mediapipe/mediapipe/gpu/metal_shader_base.h
MediaPipe Team af67642055 Project import generated by Copybara.
PiperOrigin-RevId: 267274408
2019-09-04 19:00:29 -07:00

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1.4 KiB
C

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_METAL_SHADER_BASE_H_
#define MEDIAPIPE_GPU_METAL_SHADER_BASE_H_
#include <simd/simd.h>
typedef struct {
// Vertex position in 2D clip space.
vector_float2 position;
// Corresponding texture coordinate.
vector_float2 texture_coordinate;
} MediaPipeTexturedVertex;
// Common buffer indices used in our Metal shaders.
typedef enum {
MediaPipeBufferIndexInputVertices = 0,
MediaPipeBufferIndexRgbWeights = 1,
MediaPipeBufferIndexPixelSize = 2,
MediaPipeBufferIndexOutputColor = 3,
} MediaPipeBufferIndex;
// Common texture indices used in our Metal shaders.
typedef enum {
MediaPipeTextureIndexInputColor = 0,
MediaPipeTextureIndexOutputColor = 1,
} MediaPipeTextureIndex;
typedef vector_float3 MetalRgbWeightPacketType;
#endif // MEDIAPIPE_GPU_METAL_SHADER_BASE_H_