523d16dffa
PiperOrigin-RevId: 493519590
221 lines
8.2 KiB
C++
221 lines
8.2 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef MEDIAPIPE_GPU_GPU_BUFFER_H_
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#define MEDIAPIPE_GPU_GPU_BUFFER_H_
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#include <algorithm>
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#include <functional>
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#include <memory>
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#include <utility>
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#include "absl/synchronization/mutex.h"
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#include "mediapipe/framework/formats/image_frame.h"
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#include "mediapipe/gpu/gpu_buffer_format.h"
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#include "mediapipe/gpu/gpu_buffer_storage.h"
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#if !MEDIAPIPE_DISABLE_GPU
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#include "mediapipe/gpu/gl_texture_view.h"
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// Note: these headers are needed for the legacy storage APIs. Do not add more
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// storage-specific headers here. See WebGpuTextureBuffer/View for an example
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// of adding a new storage and view.
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#if defined(__APPLE__)
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#include <CoreVideo/CoreVideo.h>
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#include "mediapipe/objc/CFHolder.h"
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#endif // defined(__APPLE__)
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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#include "mediapipe/gpu/gpu_buffer_storage_cv_pixel_buffer.h"
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#else
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#include "mediapipe/gpu/gl_texture_buffer.h"
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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#endif // MEDIAPIPE_DISABLE_GPU
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namespace mediapipe {
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// This class wraps a platform-specific buffer of GPU data.
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// An instance of GpuBuffer acts as an opaque reference to the underlying
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// data object.
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class GpuBuffer {
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public:
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using Format = GpuBufferFormat;
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// Default constructor creates invalid object.
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GpuBuffer() = default;
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// Creates an empty buffer of a given size and format. It will be allocated
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// when a view is requested.
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GpuBuffer(int width, int height, Format format)
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: holder_(std::make_shared<StorageHolder>(width, height, format)) {}
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// Copy and move constructors and assignment operators are supported.
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GpuBuffer(const GpuBuffer& other) = default;
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GpuBuffer(GpuBuffer&& other) = default;
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GpuBuffer& operator=(const GpuBuffer& other) = default;
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GpuBuffer& operator=(GpuBuffer&& other) = default;
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// Constructors from platform-specific representations, and accessors for the
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// underlying platform-specific representation. Use with caution, since they
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// are not portable. Applications and calculators should normally obtain
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// GpuBuffers in a portable way from the framework, e.g. using
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// GpuBufferMultiPool.
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explicit GpuBuffer(std::shared_ptr<internal::GpuBufferStorage> storage)
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: holder_(std::make_shared<StorageHolder>(std::move(storage))) {}
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#if !MEDIAPIPE_DISABLE_GPU && MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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// This is used to support backward-compatible construction of GpuBuffer from
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// some platform-specific types without having to make those types visible in
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// this header.
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template <class T, class = std::void_t<decltype(internal::AsGpuBufferStorage(
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std::declval<T>()))>>
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explicit GpuBuffer(T&& storage_convertible)
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: GpuBuffer(internal::AsGpuBufferStorage(storage_convertible)) {}
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#endif // !MEDIAPIPE_DISABLE_GPU && MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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int width() const { return holder_ ? holder_->width() : 0; }
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int height() const { return holder_ ? holder_->height() : 0; }
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GpuBufferFormat format() const {
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return holder_ ? holder_->format() : GpuBufferFormat::kUnknown;
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}
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// Converts to true iff valid.
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explicit operator bool() const { return operator!=(nullptr); }
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bool operator==(const GpuBuffer& other) const;
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bool operator!=(const GpuBuffer& other) const { return !operator==(other); }
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// Allow comparison with nullptr.
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bool operator==(std::nullptr_t other) const;
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bool operator!=(std::nullptr_t other) const { return !operator==(other); }
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// Allow assignment from nullptr.
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GpuBuffer& operator=(std::nullptr_t other);
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// Gets a read view of the specified type. The arguments depend on the
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// specific view type; see the corresponding ViewProvider.
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template <class View, class... Args>
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decltype(auto) GetReadView(Args... args) const {
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return GetViewProviderOrDie<View>(false).GetReadView(
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internal::types<View>{}, std::forward<Args>(args)...);
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}
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// Gets a write view of the specified type. The arguments depend on the
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// specific view type; see the corresponding ViewProvider.
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template <class View, class... Args>
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decltype(auto) GetWriteView(Args... args) {
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return GetViewProviderOrDie<View>(true).GetWriteView(
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internal::types<View>{}, std::forward<Args>(args)...);
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}
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// Attempts to access an underlying storage object of the specified type.
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// This method is meant for internal use: user code should access the contents
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// using views.
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template <class T>
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std::shared_ptr<T> internal_storage() const {
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return holder_ ? holder_->internal_storage<T>() : nullptr;
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}
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std::string DebugString() const;
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private:
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internal::GpuBufferStorage* GetStorageForView(TypeId view_provider_type,
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bool for_writing) const {
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return holder_ ? holder_->GetStorageForView(view_provider_type, for_writing)
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: nullptr;
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}
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internal::GpuBufferStorage& GetStorageForViewOrDie(TypeId view_provider_type,
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bool for_writing) const;
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template <class View>
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internal::ViewProvider<View>& GetViewProviderOrDie(bool for_writing) const {
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using VP = internal::ViewProvider<View>;
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return *GetStorageForViewOrDie(kTypeId<VP>, for_writing)
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.template down_cast<VP>();
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}
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// This class manages a set of alternative storages for the contents of a
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// GpuBuffer. GpuBuffer was originally designed as a reference-type object,
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// where a copy represents another reference to the same contents, so multiple
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// GpuBuffer instances can share the same StorageHolder.
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class StorageHolder {
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public:
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explicit StorageHolder(std::shared_ptr<internal::GpuBufferStorage> storage)
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: StorageHolder(storage->width(), storage->height(),
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storage->format()) {
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storages_.push_back(std::move(storage));
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}
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explicit StorageHolder(int width, int height, Format format)
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: width_(width), height_(height), format_(format) {}
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int width() const { return width_; }
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int height() const { return height_; }
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GpuBufferFormat format() const { return format_; }
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internal::GpuBufferStorage* GetStorageForView(TypeId view_provider_type,
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bool for_writing) const;
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template <class T>
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std::shared_ptr<T> internal_storage() const {
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absl::MutexLock lock(&mutex_);
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for (const auto& s : storages_)
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if (s->down_cast<T>()) return std::static_pointer_cast<T>(s);
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return nullptr;
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}
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std::string DebugString() const;
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private:
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int width_ = 0;
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int height_ = 0;
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GpuBufferFormat format_ = GpuBufferFormat::kUnknown;
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// This is mutable because view methods that do not change the contents may
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// still need to allocate new storages.
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mutable absl::Mutex mutex_;
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mutable std::vector<std::shared_ptr<internal::GpuBufferStorage>> storages_
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ABSL_GUARDED_BY(mutex_);
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};
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std::shared_ptr<StorageHolder> holder_;
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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friend CVPixelBufferRef GetCVPixelBufferRef(const GpuBuffer& buffer);
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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};
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inline bool GpuBuffer::operator==(std::nullptr_t other) const {
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return holder_ == other;
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}
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inline bool GpuBuffer::operator==(const GpuBuffer& other) const {
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return holder_ == other.holder_;
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}
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inline GpuBuffer& GpuBuffer::operator=(std::nullptr_t other) {
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holder_ = other;
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return *this;
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}
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// Note: these constructors and accessors for specific storage types exist
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// for backwards compatibility reasons. Do not add new ones.
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#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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CVPixelBufferRef GetCVPixelBufferRef(const GpuBuffer& buffer);
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#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
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} // namespace mediapipe
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#endif // MEDIAPIPE_GPU_GPU_BUFFER_H_
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