mediapipe/mediapipe/render/core/SourceCamera.hpp

87 lines
2.9 KiB
C++
Executable File

/*
* GPUImage-x
*
* Copyright (C) 2017 Yijin Wang, Yiqian Wang
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GPUIMAGE_X_SOURCECAMERA_H
#define GPUIMAGE_X_SOURCECAMERA_H
#include "Source.hpp"
#if defined(__APPLE__)
#include <AVFoundation/AVFoundation.h>
#endif
NS_GI_BEGIN
class Context;
class SourceCamera : public Source
{
public:
enum SourceType
{
SourceType_RGBA = 0,
SourceType_YUV420SP,
SourceType_YUV420P
};
public:
SourceCamera(Context *context);
virtual ~SourceCamera();
static SourceCamera* create(Context *context);
virtual void setRenderTexture(GLuint texture,
int width,
int height,
Opipe::RotationMode outputRotation = Opipe::RotationMode::NoRotation,
SourceType sourceType = SourceType_RGBA,
const Opipe::TextureAttributes textureAttributes = Opipe::Framebuffer::defaultTextureAttribures);
#if defined(__APPLE__)
virtual void setIORenderTexture(IOSurfaceID surfaceID,
GLuint texture,
int width,
int height,
Opipe::RotationMode outputRotation = Opipe::RotationMode::NoRotation,
SourceType sourceType = SourceType_RGBA,
const Opipe::TextureAttributes textureAttributes = Opipe::Framebuffer::defaultTextureAttribures);
#endif
virtual void setFrameData(int width,
int height,
const void* pixels,
GLenum pixelsType,
GLuint texture,
RotationMode outputRotation = RotationMode::NoRotation,
SourceType sourceType = SourceType_RGBA,
const void* upixels = NULL,
const void* vpixels = NULL,
bool keep_white = false);
virtual void updateTargets(float frameTime) override;
protected:
Framebuffer *_UVFrameBuffer = 0;
Framebuffer *_VFrameBuffer = 0;
GLuint _inputTexture = -1;
bool _customTexture = false;
};
NS_GI_END
#endif //GPUIMAGE_X_SOURCECAMERA_H