTag).IsEmpty()) ||
(cc->Inputs().HasTag(kLandmarksTag) &&
cc->Inputs().Tag(kLandmarksTag).IsEmpty())) {
MP_RETURN_IF_ERROR(visibility_filter_->Reset());
return absl::OkStatus();
}
const auto& timestamp =
absl::Microseconds(cc->InputTimestamp().Microseconds());
if (cc->Inputs().HasTag(kNormalizedLandmarksTag)) {
const auto& in_landmarks =
cc->Inputs().Tag(kNormalizedLandmarksTag).Get<NormalizedLandmarkList>();
auto out_landmarks = absl::make_unique<NormalizedLandmarkList>();
MP_RETURN_IF_ERROR(visibility_filter_->Apply(in_landmarks, timestamp,
out_landmarks.get()));
cc->Outputs()
.Tag(kNormalizedFilteredLandmarksTag)
.Add(out_landmarks.release(), cc->InputTimestamp());
} else {
const auto& in_landmarks =
cc->Inputs().Tag(kLandmarksTag).Get<LandmarkList>();
auto out_landmarks = absl::make_unique<LandmarkList>();
MP_RETURN_IF_ERROR(visibility_filter_->Apply(in_landmarks, timestamp,
out_landmarks.get()));
cc->Outputs()
.Tag(kFilteredLandmarksTag)
.Add(out_landmarks.release(), cc->InputTimestamp());
}
return absl::OkStatus();
}
} // namespace mediapipe