mediapipe/mediapipe/gpu/multi_pool.h
Camillo Lugaresi 40eb0e6385 Internal change
PiperOrigin-RevId: 492276913
2022-12-01 12:59:41 -08:00

120 lines
4.6 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_MULTI_POOL_H_
#define MEDIAPIPE_GPU_MULTI_POOL_H_
#include "mediapipe/util/resource_cache.h"
namespace mediapipe {
struct MultiPoolOptions {
// Keep this many buffers allocated for a given frame size.
int keep_count = 2;
// The maximum size of the GpuBufferMultiPool. When the limit is reached, the
// oldest BufferSpec will be dropped.
int max_pool_count = 10;
// Time in seconds after which an inactive buffer can be dropped from the
// pool. Currently only used with CVPixelBufferPool.
float max_inactive_buffer_age = 0.25;
// Skip allocating a buffer pool until at least this many requests have been
// made for a given BufferSpec.
int min_requests_before_pool = 2;
// Do a deeper flush every this many requests.
int request_count_scrub_interval = 50;
};
static constexpr MultiPoolOptions kDefaultMultiPoolOptions;
// MultiPool is a generic class for vending reusable resources of type Item,
// which are assumed to be relatively expensive to create, so that reusing them
// is beneficial.
// Items are classified by Spec; when an item with a given Spec is requested,
// an old Item with the same Spec can be reused, if available; otherwise a new
// Item will be created. When user code is done with an Item, it is returned
// to the pool for reuse.
// In order to manage this, a MultiPool contains a map of Specs to SimplePool;
// each SimplePool manages Items with the same Spec, which are thus considered
// interchangeable.
// Item retention and eviction policies are controlled by options.
// A concrete example would be a pool of GlTextureBuffer, grouped by dimensions
// and format.
template <class SimplePool, class Spec, class Item>
class MultiPool {
public:
using SimplePoolFactory = std::function<std::shared_ptr<SimplePool>(
const Spec& spec, const MultiPoolOptions& options)>;
MultiPool(SimplePoolFactory factory = DefaultMakeSimplePool,
MultiPoolOptions options = kDefaultMultiPoolOptions)
: create_simple_pool_(factory), options_(options) {}
explicit MultiPool(MultiPoolOptions options)
: MultiPool(DefaultMakeSimplePool, options) {}
// Obtains an item. May either be reused or created anew.
Item Get(const Spec& spec);
private:
static std::shared_ptr<SimplePool> DefaultMakeSimplePool(
const Spec& spec, const MultiPoolOptions& options) {
return SimplePool::Create(spec, options);
}
// Requests a simple buffer pool for the given spec. This may return nullptr
// if we have not yet reached a sufficient number of requests to allocate a
// pool, in which case the caller should invoke CreateBufferWithoutPool.
std::shared_ptr<SimplePool> RequestPool(const Spec& spec);
absl::Mutex mutex_;
mediapipe::ResourceCache<Spec, std::shared_ptr<SimplePool>> cache_
ABSL_GUARDED_BY(mutex_);
SimplePoolFactory create_simple_pool_ = DefaultMakeSimplePool;
MultiPoolOptions options_;
};
template <class SimplePool, class Spec, class Item>
std::shared_ptr<SimplePool> MultiPool<SimplePool, Spec, Item>::RequestPool(
const Spec& spec) {
std::shared_ptr<SimplePool> pool;
std::vector<std::shared_ptr<SimplePool>> evicted;
{
absl::MutexLock lock(&mutex_);
pool = cache_.Lookup(spec, [this](const Spec& spec, int request_count) {
return (request_count >= options_.min_requests_before_pool)
? create_simple_pool_(spec, options_)
: nullptr;
});
evicted = cache_.Evict(options_.max_pool_count,
options_.request_count_scrub_interval);
}
// Evicted pools, and their buffers, will be released without holding the
// lock.
return pool;
}
template <class SimplePool, class Spec, class Item>
Item MultiPool<SimplePool, Spec, Item>::Get(const Spec& spec) {
std::shared_ptr<SimplePool> pool = RequestPool(spec);
if (pool) {
// Note: we release our multipool lock before accessing the simple pool.
return Item(pool->GetBuffer());
} else {
return Item(SimplePool::CreateBufferWithoutPool(spec));
}
}
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_MULTI_POOL_H_