mediapipe/mediapipe2/examples/desktop/autoflip/quality/piecewise_linear_function_test.cc
2021-06-10 23:01:19 +00:00

74 lines
2.2 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "mediapipe/examples/desktop/autoflip/quality/piecewise_linear_function.h"
#include <stddef.h>
#include <memory>
#include "mediapipe/framework/port/gtest.h"
#include "mediapipe/framework/port/status.h"
namespace {
using mediapipe::autoflip::PiecewiseLinearFunction;
// It should be OK to pass a spec that's out of order as it gets sorted.
TEST(PiecewiseLinearFunctionTest, ReordersSpec) {
PiecewiseLinearFunction f;
// This defines the line y = x between 0 and 5
f.AddPoint(0, 0);
f.AddPoint(1, 1);
f.AddPoint(2, 2);
f.AddPoint(3, 3);
f.AddPoint(5, 5);
// Should be 0 as -1 is less than the smallest x value in the spec so it
// should saturate.
ASSERT_EQ(0, f.Evaluate(-1));
// These shoud all be on the line y = x
ASSERT_EQ(0, f.Evaluate(0));
ASSERT_EQ(0.5, f.Evaluate(0.5));
ASSERT_EQ(4.5, f.Evaluate(4.5));
ASSERT_EQ(5, f.Evaluate(5));
// Saturating on the high end.
ASSERT_EQ(5, f.Evaluate(6));
}
TEST(PiecewiseLinearFunctionTest, TestAddPoints) {
PiecewiseLinearFunction function;
function.AddPoint(0.0, 0.0);
function.AddPoint(1.0, 1.0);
EXPECT_DOUBLE_EQ(0.0, function.Evaluate(-1.0));
EXPECT_DOUBLE_EQ(0.0, function.Evaluate(0.0));
EXPECT_DOUBLE_EQ(0.25, function.Evaluate(0.25));
}
TEST(PiecewiseLinearFunctionTest, AddPointsDiscontinuous) {
PiecewiseLinearFunction function;
function.AddPoint(-1.0, 0.0);
function.AddPoint(0.0, 0.0);
function.AddPoint(0.0, 1.0);
function.AddPoint(1.0, 1.0);
EXPECT_DOUBLE_EQ(0.0, function.Evaluate(-1.0));
EXPECT_DOUBLE_EQ(0.0, function.Evaluate(0.0));
EXPECT_DOUBLE_EQ(1.0, function.Evaluate(1e-12));
EXPECT_DOUBLE_EQ(1.0, function.Evaluate(3.14));
}
} // namespace