666 lines
23 KiB
C++
666 lines
23 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <memory>
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#include "absl/strings/str_cat.h"
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#include "mediapipe/calculators/util/annotation_overlay_calculator.pb.h"
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#include "mediapipe/framework/calculator_framework.h"
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#include "mediapipe/framework/calculator_options.pb.h"
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#include "mediapipe/framework/formats/image_format.pb.h"
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#include "mediapipe/framework/formats/image_frame.h"
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#include "mediapipe/framework/formats/image_frame_opencv.h"
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#include "mediapipe/framework/formats/video_stream_header.h"
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#include "mediapipe/framework/port/logging.h"
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#include "mediapipe/framework/port/opencv_core_inc.h"
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#include "mediapipe/framework/port/opencv_imgproc_inc.h"
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#include "mediapipe/framework/port/status.h"
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#include "mediapipe/framework/port/vector.h"
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#include "mediapipe/util/annotation_renderer.h"
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#include "mediapipe/util/color.pb.h"
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#include "mediapipe/util/render_data.pb.h"
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#if !MEDIAPIPE_DISABLE_GPU
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#include "mediapipe/gpu/gl_calculator_helper.h"
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#include "mediapipe/gpu/gl_simple_shaders.h"
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#include "mediapipe/gpu/gpu_buffer.h"
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#include "mediapipe/gpu/shader_util.h"
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#endif // !MEDIAPIPE_DISABLE_GPU
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namespace mediapipe {
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namespace {
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constexpr char kVectorTag[] = "VECTOR";
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constexpr char kGpuBufferTag[] = "IMAGE_GPU";
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constexpr char kImageFrameTag[] = "IMAGE";
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enum { ATTRIB_VERTEX, ATTRIB_TEXTURE_POSITION, NUM_ATTRIBUTES };
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// Round up n to next multiple of m.
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size_t RoundUp(size_t n, size_t m) { return ((n + m - 1) / m) * m; } // NOLINT
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// When using GPU, this color will become transparent when the calculator
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// merges the annotation overlay with the image frame. As a result, drawing in
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// this color is not supported and it should be set to something unlikely used.
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constexpr uchar kAnnotationBackgroundColor = 2; // Grayscale value.
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// Future Image type.
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inline bool HasImageTag(mediapipe::CalculatorContext* cc) { return false; }
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} // namespace
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// A calculator for rendering data on images.
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//
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// Inputs:
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// 1. IMAGE or IMAGE_GPU (optional): An ImageFrame (or GpuBuffer),
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// containing the input image.
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// If output is CPU, and input isn't provided, the renderer creates a
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// blank canvas with the width, height and color provided in the options.
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// 2. RenderData proto on variable number of input streams. All the RenderData
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// at a particular timestamp is drawn on the image in the order of their
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// input streams. No tags required.
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// 3. std::vector<RenderData> on variable number of input streams. RenderData
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// objects at a particular timestamp are drawn on the image in order of the
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// input vector items. These input streams are tagged with "VECTOR".
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//
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// Output:
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// 1. IMAGE or IMAGE_GPU: A rendered ImageFrame (or GpuBuffer),
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// Note: Output types should match their corresponding input stream type.
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//
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// For CPU input frames, only SRGBA, SRGB and GRAY8 format are supported. The
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// output format is the same as input except for GRAY8 where the output is in
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// SRGB to support annotations in color.
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//
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// For GPU input frames, only 4-channel images are supported.
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//
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// Note: When using GPU, drawing with color kAnnotationBackgroundColor (defined
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// above) is not supported.
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//
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// Example config (CPU):
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// node {
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// calculator: "AnnotationOverlayCalculator"
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// input_stream: "IMAGE:image_frames"
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// input_stream: "render_data_1"
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// input_stream: "render_data_2"
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// input_stream: "render_data_3"
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// input_stream: "VECTOR:0:render_data_vec_0"
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// input_stream: "VECTOR:1:render_data_vec_1"
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// output_stream: "IMAGE:decorated_frames"
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// options {
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// [mediapipe.AnnotationOverlayCalculatorOptions.ext] {
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// }
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// }
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// }
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//
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// Example config (GPU):
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// node {
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// calculator: "AnnotationOverlayCalculator"
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// input_stream: "IMAGE_GPU:image_frames"
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// input_stream: "render_data_1"
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// input_stream: "render_data_2"
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// input_stream: "render_data_3"
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// input_stream: "VECTOR:0:render_data_vec_0"
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// input_stream: "VECTOR:1:render_data_vec_1"
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// output_stream: "IMAGE_GPU:decorated_frames"
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// options {
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// [mediapipe.AnnotationOverlayCalculatorOptions.ext] {
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// }
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// }
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// }
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//
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class AnnotationOverlayCalculator : public CalculatorBase {
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public:
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AnnotationOverlayCalculator() = default;
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~AnnotationOverlayCalculator() override = default;
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static absl::Status GetContract(CalculatorContract* cc);
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// From Calculator.
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absl::Status Open(CalculatorContext* cc) override;
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absl::Status Process(CalculatorContext* cc) override;
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absl::Status Close(CalculatorContext* cc) override;
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private:
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absl::Status CreateRenderTargetCpu(CalculatorContext* cc,
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std::unique_ptr<cv::Mat>& image_mat,
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ImageFormat::Format* target_format);
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template <typename Type, const char* Tag>
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absl::Status CreateRenderTargetGpu(CalculatorContext* cc,
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std::unique_ptr<cv::Mat>& image_mat);
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template <typename Type, const char* Tag>
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absl::Status RenderToGpu(CalculatorContext* cc, uchar* overlay_image);
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absl::Status RenderToCpu(CalculatorContext* cc,
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const ImageFormat::Format& target_format,
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uchar* data_image);
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absl::Status GlRender(CalculatorContext* cc);
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template <typename Type, const char* Tag>
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absl::Status GlSetup(CalculatorContext* cc);
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// Options for the calculator.
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AnnotationOverlayCalculatorOptions options_;
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// Underlying helper renderer library.
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std::unique_ptr<AnnotationRenderer> renderer_;
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// Indicates if image frame is available as input.
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bool image_frame_available_ = false;
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bool use_gpu_ = false;
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bool gpu_initialized_ = false;
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#if !MEDIAPIPE_DISABLE_GPU
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mediapipe::GlCalculatorHelper gpu_helper_;
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GLuint program_ = 0;
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GLuint image_mat_tex_ = 0; // Overlay drawing image for GPU.
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int width_ = 0;
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int height_ = 0;
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int width_canvas_ = 0; // Size of overlay drawing texture canvas.
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int height_canvas_ = 0;
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#endif // MEDIAPIPE_DISABLE_GPU
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};
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REGISTER_CALCULATOR(AnnotationOverlayCalculator);
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absl::Status AnnotationOverlayCalculator::GetContract(CalculatorContract* cc) {
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CHECK_GE(cc->Inputs().NumEntries(), 1);
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bool use_gpu = false;
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if (cc->Inputs().HasTag(kImageFrameTag) &&
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cc->Inputs().HasTag(kGpuBufferTag)) {
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return absl::InternalError("Cannot have multiple input images.");
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}
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if (cc->Inputs().HasTag(kGpuBufferTag) !=
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cc->Outputs().HasTag(kGpuBufferTag)) {
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return absl::InternalError("GPU output must have GPU input.");
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}
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// Input image to render onto copy of. Should be same type as output.
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#if !MEDIAPIPE_DISABLE_GPU
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if (cc->Inputs().HasTag(kGpuBufferTag)) {
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cc->Inputs().Tag(kGpuBufferTag).Set<mediapipe::GpuBuffer>();
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CHECK(cc->Outputs().HasTag(kGpuBufferTag));
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use_gpu = true;
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}
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#endif // !MEDIAPIPE_DISABLE_GPU
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if (cc->Inputs().HasTag(kImageFrameTag)) {
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cc->Inputs().Tag(kImageFrameTag).Set<ImageFrame>();
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CHECK(cc->Outputs().HasTag(kImageFrameTag));
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}
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// Data streams to render.
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for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId();
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++id) {
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auto tag_and_index = cc->Inputs().TagAndIndexFromId(id);
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std::string tag = tag_and_index.first;
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if (tag == kVectorTag) {
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cc->Inputs().Get(id).Set<std::vector<RenderData>>();
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} else if (tag.empty()) {
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// Empty tag defaults to accepting a single object of RenderData type.
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cc->Inputs().Get(id).Set<RenderData>();
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}
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}
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// Rendered image. Should be same type as input.
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#if !MEDIAPIPE_DISABLE_GPU
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if (cc->Outputs().HasTag(kGpuBufferTag)) {
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cc->Outputs().Tag(kGpuBufferTag).Set<mediapipe::GpuBuffer>();
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}
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#endif // !MEDIAPIPE_DISABLE_GPU
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if (cc->Outputs().HasTag(kImageFrameTag)) {
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cc->Outputs().Tag(kImageFrameTag).Set<ImageFrame>();
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}
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if (use_gpu) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(cc));
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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return absl::OkStatus();
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}
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absl::Status AnnotationOverlayCalculator::Open(CalculatorContext* cc) {
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cc->SetOffset(TimestampDiff(0));
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options_ = cc->Options<AnnotationOverlayCalculatorOptions>();
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if (cc->Inputs().HasTag(kGpuBufferTag) || HasImageTag(cc)) {
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#if !MEDIAPIPE_DISABLE_GPU
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use_gpu_ = true;
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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if (cc->Inputs().HasTag(kGpuBufferTag) ||
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cc->Inputs().HasTag(kImageFrameTag) || HasImageTag(cc)) {
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image_frame_available_ = true;
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} else {
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RET_CHECK(options_.has_canvas_width_px());
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RET_CHECK(options_.has_canvas_height_px());
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}
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// Initialize the helper renderer library.
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renderer_ = absl::make_unique<AnnotationRenderer>();
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renderer_->SetFlipTextVertically(options_.flip_text_vertically());
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if (use_gpu_) renderer_->SetScaleFactor(options_.gpu_scale_factor());
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// Set the output header based on the input header (if present).
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const char* tag = use_gpu_ ? kGpuBufferTag : kImageFrameTag;
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if (image_frame_available_ && !cc->Inputs().Tag(tag).Header().IsEmpty()) {
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const auto& input_header =
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cc->Inputs().Tag(tag).Header().Get<VideoHeader>();
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auto* output_video_header = new VideoHeader(input_header);
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cc->Outputs().Tag(tag).SetHeader(Adopt(output_video_header));
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}
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if (use_gpu_) {
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#if !MEDIAPIPE_DISABLE_GPU
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MP_RETURN_IF_ERROR(gpu_helper_.Open(cc));
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#endif // !MEDIAPIPE_DISABLE_GPU
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}
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return absl::OkStatus();
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}
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absl::Status AnnotationOverlayCalculator::Process(CalculatorContext* cc) {
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// Initialize render target, drawn with OpenCV.
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std::unique_ptr<cv::Mat> image_mat;
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ImageFormat::Format target_format;
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if (use_gpu_) {
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#if !MEDIAPIPE_DISABLE_GPU
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if (!gpu_initialized_) {
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MP_RETURN_IF_ERROR(
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gpu_helper_.RunInGlContext([this, cc]() -> absl::Status {
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return GlSetup<mediapipe::GpuBuffer, kGpuBufferTag>(cc);
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}));
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gpu_initialized_ = true;
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}
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if (cc->Inputs().HasTag(kGpuBufferTag)) {
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MP_RETURN_IF_ERROR(
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(CreateRenderTargetGpu<mediapipe::GpuBuffer, kGpuBufferTag>(
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cc, image_mat)));
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}
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#endif // !MEDIAPIPE_DISABLE_GPU
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} else {
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if (cc->Outputs().HasTag(kImageFrameTag)) {
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MP_RETURN_IF_ERROR(CreateRenderTargetCpu(cc, image_mat, &target_format));
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}
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}
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// Reset the renderer with the image_mat. No copy here.
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renderer_->AdoptImage(image_mat.get());
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// Render streams onto render target.
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for (CollectionItemId id = cc->Inputs().BeginId(); id < cc->Inputs().EndId();
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++id) {
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auto tag_and_index = cc->Inputs().TagAndIndexFromId(id);
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std::string tag = tag_and_index.first;
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if (!tag.empty() && tag != kVectorTag) {
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continue;
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}
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if (cc->Inputs().Get(id).IsEmpty()) {
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continue;
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}
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if (tag.empty()) {
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// Empty tag defaults to accepting a single object of RenderData type.
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const RenderData& render_data = cc->Inputs().Get(id).Get<RenderData>();
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renderer_->RenderDataOnImage(render_data);
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} else {
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RET_CHECK_EQ(kVectorTag, tag);
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const std::vector<RenderData>& render_data_vec =
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cc->Inputs().Get(id).Get<std::vector<RenderData>>();
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for (const RenderData& render_data : render_data_vec) {
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renderer_->RenderDataOnImage(render_data);
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}
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}
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}
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if (use_gpu_) {
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#if !MEDIAPIPE_DISABLE_GPU
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// Overlay rendered image in OpenGL, onto a copy of input.
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uchar* image_mat_ptr = image_mat->data;
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MP_RETURN_IF_ERROR(
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gpu_helper_.RunInGlContext([this, cc, image_mat_ptr]() -> absl::Status {
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return RenderToGpu<mediapipe::GpuBuffer, kGpuBufferTag>(
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cc, image_mat_ptr);
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}));
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#endif // !MEDIAPIPE_DISABLE_GPU
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} else {
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// Copy the rendered image to output.
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uchar* image_mat_ptr = image_mat->data;
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MP_RETURN_IF_ERROR(RenderToCpu(cc, target_format, image_mat_ptr));
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}
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return absl::OkStatus();
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}
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absl::Status AnnotationOverlayCalculator::Close(CalculatorContext* cc) {
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#if !MEDIAPIPE_DISABLE_GPU
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gpu_helper_.RunInGlContext([this] {
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if (program_) glDeleteProgram(program_);
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program_ = 0;
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if (image_mat_tex_) glDeleteTextures(1, &image_mat_tex_);
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image_mat_tex_ = 0;
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});
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#endif // !MEDIAPIPE_DISABLE_GPU
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return absl::OkStatus();
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}
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absl::Status AnnotationOverlayCalculator::RenderToCpu(
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CalculatorContext* cc, const ImageFormat::Format& target_format,
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uchar* data_image) {
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auto output_frame = absl::make_unique<ImageFrame>(
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target_format, renderer_->GetImageWidth(), renderer_->GetImageHeight());
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#if !MEDIAPIPE_DISABLE_GPU
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output_frame->CopyPixelData(target_format, renderer_->GetImageWidth(),
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renderer_->GetImageHeight(), data_image,
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ImageFrame::kGlDefaultAlignmentBoundary);
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#else
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output_frame->CopyPixelData(target_format, renderer_->GetImageWidth(),
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renderer_->GetImageHeight(), data_image,
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ImageFrame::kDefaultAlignmentBoundary);
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#endif // !MEDIAPIPE_DISABLE_GPU
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if (cc->Outputs().HasTag(kImageFrameTag)) {
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cc->Outputs()
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.Tag(kImageFrameTag)
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.Add(output_frame.release(), cc->InputTimestamp());
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}
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return absl::OkStatus();
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}
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template <typename Type, const char* Tag>
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absl::Status AnnotationOverlayCalculator::RenderToGpu(CalculatorContext* cc,
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uchar* overlay_image) {
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#if !MEDIAPIPE_DISABLE_GPU
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// Source and destination textures.
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const auto& input_frame = cc->Inputs().Tag(Tag).Get<Type>();
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auto input_texture = gpu_helper_.CreateSourceTexture(input_frame);
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auto output_texture = gpu_helper_.CreateDestinationTexture(
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width_, height_, mediapipe::GpuBufferFormat::kBGRA32);
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// Upload render target to GPU.
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{
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glBindTexture(GL_TEXTURE_2D, image_mat_tex_);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_canvas_, height_canvas_,
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GL_RGB, GL_UNSIGNED_BYTE, overlay_image);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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// Blend overlay image in GPU shader.
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{
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gpu_helper_.BindFramebuffer(output_texture);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, input_texture.name());
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, image_mat_tex_);
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MP_RETURN_IF_ERROR(GlRender(cc));
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glActiveTexture(GL_TEXTURE2);
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glBindTexture(GL_TEXTURE_2D, 0);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, 0);
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glFlush();
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}
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// Send out blended image as GPU packet.
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auto output_frame = output_texture.GetFrame<Type>();
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cc->Outputs().Tag(Tag).Add(output_frame.release(), cc->InputTimestamp());
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// Cleanup
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input_texture.Release();
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output_texture.Release();
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#endif // !MEDIAPIPE_DISABLE_GPU
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return absl::OkStatus();
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}
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absl::Status AnnotationOverlayCalculator::CreateRenderTargetCpu(
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CalculatorContext* cc, std::unique_ptr<cv::Mat>& image_mat,
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ImageFormat::Format* target_format) {
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if (image_frame_available_) {
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const auto& input_frame =
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cc->Inputs().Tag(kImageFrameTag).Get<ImageFrame>();
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int target_mat_type;
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switch (input_frame.Format()) {
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case ImageFormat::SRGBA:
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*target_format = ImageFormat::SRGBA;
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target_mat_type = CV_8UC4;
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break;
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case ImageFormat::SRGB:
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*target_format = ImageFormat::SRGB;
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target_mat_type = CV_8UC3;
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break;
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case ImageFormat::GRAY8:
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*target_format = ImageFormat::SRGB;
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target_mat_type = CV_8UC3;
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break;
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default:
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return absl::UnknownError("Unexpected image frame format.");
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break;
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}
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image_mat = absl::make_unique<cv::Mat>(
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input_frame.Height(), input_frame.Width(), target_mat_type);
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auto input_mat = formats::MatView(&input_frame);
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if (input_frame.Format() == ImageFormat::GRAY8) {
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cv::Mat rgb_mat;
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cv::cvtColor(input_mat, rgb_mat, CV_GRAY2RGB);
|
|
rgb_mat.copyTo(*image_mat);
|
|
} else {
|
|
input_mat.copyTo(*image_mat);
|
|
}
|
|
} else {
|
|
image_mat = absl::make_unique<cv::Mat>(
|
|
options_.canvas_height_px(), options_.canvas_width_px(), CV_8UC3,
|
|
cv::Scalar(options_.canvas_color().r(), options_.canvas_color().g(),
|
|
options_.canvas_color().b()));
|
|
*target_format = ImageFormat::SRGB;
|
|
}
|
|
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
template <typename Type, const char* Tag>
|
|
absl::Status AnnotationOverlayCalculator::CreateRenderTargetGpu(
|
|
CalculatorContext* cc, std::unique_ptr<cv::Mat>& image_mat) {
|
|
#if !MEDIAPIPE_DISABLE_GPU
|
|
if (image_frame_available_) {
|
|
const auto& input_frame = cc->Inputs().Tag(Tag).Get<Type>();
|
|
const mediapipe::ImageFormat::Format format =
|
|
mediapipe::ImageFormatForGpuBufferFormat(input_frame.format());
|
|
if (format != mediapipe::ImageFormat::SRGBA &&
|
|
format != mediapipe::ImageFormat::SRGB)
|
|
RET_CHECK_FAIL() << "Unsupported GPU input format: " << format;
|
|
image_mat =
|
|
absl::make_unique<cv::Mat>(height_canvas_, width_canvas_, CV_8UC3);
|
|
memset(image_mat->data, kAnnotationBackgroundColor,
|
|
height_canvas_ * width_canvas_ * image_mat->elemSize());
|
|
} else {
|
|
image_mat = absl::make_unique<cv::Mat>(
|
|
height_canvas_, width_canvas_, CV_8UC3,
|
|
cv::Scalar(options_.canvas_color().r(), options_.canvas_color().g(),
|
|
options_.canvas_color().b()));
|
|
}
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
absl::Status AnnotationOverlayCalculator::GlRender(CalculatorContext* cc) {
|
|
#if !MEDIAPIPE_DISABLE_GPU
|
|
static const GLfloat square_vertices[] = {
|
|
-1.0f, -1.0f, // bottom left
|
|
1.0f, -1.0f, // bottom right
|
|
-1.0f, 1.0f, // top left
|
|
1.0f, 1.0f, // top right
|
|
};
|
|
static const GLfloat texture_vertices[] = {
|
|
0.0f, 0.0f, // bottom left
|
|
1.0f, 0.0f, // bottom right
|
|
0.0f, 1.0f, // top left
|
|
1.0f, 1.0f, // top right
|
|
};
|
|
|
|
// program
|
|
glUseProgram(program_);
|
|
|
|
// vertex storage
|
|
GLuint vbo[2];
|
|
glGenBuffers(2, vbo);
|
|
GLuint vao;
|
|
glGenVertexArrays(1, &vao);
|
|
glBindVertexArray(vao);
|
|
|
|
// vbo 0
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
|
|
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), square_vertices,
|
|
GL_STATIC_DRAW);
|
|
glEnableVertexAttribArray(ATTRIB_VERTEX);
|
|
glVertexAttribPointer(ATTRIB_VERTEX, 2, GL_FLOAT, 0, 0, nullptr);
|
|
|
|
// vbo 1
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
|
|
glBufferData(GL_ARRAY_BUFFER, 4 * 2 * sizeof(GLfloat), texture_vertices,
|
|
GL_STATIC_DRAW);
|
|
glEnableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
|
glVertexAttribPointer(ATTRIB_TEXTURE_POSITION, 2, GL_FLOAT, 0, 0, nullptr);
|
|
|
|
// draw
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
// cleanup
|
|
glDisableVertexAttribArray(ATTRIB_VERTEX);
|
|
glDisableVertexAttribArray(ATTRIB_TEXTURE_POSITION);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
glDeleteVertexArrays(1, &vao);
|
|
glDeleteBuffers(2, vbo);
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
template <typename Type, const char* Tag>
|
|
absl::Status AnnotationOverlayCalculator::GlSetup(CalculatorContext* cc) {
|
|
#if !MEDIAPIPE_DISABLE_GPU
|
|
const GLint attr_location[NUM_ATTRIBUTES] = {
|
|
ATTRIB_VERTEX,
|
|
ATTRIB_TEXTURE_POSITION,
|
|
};
|
|
const GLchar* attr_name[NUM_ATTRIBUTES] = {
|
|
"position",
|
|
"texture_coordinate",
|
|
};
|
|
|
|
// Shader to overlay a texture onto another when overlay is non-zero.
|
|
constexpr char kFragSrcBody[] = R"(
|
|
DEFAULT_PRECISION(mediump, float)
|
|
#ifdef GL_ES
|
|
#define fragColor gl_FragColor
|
|
#else
|
|
out vec4 fragColor;
|
|
#endif // GL_ES
|
|
|
|
in vec2 sample_coordinate;
|
|
uniform sampler2D input_frame;
|
|
// "overlay" texture has top-left origin (OpenCV mat with annotations has
|
|
// been uploaded to GPU without vertical flip)
|
|
uniform sampler2D overlay;
|
|
uniform vec3 transparent_color;
|
|
|
|
void main() {
|
|
vec3 image_pix = texture2D(input_frame, sample_coordinate).rgb;
|
|
#ifdef INPUT_FRAME_HAS_TOP_LEFT_ORIGIN
|
|
// "input_frame" has top-left origin same as "overlay", hence overlaying
|
|
// as is.
|
|
vec3 overlay_pix = texture2D(overlay, sample_coordinate).rgb;
|
|
#else
|
|
// "input_frame" has bottom-left origin, hence flipping "overlay" texture
|
|
// coordinates.
|
|
vec3 overlay_pix = texture2D(overlay, vec2(sample_coordinate.x, 1.0 - sample_coordinate.y)).rgb;
|
|
#endif // INPUT_FRAME_HAS_TOP_LEFT_ORIGIN
|
|
|
|
vec3 out_pix = image_pix;
|
|
float dist = distance(overlay_pix.rgb, transparent_color);
|
|
if (dist > 0.001) out_pix = overlay_pix;
|
|
fragColor.rgb = out_pix;
|
|
fragColor.a = 1.0;
|
|
}
|
|
)";
|
|
|
|
std::string defines;
|
|
if (options_.gpu_uses_top_left_origin()) {
|
|
defines = R"(
|
|
#define INPUT_FRAME_HAS_TOP_LEFT_ORIGIN;
|
|
)";
|
|
}
|
|
|
|
const std::string frag_src = absl::StrCat(
|
|
mediapipe::kMediaPipeFragmentShaderPreamble, defines, kFragSrcBody);
|
|
|
|
// Create shader program and set parameters
|
|
mediapipe::GlhCreateProgram(mediapipe::kBasicVertexShader, frag_src.c_str(),
|
|
NUM_ATTRIBUTES, (const GLchar**)&attr_name[0],
|
|
attr_location, &program_);
|
|
RET_CHECK(program_) << "Problem initializing the program.";
|
|
glUseProgram(program_);
|
|
glUniform1i(glGetUniformLocation(program_, "input_frame"), 1);
|
|
glUniform1i(glGetUniformLocation(program_, "overlay"), 2);
|
|
glUniform3f(glGetUniformLocation(program_, "transparent_color"),
|
|
kAnnotationBackgroundColor / 255.0,
|
|
kAnnotationBackgroundColor / 255.0,
|
|
kAnnotationBackgroundColor / 255.0);
|
|
|
|
// Ensure GPU texture is divisible by 4. See b/138751944 for more info.
|
|
const float alignment = ImageFrame::kGlDefaultAlignmentBoundary;
|
|
const float scale_factor = options_.gpu_scale_factor();
|
|
if (image_frame_available_) {
|
|
const auto& input_frame = cc->Inputs().Tag(Tag).Get<Type>();
|
|
width_ = RoundUp(input_frame.width(), alignment);
|
|
height_ = RoundUp(input_frame.height(), alignment);
|
|
} else {
|
|
width_ = RoundUp(options_.canvas_width_px(), alignment);
|
|
height_ = RoundUp(options_.canvas_height_px(), alignment);
|
|
}
|
|
width_canvas_ = RoundUp(width_ * scale_factor, alignment);
|
|
height_canvas_ = RoundUp(height_ * scale_factor, alignment);
|
|
|
|
// Init texture for opencv rendered frame.
|
|
{
|
|
glGenTextures(1, &image_mat_tex_);
|
|
glBindTexture(GL_TEXTURE_2D, image_mat_tex_);
|
|
// TODO
|
|
// OpenCV only renders to RGB images, not RGBA. Ideally this should be RGBA.
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, width_canvas_, height_canvas_, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
#endif // !MEDIAPIPE_DISABLE_GPU
|
|
|
|
return absl::OkStatus();
|
|
}
|
|
|
|
} // namespace mediapipe
|