mediapipe/mediapipe2/gpu/gl_calculator_helper.h
2021-06-10 23:01:19 +00:00

252 lines
9.5 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_H_
#define MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_H_
#include "absl/memory/memory.h"
#include "mediapipe/framework/calculator_context.h"
#include "mediapipe/framework/calculator_contract.h"
#include "mediapipe/framework/formats/image.h"
#include "mediapipe/framework/formats/image_frame.h"
#include "mediapipe/framework/packet.h"
#include "mediapipe/framework/packet_set.h"
#include "mediapipe/framework/packet_type.h"
#include "mediapipe/framework/port/status.h"
#include "mediapipe/gpu/gl_base.h"
#include "mediapipe/gpu/gl_context.h"
#include "mediapipe/gpu/gpu_buffer.h"
#include "mediapipe/gpu/graph_support.h"
#ifdef __APPLE__
#include <CoreVideo/CoreVideo.h>
#include "mediapipe/objc/CFHolder.h"
#endif // __APPLE__
namespace mediapipe {
class GlCalculatorHelperImpl;
class GlTexture;
class GpuResources;
struct GpuSharedData;
#ifdef __APPLE__
#if TARGET_OS_OSX
typedef CVOpenGLTextureRef CVTextureType;
#else
typedef CVOpenGLESTextureRef CVTextureType;
#endif // TARGET_OS_OSX
#endif // __APPLE__
using ImageFrameSharedPtr = std::shared_ptr<ImageFrame>;
// TODO: remove this and Process below, or make Process available
// on Android.
typedef std::function<void(const GlTexture& src, const GlTexture& dst)>
RenderFunction;
// Helper class that manages OpenGL contexts and operations.
// Calculators that implement an image filter, taking one input stream of
// frames and producing one output stream of frame, should subclass
// GlSimpleCalculatorBase instead of using GlCalculatorHelper directly.
// Direct use of this class is recommended for calculators that do not fit
// that mold (e.g. calculators that combine two video streams).
class GlCalculatorHelper {
public:
GlCalculatorHelper();
~GlCalculatorHelper();
// Call Open from the Open method of a calculator to initialize the helper.
absl::Status Open(CalculatorContext* cc);
// Can be used to initialize the helper outside of a calculator. Useful for
// testing.
void InitializeForTest(GpuResources* gpu_resources);
void InitializeForTest(GpuSharedData* gpu_shared);
// This method can be called from GetContract to set up the needed GPU
// resources.
static absl::Status UpdateContract(CalculatorContract* cc);
// This method can be called from FillExpectations to set the correct types
// for the shared GL input side packet(s).
static absl::Status SetupInputSidePackets(PacketTypeSet* input_side_packets);
// Execute the provided function within the helper's GL context. On some
// platforms, this may be run on a different thread; however, this method
// will still wait for the function to finish executing before returning.
// The status result from the function is passed on to the caller.
absl::Status RunInGlContext(std::function<absl::Status(void)> gl_func);
// Convenience version of RunInGlContext for arguments with a void result
// type. As with the absl::Status version, this also waits for the
// function to finish executing before returning.
//
// Implementation note: we cannot use a std::function<void(void)> argument
// here, because that would break passing in a lambda that returns a status;
// e.g.:
// RunInGlContext([]() -> absl::Status { ... });
//
// The reason is that std::function<void(...)> allows the implicit conversion
// of a callable with any result type, as long as the argument types match.
// As a result, the above lambda would be implicitly convertible to both
// std::function<absl::Status(void)> and std::function<void(void)>, and
// the invocation would be ambiguous.
//
// Therefore, instead of using std::function<void(void)>, we use a template
// that only accepts arguments with a void result type.
template <typename T, typename = typename std::enable_if<std::is_void<
typename std::result_of<T()>::type>::value>::type>
void RunInGlContext(T f) {
RunInGlContext([f] {
f();
return absl::OkStatus();
}).IgnoreError();
}
// Use CreateSourceTexture and CreateDestinationTexture to set up textures
// for input and output frames. They are not just a convenience; on platforms
// where it is supported (iOS, for now) they take advantage of memory sharing
// between the CPU and GPU, avoiding memory copies.
// Creates a texture representing an input frame, and manages sync token.
GlTexture CreateSourceTexture(const GpuBuffer& pixel_buffer);
GlTexture CreateSourceTexture(const ImageFrame& image_frame);
GlTexture CreateSourceTexture(const mediapipe::Image& image);
#ifdef __APPLE__
// Creates a texture from a plane of a planar buffer.
// The plane index is zero-based. The number of planes depends on the
// internal format of the buffer.
GlTexture CreateSourceTexture(const GpuBuffer& pixel_buffer, int plane);
#endif
// Extracts GpuBuffer dimensions without creating a texture.
ABSL_DEPRECATED("Use width and height methods on GpuBuffer instead")
void GetGpuBufferDimensions(const GpuBuffer& pixel_buffer, int* width,
int* height);
// Creates a texture representing an output frame, and manages sync token.
// TODO: This should either return errors or a status.
GlTexture CreateDestinationTexture(
int output_width, int output_height,
GpuBufferFormat format = GpuBufferFormat::kBGRA32);
// The OpenGL name of the output framebuffer.
GLuint framebuffer() const;
// Binds the rendering framebuffer to a destination texture.
// TODO: do we need an unbind method too?
void BindFramebuffer(const GlTexture& dst);
GlContext& GetGlContext() const;
GlVersion GetGlVersion() const;
// Check if the calculator helper has been previously initialized.
bool Initialized() { return impl_ != nullptr; }
private:
std::unique_ptr<GlCalculatorHelperImpl> impl_;
};
// Represents an OpenGL texture, and is a 'view' into the memory pool.
// It's more like a GlTextureLock, because it's main purpose (in conjunction
// with the helper): to manage GL sync points in the gl command queue.
//
// This class should be the main way to interface with GL memory within a single
// calculator. This is the preferred way to utilize the memory pool inside of
// the helper, because GlTexture manages efficiently releasing memory back into
// the pool. A GPU backed Image can be extracted from the unerlying
// memory.
class GlTexture {
public:
GlTexture() {}
GlTexture(GLuint name, int width, int height);
~GlTexture() { Release(); }
int width() const { return width_; }
int height() const { return height_; }
GLenum target() const { return target_; }
GLuint name() const { return name_; }
// Returns a buffer that can be sent to another calculator.
// & manages sync token
// Can be used with GpuBuffer or ImageFrame or Image
template <typename T>
std::unique_ptr<T> GetFrame() const;
// Releases texture memory & manages sync token
void Release();
private:
friend class GlCalculatorHelperImpl;
GlCalculatorHelperImpl* helper_impl_ = nullptr;
GLuint name_ = 0;
int width_ = 0;
int height_ = 0;
GLenum target_ = GL_TEXTURE_2D;
#ifdef MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
// For CVPixelBufferRef-based rendering
CFHolder<CVTextureType> cv_texture_;
#else
// Keeps track of whether this texture mapping is for read access, so that
// we can create a consumer sync point when releasing it.
bool for_reading_ = false;
#endif
GpuBuffer gpu_buffer_;
int plane_ = 0;
};
// Returns the entry with the given tag if the collection uses tags, with the
// given index otherwise. Can be used with PacketTypeSet*, PacketSet,
// OutputStreamSet, InputStreamSet, etc.
// It would be possible to have a single version of this if we could use
// non-const references. Unfortunately, they are not allowed by the style guide.
// The const-reference version cannot work with PacketTypeSet because the Set
// method is (naturally) non-const. We could add a const_cast, but I figure
// it is better to keep const-safety and accept having two versions of the
// same thing.
template <typename T>
auto TagOrIndex(const T& collection, const std::string& tag, int index)
-> decltype(collection.Tag(tag)) {
return collection.UsesTags() ? collection.Tag(tag) : collection.Index(index);
}
template <typename T>
auto TagOrIndex(T* collection, const std::string& tag, int index)
-> decltype(collection->Tag(tag)) {
return collection->UsesTags() ? collection->Tag(tag)
: collection->Index(index);
}
template <typename T>
bool HasTagOrIndex(const T& collection, const std::string& tag, int index) {
return collection.UsesTags() ? collection.HasTag(tag)
: index < collection.NumEntries();
}
template <typename T>
bool HasTagOrIndex(T* collection, const std::string& tag, int index) {
return collection->UsesTags() ? collection->HasTag(tag)
: index < collection->NumEntries();
}
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GL_CALCULATOR_HELPER_H_