mediapipe/mediapipe/gpu/gl_calculator_helper.cc
Camillo Lugaresi 0bdb48ceb1 Use kUtilityFramebuffer in GlCalculatorHelper
All calculators using the same context can share a single framebuffer object.

PiperOrigin-RevId: 490605074
2022-11-23 16:19:31 -08:00

244 lines
8.7 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/gpu/gl_calculator_helper.h"
#include "mediapipe/framework/formats/image.h"
#include "mediapipe/framework/formats/image_frame.h"
#include "mediapipe/framework/legacy_calculator_support.h"
#include "mediapipe/framework/port/canonical_errors.h"
#include "mediapipe/framework/port/ret_check.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/gpu/gpu_buffer.h"
#include "mediapipe/gpu/gpu_service.h"
namespace mediapipe {
GlCalculatorHelper::GlCalculatorHelper() {}
GlCalculatorHelper::~GlCalculatorHelper() {}
void GlCalculatorHelper::InitializeInternal(CalculatorContext* cc,
GpuResources* gpu_resources) {
gpu_resources_ = gpu_resources;
gl_context_ = gpu_resources_->gl_context(cc);
}
absl::Status GlCalculatorHelper::Open(CalculatorContext* cc) {
CHECK(cc);
auto gpu_service = cc->Service(kGpuService);
RET_CHECK(gpu_service.IsAvailable())
<< "GPU service not available. Did you forget to call "
"GlCalculatorHelper::UpdateContract?";
InitializeInternal(cc, &gpu_service.GetObject());
return absl::OkStatus();
}
void GlCalculatorHelper::InitializeForTest(GpuSharedData* gpu_shared) {
InitializeInternal(nullptr, gpu_shared->gpu_resources.get());
}
void GlCalculatorHelper::InitializeForTest(GpuResources* gpu_resources) {
InitializeInternal(nullptr, gpu_resources);
}
// static
absl::Status GlCalculatorHelper::UpdateContract(CalculatorContract* cc) {
cc->UseService(kGpuService);
// Allow the legacy side packet to be provided, too, for backwards
// compatibility with existing graphs. It will just be ignored.
auto& input_side_packets = cc->InputSidePackets();
auto id = input_side_packets.GetId(kGpuSharedTagName, 0);
if (id.IsValid()) {
input_side_packets.Get(id).Set<GpuSharedData*>();
}
return absl::OkStatus();
}
// static
absl::Status GlCalculatorHelper::SetupInputSidePackets(
PacketTypeSet* input_side_packets) {
auto cc = LegacyCalculatorSupport::Scoped<CalculatorContract>::current();
if (cc) {
CHECK_EQ(input_side_packets, &cc->InputSidePackets());
return UpdateContract(cc);
}
// TODO: remove when we can.
LOG(WARNING)
<< "CalculatorContract not available. If you're calling this "
"from a GetContract method, call GlCalculatorHelper::UpdateContract "
"instead.";
auto id = input_side_packets->GetId(kGpuSharedTagName, 0);
RET_CHECK(id.IsValid()) << "A " << mediapipe::kGpuSharedTagName
<< " input side packet is required here.";
input_side_packets->Get(id).Set<GpuSharedData*>();
return absl::OkStatus();
}
absl::Status GlCalculatorHelper::RunInGlContext(
std::function<absl::Status(void)> gl_func,
CalculatorContext* calculator_context) {
if (calculator_context) {
return gl_context_->Run(std::move(gl_func), calculator_context->NodeId(),
calculator_context->InputTimestamp());
} else {
return gl_context_->Run(std::move(gl_func));
}
}
absl::Status GlCalculatorHelper::RunInGlContext(
std::function<absl::Status(void)> gl_func) {
if (!Initialized()) return absl::InternalError("helper not initialized");
// TODO: Remove LegacyCalculatorSupport from MediaPipe OSS.
auto calculator_context =
LegacyCalculatorSupport::Scoped<CalculatorContext>::current();
return RunInGlContext(gl_func, calculator_context);
}
GLuint GlCalculatorHelper::framebuffer() const { return framebuffer_; }
void GlCalculatorHelper::CreateFramebuffer() {
// Our framebuffer will have a color attachment but no depth attachment,
// so it's important that the depth test be off. It is disabled by default,
// but we wanted to be explicit.
// TODO: move this to glBindFramebuffer? Or just remove.
glDisable(GL_DEPTH_TEST);
framebuffer_ = kUtilityFramebuffer.Get(*gl_context_);
}
void GlCalculatorHelper::BindFramebuffer(const GlTexture& dst) {
#ifdef __ANDROID__
// On (some?) Android devices, attaching a new texture to the frame buffer
// does not seem to detach the old one. As a result, using that texture
// for texturing can produce incorrect output. See b/32091368 for details.
// To fix this, we have to call either glBindFramebuffer with a FBO id of 0
// or glFramebufferTexture2D with a texture ID of 0.
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
if (!framebuffer_) {
CreateFramebuffer();
}
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_);
glViewport(0, 0, dst.width(), dst.height());
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dst.target(),
dst.name(), 0);
#ifndef NDEBUG
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
VLOG(2) << "incomplete framebuffer: " << status;
}
#endif
}
GlTexture GlCalculatorHelper::MapGpuBuffer(const GpuBuffer& gpu_buffer,
GlTextureView view) {
if (gpu_buffer.format() != GpuBufferFormat::kUnknown) {
// TODO: do the params need to be reset here??
glBindTexture(view.target(), view.name());
GlTextureInfo info = GlTextureInfoForGpuBufferFormat(
gpu_buffer.format(), view.plane(), GetGlVersion());
gl_context_->SetStandardTextureParams(view.target(),
info.gl_internal_format);
glBindTexture(view.target(), 0);
}
return GlTexture(std::move(view), gpu_buffer);
}
GlTexture GlCalculatorHelper::CreateSourceTexture(const GpuBuffer& gpu_buffer) {
return CreateSourceTexture(gpu_buffer, 0);
}
GlTexture GlCalculatorHelper::CreateSourceTexture(const GpuBuffer& gpu_buffer,
int plane) {
return MapGpuBuffer(gpu_buffer, gpu_buffer.GetReadView<GlTextureView>(plane));
}
GlTexture GlCalculatorHelper::CreateSourceTexture(
const ImageFrame& image_frame) {
auto gpu_buffer = GpuBufferCopyingImageFrame(image_frame);
return MapGpuBuffer(gpu_buffer, gpu_buffer.GetReadView<GlTextureView>(0));
}
GpuBuffer GlCalculatorHelper::GpuBufferWithImageFrame(
std::shared_ptr<ImageFrame> image_frame) {
return GpuBuffer(
std::make_shared<GpuBufferStorageImageFrame>(std::move(image_frame)));
}
GpuBuffer GlCalculatorHelper::GpuBufferCopyingImageFrame(
const ImageFrame& image_frame) {
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
auto maybe_buffer = CreateCVPixelBufferCopyingImageFrame(image_frame);
// Converts absl::StatusOr to absl::Status since CHECK_OK() currently only
// deals with absl::Status in MediaPipe OSS.
CHECK_OK(maybe_buffer.status());
return GpuBuffer(std::move(maybe_buffer).value());
#else
return GpuBuffer(GlTextureBuffer::Create(image_frame));
#endif // !MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
}
void GlCalculatorHelper::GetGpuBufferDimensions(const GpuBuffer& pixel_buffer,
int* width, int* height) {
CHECK(width);
CHECK(height);
*width = pixel_buffer.width();
*height = pixel_buffer.height();
}
GlTexture GlCalculatorHelper::CreateDestinationTexture(int width, int height,
GpuBufferFormat format) {
if (!framebuffer_) {
CreateFramebuffer();
}
GpuBuffer gpu_buffer =
gpu_resources_->gpu_buffer_pool().GetBuffer(width, height, format);
return MapGpuBuffer(gpu_buffer, gpu_buffer.GetWriteView<GlTextureView>(0));
}
GlTexture GlCalculatorHelper::CreateSourceTexture(
const mediapipe::Image& image) {
return CreateSourceTexture(image.GetGpuBuffer());
}
template <>
std::unique_ptr<ImageFrame> GlTexture::GetFrame<ImageFrame>() const {
view_->DoneWriting();
std::shared_ptr<const ImageFrame> view =
gpu_buffer_.GetReadView<ImageFrame>();
auto copy = absl::make_unique<ImageFrame>();
copy->CopyFrom(*view, ImageFrame::kDefaultAlignmentBoundary);
return copy;
}
template <>
std::unique_ptr<GpuBuffer> GlTexture::GetFrame<GpuBuffer>() const {
view_->DoneWriting();
return absl::make_unique<GpuBuffer>(gpu_buffer_);
}
template <>
std::unique_ptr<mediapipe::Image> GlTexture::GetFrame<mediapipe::Image>()
const {
std::unique_ptr<GpuBuffer> buf = GetFrame<GpuBuffer>();
auto output = absl::make_unique<mediapipe::Image>(*buf);
return output;
}
} // namespace mediapipe