mediapipe/mediapipe/gpu/gl_context_egl.cc
Camillo Lugaresi 1a151d9ffb Internal change
PiperOrigin-RevId: 486792117
2022-11-07 16:21:15 -08:00

315 lines
11 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <utility>
#include "absl/memory/memory.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "mediapipe/framework/port/logging.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/framework/port/status_builder.h"
#include "mediapipe/gpu/gl_context.h"
#include "mediapipe/gpu/gl_context_internal.h"
#ifndef EGL_OPENGL_ES3_BIT_KHR
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif
#if HAS_EGL
namespace mediapipe {
namespace {
static pthread_key_t egl_release_thread_key;
static pthread_once_t egl_release_key_once = PTHREAD_ONCE_INIT;
static void EglThreadExitCallback(void* key_value) {
EGLDisplay current_display = eglGetCurrentDisplay();
if (current_display != EGL_NO_DISPLAY) {
// Some implementations have chosen to allow EGL_NO_DISPLAY as a valid
// display parameter for eglMakeCurrent. This behavior is not portable to
// all EGL implementations, and should be considered as an undocumented
// vendor extension.
// https://www.khronos.org/registry/EGL/sdk/docs/man/html/eglMakeCurrent.xhtml
// Instead, to release the current context, we pass the current display.
// If the current display is already EGL_NO_DISPLAY, no context is current.
eglMakeCurrent(current_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
}
eglReleaseThread();
}
// If a key has a destructor callback, and a thread has a non-NULL value for
// that key, then the destructor is called when the thread exits.
static void MakeEglReleaseThreadKey() {
int err = pthread_key_create(&egl_release_thread_key, EglThreadExitCallback);
if (err) {
LOG(ERROR) << "cannot create pthread key: " << err;
}
}
// This function can be called any number of times. For any thread on which it
// was called at least once, the EglThreadExitCallback will be called (once)
// when the thread exits.
static void EnsureEglThreadRelease() {
pthread_once(&egl_release_key_once, MakeEglReleaseThreadKey);
pthread_setspecific(egl_release_thread_key,
reinterpret_cast<void*>(0xDEADBEEF));
}
static absl::StatusOr<EGLDisplay> GetInitializedDefaultEglDisplay() {
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
RET_CHECK(display != EGL_NO_DISPLAY)
<< "eglGetDisplay() returned error " << std::showbase << std::hex
<< eglGetError();
EGLint major = 0;
EGLint minor = 0;
EGLBoolean egl_initialized = eglInitialize(display, &major, &minor);
RET_CHECK(egl_initialized) << "Unable to initialize EGL";
LOG(INFO) << "Successfully initialized EGL. Major : " << major
<< " Minor: " << minor;
return display;
}
static absl::StatusOr<EGLDisplay> GetInitializedEglDisplay() {
auto status_or_display = GetInitializedDefaultEglDisplay();
return status_or_display;
}
} // namespace
GlContext::StatusOrGlContext GlContext::Create(std::nullptr_t nullp,
bool create_thread) {
return Create(EGL_NO_CONTEXT, create_thread);
}
GlContext::StatusOrGlContext GlContext::Create(const GlContext& share_context,
bool create_thread) {
return Create(share_context.context_, create_thread);
}
GlContext::StatusOrGlContext GlContext::Create(EGLContext share_context,
bool create_thread) {
std::shared_ptr<GlContext> context(new GlContext());
MP_RETURN_IF_ERROR(context->CreateContext(share_context));
MP_RETURN_IF_ERROR(context->FinishInitialization(create_thread));
return std::move(context);
}
absl::Status GlContext::CreateContextInternal(EGLContext share_context,
int gl_version) {
CHECK(gl_version == 2 || gl_version == 3);
const EGLint config_attr[] = {
// clang-format off
EGL_RENDERABLE_TYPE, gl_version == 3 ? EGL_OPENGL_ES3_BIT_KHR
: EGL_OPENGL_ES2_BIT,
// Allow rendering to pixel buffers or directly to windows.
EGL_SURFACE_TYPE,
#ifdef MEDIAPIPE_OMIT_EGL_WINDOW_BIT
EGL_PBUFFER_BIT,
#else
EGL_PBUFFER_BIT | EGL_WINDOW_BIT,
#endif
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8, // if you need the alpha channel
EGL_DEPTH_SIZE, 16, // if you need the depth buffer
EGL_NONE
// clang-format on
};
// TODO: improve config selection.
EGLint num_configs;
EGLBoolean success =
eglChooseConfig(display_, config_attr, &config_, 1, &num_configs);
if (!success) {
return ::mediapipe::UnknownErrorBuilder(MEDIAPIPE_LOC)
<< "eglChooseConfig() returned error " << std::showbase << std::hex
<< eglGetError();
}
if (!num_configs) {
return mediapipe::UnknownErrorBuilder(MEDIAPIPE_LOC)
<< "eglChooseConfig() returned no matching EGL configuration for "
<< "RGBA8888 D16 ES" << gl_version << " request. ";
}
const EGLint context_attr[] = {
// clang-format off
EGL_CONTEXT_CLIENT_VERSION, gl_version,
EGL_NONE
// clang-format on
};
context_ = eglCreateContext(display_, config_, share_context, context_attr);
int error = eglGetError();
RET_CHECK(context_ != EGL_NO_CONTEXT)
<< "Could not create GLES " << gl_version << " context; "
<< "eglCreateContext() returned error " << std::showbase << std::hex
<< error
<< (error == EGL_BAD_CONTEXT
? ": external context uses a different version of OpenGL"
: "");
// We can't always rely on GL_MAJOR_VERSION and GL_MINOR_VERSION, since
// GLES 2 does not have them, so let's set the major version here at least.
gl_major_version_ = gl_version;
return absl::OkStatus();
}
absl::Status GlContext::CreateContext(EGLContext share_context) {
ASSIGN_OR_RETURN(display_, GetInitializedEglDisplay());
auto status = CreateContextInternal(share_context, 3);
if (!status.ok()) {
LOG(WARNING) << "Creating a context with OpenGL ES 3 failed: " << status;
LOG(WARNING) << "Fall back on OpenGL ES 2.";
status = CreateContextInternal(share_context, 2);
}
MP_RETURN_IF_ERROR(status);
EGLint pbuffer_attr[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
surface_ = eglCreatePbufferSurface(display_, config_, pbuffer_attr);
RET_CHECK(surface_ != EGL_NO_SURFACE)
<< "eglCreatePbufferSurface() returned error " << std::showbase
<< std::hex << eglGetError();
return absl::OkStatus();
}
void GlContext::DestroyContext() {
#ifdef __ANDROID__
if (HasContext()) {
// Detach the current program to work around b/166322604.
auto detach_program = [this] {
GlContext::ContextBinding saved_context;
GetCurrentContextBinding(&saved_context);
// Note: cannot use ThisContextBinding because it calls shared_from_this,
// which is not available during destruction.
if (eglMakeCurrent(display_, surface_, surface_, context_)) {
glUseProgram(0);
} else {
LOG(ERROR) << "eglMakeCurrent() returned error " << std::showbase
<< std::hex << eglGetError();
}
return SetCurrentContextBinding(saved_context);
};
auto status = thread_ ? thread_->Run(detach_program) : detach_program();
LOG_IF(ERROR, !status.ok()) << status;
}
#endif // __ANDROID__
if (thread_) {
// Delete thread-local storage.
// TODO: in theory our EglThreadExitCallback should suffice for
// this; however, heapcheck still reports a leak without this call here
// when using SwiftShader.
// Perhaps heapcheck misses the thread destructors?
thread_
->Run([] {
eglReleaseThread();
return absl::OkStatus();
})
.IgnoreError();
}
// Destroy the context and surface.
if (IsCurrent()) {
if (!eglMakeCurrent(display_, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) {
LOG(ERROR) << "eglMakeCurrent() returned error " << std::showbase
<< std::hex << eglGetError();
}
}
if (surface_ != EGL_NO_SURFACE) {
if (!eglDestroySurface(display_, surface_)) {
LOG(ERROR) << "eglDestroySurface() returned error " << std::showbase
<< std::hex << eglGetError();
}
surface_ = EGL_NO_SURFACE;
}
if (context_ != EGL_NO_CONTEXT) {
if (!eglDestroyContext(display_, context_)) {
LOG(ERROR) << "eglDestroyContext() returned error " << std::showbase
<< std::hex << eglGetError();
}
context_ = EGL_NO_CONTEXT;
}
// Under standard EGL, eglTerminate will terminate the display connection
// for the entire process, no matter how many times eglInitialize has been
// called. So we do not want to terminate it here, in case someone else is
// using it.
// However, Android implements non-standard reference-counted semantics for
// eglInitialize/eglTerminate, so we should call it on that platform.
#ifdef __ANDROID__
// TODO: this is removed for now since it caused issues on
// YouTube. But in theory we _should_ be calling it. Needs more
// investigation.
// eglTerminate(display_);
#endif // __ANDROID__
}
GlContext::ContextBinding GlContext::ThisContextBindingPlatform() {
GlContext::ContextBinding result;
result.display = display_;
result.draw_surface = surface_;
result.read_surface = surface_;
result.context = context_;
return result;
}
void GlContext::GetCurrentContextBinding(GlContext::ContextBinding* binding) {
binding->display = eglGetCurrentDisplay();
binding->draw_surface = eglGetCurrentSurface(EGL_DRAW);
binding->read_surface = eglGetCurrentSurface(EGL_READ);
binding->context = eglGetCurrentContext();
}
absl::Status GlContext::SetCurrentContextBinding(
const ContextBinding& new_binding) {
EnsureEglThreadRelease();
EGLDisplay display = new_binding.display;
if (display == EGL_NO_DISPLAY) {
display = eglGetCurrentDisplay();
}
if (display == EGL_NO_DISPLAY) {
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLBoolean success =
eglMakeCurrent(display, new_binding.draw_surface,
new_binding.read_surface, new_binding.context);
RET_CHECK(success) << "eglMakeCurrent() returned error " << std::showbase
<< std::hex << eglGetError();
return absl::OkStatus();
}
bool GlContext::HasContext() const { return context_ != EGL_NO_CONTEXT; }
bool GlContext::IsCurrent() const {
return HasContext() && (eglGetCurrentContext() == context_);
}
} // namespace mediapipe
#endif // HAS_EGL