mediapipe/mediapipe/gpu/gpu_buffer.h
MediaPipe Team c688862570 Project import generated by Copybara.
GitOrigin-RevId: 6e5aa035cd1f6a9333962df5d3ab97a05bd5744e
2022-06-28 12:11:05 +00:00

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// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_GPU_GPU_BUFFER_H_
#define MEDIAPIPE_GPU_GPU_BUFFER_H_
#include <memory>
#include <utility>
#include "mediapipe/framework/formats/image_frame.h"
#include "mediapipe/gpu/gpu_buffer_format.h"
#include "mediapipe/gpu/gpu_buffer_storage.h"
#if !MEDIAPIPE_DISABLE_GPU
#include "mediapipe/gpu/gl_texture_view.h"
// Note: these headers are needed for the legacy storage APIs. Do not add more
// storage-specific headers here. See WebGpuTextureBuffer/View for an example
// of adding a new storage and view.
#if defined(__APPLE__)
#include <CoreVideo/CoreVideo.h>
#include "mediapipe/objc/CFHolder.h"
#endif // defined(__APPLE__)
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
#include "mediapipe/gpu/gpu_buffer_storage_cv_pixel_buffer.h"
#else
#include "mediapipe/gpu/gl_texture_buffer.h"
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
#endif // MEDIAPIPE_DISABLE_GPU
namespace mediapipe {
// This class wraps a platform-specific buffer of GPU data.
// An instance of GpuBuffer acts as an opaque reference to the underlying
// data object.
class GpuBuffer {
public:
using Format = GpuBufferFormat;
// Default constructor creates invalid object.
GpuBuffer() = default;
// Creates an empty buffer of a given size and format. It will be allocated
// when a view is requested.
GpuBuffer(int width, int height, Format format)
: GpuBuffer(std::make_shared<PlaceholderGpuBufferStorage>(width, height,
format)) {}
// Copy and move constructors and assignment operators are supported.
GpuBuffer(const GpuBuffer& other) = default;
GpuBuffer(GpuBuffer&& other) = default;
GpuBuffer& operator=(const GpuBuffer& other) = default;
GpuBuffer& operator=(GpuBuffer&& other) = default;
// Constructors from platform-specific representations, and accessors for the
// underlying platform-specific representation. Use with caution, since they
// are not portable. Applications and calculators should normally obtain
// GpuBuffers in a portable way from the framework, e.g. using
// GpuBufferMultiPool.
explicit GpuBuffer(std::shared_ptr<internal::GpuBufferStorage> storage) {
storages_.push_back(std::move(storage));
}
#if !MEDIAPIPE_DISABLE_GPU && MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
// This is used to support backward-compatible construction of GpuBuffer from
// some platform-specific types without having to make those types visible in
// this header.
template <class T, class = std::void_t<decltype(internal::AsGpuBufferStorage(
std::declval<T>()))>>
explicit GpuBuffer(T&& storage_convertible)
: GpuBuffer(internal::AsGpuBufferStorage(storage_convertible)) {}
#endif // !MEDIAPIPE_DISABLE_GPU && MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
int width() const { return current_storage().width(); }
int height() const { return current_storage().height(); }
GpuBufferFormat format() const { return current_storage().format(); }
// Converts to true iff valid.
explicit operator bool() const { return operator!=(nullptr); }
bool operator==(const GpuBuffer& other) const;
bool operator!=(const GpuBuffer& other) const { return !operator==(other); }
// Allow comparison with nullptr.
bool operator==(std::nullptr_t other) const;
bool operator!=(std::nullptr_t other) const { return !operator==(other); }
// Allow assignment from nullptr.
GpuBuffer& operator=(std::nullptr_t other);
// Gets a read view of the specified type. The arguments depend on the
// specific view type; see the corresponding ViewProvider.
template <class View, class... Args>
decltype(auto) GetReadView(Args... args) const {
return GetViewProvider<View>(false)->GetReadView(
internal::types<View>{}, std::make_shared<GpuBuffer>(*this),
std::forward<Args>(args)...);
}
// Gets a write view of the specified type. The arguments depend on the
// specific view type; see the corresponding ViewProvider.
template <class View, class... Args>
decltype(auto) GetWriteView(Args... args) {
return GetViewProvider<View>(true)->GetWriteView(
internal::types<View>{}, std::make_shared<GpuBuffer>(*this),
std::forward<Args>(args)...);
}
// Attempts to access an underlying storage object of the specified type.
// This method is meant for internal use: user code should access the contents
// using views.
template <class T>
std::shared_ptr<T> internal_storage() const {
for (const auto& s : storages_)
if (s->down_cast<T>()) return std::static_pointer_cast<T>(s);
return nullptr;
}
private:
class PlaceholderGpuBufferStorage
: public internal::GpuBufferStorageImpl<PlaceholderGpuBufferStorage> {
public:
PlaceholderGpuBufferStorage(int width, int height, Format format)
: width_(width), height_(height), format_(format) {}
int width() const override { return width_; }
int height() const override { return height_; }
GpuBufferFormat format() const override { return format_; }
private:
int width_ = 0;
int height_ = 0;
GpuBufferFormat format_ = GpuBufferFormat::kUnknown;
};
internal::GpuBufferStorage& GetStorageForView(TypeId view_provider_type,
bool for_writing) const;
template <class View>
internal::ViewProvider<View>* GetViewProvider(bool for_writing) const {
using VP = internal::ViewProvider<View>;
return GetStorageForView(kTypeId<VP>, for_writing).template down_cast<VP>();
}
std::shared_ptr<internal::GpuBufferStorage>& no_storage() const {
static auto placeholder =
std::static_pointer_cast<internal::GpuBufferStorage>(
std::make_shared<PlaceholderGpuBufferStorage>(
0, 0, GpuBufferFormat::kUnknown));
return placeholder;
}
const internal::GpuBufferStorage& current_storage() const {
return storages_.empty() ? *no_storage() : *storages_[0];
}
internal::GpuBufferStorage& current_storage() {
return storages_.empty() ? *no_storage() : *storages_[0];
}
// This is mutable because view methods that do not change the contents may
// still need to allocate new storages.
mutable std::vector<std::shared_ptr<internal::GpuBufferStorage>> storages_;
};
inline bool GpuBuffer::operator==(std::nullptr_t other) const {
return storages_.empty();
}
inline bool GpuBuffer::operator==(const GpuBuffer& other) const {
return storages_ == other.storages_;
}
inline GpuBuffer& GpuBuffer::operator=(std::nullptr_t other) {
storages_.clear();
return *this;
}
// Note: these constructors and accessors for specific storage types exist
// for backwards compatibility reasons. Do not add new ones.
#if MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
CVPixelBufferRef GetCVPixelBufferRef(const GpuBuffer& buffer);
#endif // MEDIAPIPE_GPU_BUFFER_USE_CV_PIXEL_BUFFER
} // namespace mediapipe
#endif // MEDIAPIPE_GPU_GPU_BUFFER_H_