170 lines
6.1 KiB
C++
170 lines
6.1 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "mediapipe/gpu/gl_texture_buffer.h"
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namespace mediapipe {
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std::unique_ptr<GlTextureBuffer> GlTextureBuffer::Wrap(
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GLenum target, GLuint name, int width, int height, GpuBufferFormat format,
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DeletionCallback deletion_callback) {
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return absl::make_unique<GlTextureBuffer>(target, name, width, height, format,
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deletion_callback);
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}
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std::unique_ptr<GlTextureBuffer> GlTextureBuffer::Wrap(
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GLenum target, GLuint name, int width, int height, GpuBufferFormat format,
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std::shared_ptr<GlContext> context, DeletionCallback deletion_callback) {
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return absl::make_unique<GlTextureBuffer>(target, name, width, height, format,
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deletion_callback, context);
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}
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std::unique_ptr<GlTextureBuffer> GlTextureBuffer::Create(int width, int height,
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GpuBufferFormat format,
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const void* data) {
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auto buf = absl::make_unique<GlTextureBuffer>(GL_TEXTURE_2D, 0, width, height,
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format, nullptr);
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if (!buf->CreateInternal(data)) {
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return nullptr;
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}
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return buf;
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}
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GlTextureBuffer::GlTextureBuffer(GLenum target, GLuint name, int width,
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int height, GpuBufferFormat format,
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DeletionCallback deletion_callback,
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std::shared_ptr<GlContext> producer_context)
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: name_(name),
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width_(width),
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height_(height),
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format_(format),
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target_(target),
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deletion_callback_(deletion_callback),
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producer_context_(producer_context) {}
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bool GlTextureBuffer::CreateInternal(const void* data) {
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auto context = GlContext::GetCurrent();
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if (!context) return false;
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producer_context_ = context; // Save creation GL context.
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glGenTextures(1, &name_);
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if (!name_) return false;
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glBindTexture(target_, name_);
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GlTextureInfo info =
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GlTextureInfoForGpuBufferFormat(format_, 0, context->GetGlVersion());
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// See b/70294573 for details about this.
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if (info.gl_internal_format == GL_RGBA16F &&
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SymbolAvailable(&glTexStorage2D)) {
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CHECK(data == nullptr) << "unimplemented";
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glTexStorage2D(target_, 1, info.gl_internal_format, width_, height_);
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} else {
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glTexImage2D(target_, 0 /* level */, info.gl_internal_format, width_,
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height_, 0 /* border */, info.gl_format, info.gl_type, data);
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}
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glBindTexture(target_, 0);
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// Use the deletion callback to delete the texture on the context
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// that created it.
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CHECK(!deletion_callback_);
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deletion_callback_ = [this,
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context](std::shared_ptr<GlSyncPoint> sync_token) {
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CHECK_NE(name_, 0);
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GLuint name_to_delete = name_;
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context->RunWithoutWaiting([name_to_delete, sync_token]() {
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// TODO: maybe we do not actually have to wait for the
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// consumer sync here. Check docs.
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sync_token->WaitOnGpu();
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DLOG_IF(ERROR, !glIsTexture(name_to_delete))
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<< "Deleting invalid texture id: " << name_to_delete;
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glDeleteTextures(1, &name_to_delete);
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});
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};
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return true;
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}
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void GlTextureBuffer::Reuse() {
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// The old consumer sync destructor may call other contexts to delete their
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// sync fences; with a single-threaded executor, that means switching to
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// each of those contexts, grabbing its mutex. Let's do that after releasing
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// our own mutex.
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std::unique_ptr<GlMultiSyncPoint> old_consumer_sync;
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{
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absl::MutexLock lock(&consumer_sync_mutex_);
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consumer_multi_sync_->WaitOnGpu();
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// Reset the sync points.
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old_consumer_sync = std::move(consumer_multi_sync_);
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consumer_multi_sync_ = absl::make_unique<GlMultiSyncPoint>();
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producer_sync_ = nullptr;
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}
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}
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void GlTextureBuffer::Updated(std::shared_ptr<GlSyncPoint> prod_token) {
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CHECK(!producer_sync_)
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<< "Updated existing texture which had not been marked for reuse!";
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producer_sync_ = std::move(prod_token);
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producer_context_ = producer_sync_->GetContext();
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}
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void GlTextureBuffer::DidRead(std::shared_ptr<GlSyncPoint> cons_token) {
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absl::MutexLock lock(&consumer_sync_mutex_);
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consumer_multi_sync_->Add(std::move(cons_token));
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}
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GlTextureBuffer::~GlTextureBuffer() {
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if (deletion_callback_) {
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// Note: at this point there are no more consumers that could be added
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// to the consumer_multi_sync_, so it no longer needs to be protected
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// by out mutex when we hand it to the deletion callback.
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deletion_callback_(std::move(consumer_multi_sync_));
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}
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}
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void GlTextureBuffer::WaitUntilComplete() {
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// Buffers created by the application (using the constructor that wraps an
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// existing texture) have no sync token and are assumed to be already
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// complete.
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if (producer_sync_) {
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producer_sync_->Wait();
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}
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}
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void GlTextureBuffer::WaitOnGpu() {
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// Buffers created by the application (using the constructor that wraps an
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// existing texture) have no sync token and are assumed to be already
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// complete.
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if (producer_sync_) {
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producer_sync_->WaitOnGpu();
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}
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}
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void GlTextureBuffer::WaitForConsumers() {
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absl::MutexLock lock(&consumer_sync_mutex_);
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consumer_multi_sync_->Wait();
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}
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void GlTextureBuffer::WaitForConsumersOnGpu() {
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absl::MutexLock lock(&consumer_sync_mutex_);
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consumer_multi_sync_->WaitOnGpu();
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// TODO: should we clear the consumer_multi_sync_ here?
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// It would mean that WaitForConsumersOnGpu can be called only once, or more
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// precisely, on only one GL context.
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}
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} // namespace mediapipe
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