1722d4b8a2
GitOrigin-RevId: 43cd697ec87dcc5cab5051f27960bb77a057399d
317 lines
9.9 KiB
C++
317 lines
9.9 KiB
C++
// Copyright 2019 The MediaPipe Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "mediapipe/framework/scheduler_queue.h"
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#include <memory>
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#include <queue>
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#include <utility>
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#include "absl/synchronization/mutex.h"
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#include "mediapipe/framework/calculator_node.h"
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#include "mediapipe/framework/executor.h"
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#include "mediapipe/framework/port/canonical_errors.h"
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#include "mediapipe/framework/port/logging.h"
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#include "mediapipe/framework/port/status.h"
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#ifdef __APPLE__
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#define AUTORELEASEPOOL @autoreleasepool
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#else
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#define AUTORELEASEPOOL
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#endif // __APPLE__
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namespace mediapipe {
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namespace internal {
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SchedulerQueue::Item::Item(CalculatorNode* node, CalculatorContext* cc)
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: node_(node), cc_(cc) {
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CHECK(node);
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CHECK(cc);
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is_source_ = node->IsSource();
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id_ = node->Id();
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if (is_source_) {
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layer_ = node->source_layer();
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source_process_order_ = node->SourceProcessOrder(cc).Value();
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}
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}
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SchedulerQueue::Item::Item(CalculatorNode* node)
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: node_(node), cc_(nullptr), is_open_node_(true) {
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CHECK(node);
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is_source_ = node->IsSource();
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id_ = node->Id();
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if (is_source_) {
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layer_ = node->source_layer();
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source_process_order_ = Timestamp::Unstarted().Value();
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}
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}
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// Returning true means "this runs after that".
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bool SchedulerQueue::Item::operator<(const SchedulerQueue::Item& that) const {
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if (is_open_node_ || that.is_open_node_) {
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// OpenNode() runs before ProcessNode().
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if (!that.is_open_node_) return false;
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// ProcessNode() runs after OpenNode().
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if (!is_open_node_) return true;
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// If both are OpenNode(), higher ids run after lower ids.
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return id_ > that.id_;
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}
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if (is_source_) {
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// Sources run after non-sources.
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if (!that.is_source_) return true;
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// Higher layer sources run after lower layer sources.
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if (layer_ != that.layer_) return layer_ > that.layer_;
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// Higher SourceProcessOrder values run after lower values.
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if (source_process_order_ != that.source_process_order_) {
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return source_process_order_ > that.source_process_order_;
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}
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// For sources, higher ids run after lower ids.
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return id_ > that.id_;
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} else {
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// Non-sources run before sources.
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if (that.is_source_) return false;
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// For non-sources, higher ids run before lower ids.
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return id_ < that.id_;
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}
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}
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void SchedulerQueue::Reset() {
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absl::MutexLock lock(&mutex_);
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num_pending_tasks_ = 0;
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num_tasks_to_add_ = 0;
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running_count_ = 0;
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}
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void SchedulerQueue::SetExecutor(Executor* executor) { executor_ = executor; }
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bool SchedulerQueue::IsIdle() {
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VLOG(3) << "Scheduler queue empty: " << queue_.empty()
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<< ", # of pending tasks: " << num_pending_tasks_;
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return queue_.empty() && num_pending_tasks_ == 0;
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}
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void SchedulerQueue::SetRunning(bool running) {
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absl::MutexLock lock(&mutex_);
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running_count_ += running ? 1 : -1;
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DCHECK_LE(running_count_, 1);
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}
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void SchedulerQueue::AddNode(CalculatorNode* node, CalculatorContext* cc) {
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// TODO: If the node isn't successfully scheduled, we must properly
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// handle the pending calculator context.
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if (shared_->has_error) {
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return;
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}
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if (!node->TryToBeginScheduling()) {
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// Only happens when the framework tries to schedule an unthrottled source
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// node while it's running. For non-source nodes, if a calculator context is
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// prepared, it is committed to be scheduled.
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CHECK(node->IsSource()) << node->DebugName();
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return;
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}
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AddItemToQueue(Item(node, cc));
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}
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void SchedulerQueue::AddNodeForOpen(CalculatorNode* node) {
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if (shared_->has_error) {
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return;
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}
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AddItemToQueue(Item(node));
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}
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void SchedulerQueue::AddItemToQueue(Item&& item) {
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const CalculatorNode* node = item.Node();
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bool was_idle;
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int tasks_to_add = 0;
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{
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absl::MutexLock lock(&mutex_);
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was_idle = IsIdle();
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queue_.push(item);
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++num_tasks_to_add_;
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VLOG(4) << node->DebugName() << " was added to the scheduler queue.";
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// Now grab the tasks to execute while still holding the lock. This will
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// gather any waiting tasks, in addition to the one we just added.
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if (running_count_ > 0) {
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tasks_to_add = GetTasksToSubmitToExecutor();
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}
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}
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if (was_idle && idle_callback_) {
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// Became not idle.
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idle_callback_(false);
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}
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// Note: this should be done after calling idle_callback_(false) above.
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// This ensures that we never get an idle_callback_(true) that is not
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// preceded by the corresponding idle_callback_(false). See the comments on
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// SetIdleCallback for details.
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while (tasks_to_add > 0) {
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executor_->AddTask(this);
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--tasks_to_add;
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}
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}
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int SchedulerQueue::GetTasksToSubmitToExecutor() {
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int tasks_to_add = num_tasks_to_add_;
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num_tasks_to_add_ = 0;
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num_pending_tasks_ += tasks_to_add;
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return tasks_to_add;
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}
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void SchedulerQueue::SubmitWaitingTasksToExecutor() {
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// If a node is added to the scheduler queue while the queue is not running,
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// we do not immediately submit tasks to the executor. Here we check for any
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// such waiting tasks, and submit them.
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int tasks_to_add = 0;
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{
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absl::MutexLock lock(&mutex_);
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if (running_count_ > 0) {
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tasks_to_add = GetTasksToSubmitToExecutor();
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}
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}
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while (tasks_to_add > 0) {
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executor_->AddTask(this);
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--tasks_to_add;
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}
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}
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void SchedulerQueue::RunNextTask() {
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CalculatorNode* node;
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CalculatorContext* calculator_context;
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bool is_open_node;
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{
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absl::MutexLock lock(&mutex_);
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CHECK(!queue_.empty()) << "Called RunNextTask when the queue is empty. "
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"This should not happen.";
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node = queue_.top().Node();
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calculator_context = queue_.top().Context();
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is_open_node = queue_.top().IsOpenNode();
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queue_.pop();
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CHECK(!node->Closed())
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<< "Scheduled a node that was closed. This should not happen.";
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}
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// On iOS, calculators may rely on the existence of an autorelease pool
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// (either directly, or because system code they call does). We do not
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// want to rely on executors setting up an autorelease pool for us (e.g.
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// an executor creating standard pthread will not, by default), so we
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// do it here to ensure all executors are covered.
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AUTORELEASEPOOL {
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if (is_open_node) {
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DCHECK(!calculator_context);
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OpenCalculatorNode(node);
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} else {
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RunCalculatorNode(node, calculator_context);
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}
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}
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bool is_idle;
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{
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absl::MutexLock lock(&mutex_);
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DCHECK_GT(num_pending_tasks_, 0);
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--num_pending_tasks_;
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is_idle = IsIdle();
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}
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if (is_idle && idle_callback_) {
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// Became idle.
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idle_callback_(true);
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}
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}
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void SchedulerQueue::RunCalculatorNode(CalculatorNode* node,
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CalculatorContext* cc) {
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VLOG(3) << "Running " << node->DebugName();
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// If we are in the process of stopping the graph (due to tool::StatusStop()
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// from a non-source node or due to CalculatorGraph::CloseAllPacketSources),
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// we should not run any more sources. Close the node if it is a source.
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if (shared_->stopping && node->IsSource()) {
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VLOG(4) << "Closing " << node->DebugName() << " due to StatusStop().";
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int64 start_time = shared_->timer.StartNode();
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// It's OK to not reset/release the prepared CalculatorContext since a
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// source node always reuses the same CalculatorContext and Close() doesn't
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// access any inputs.
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// TODO: Should we pass tool::StatusStop() in this case?
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const ::mediapipe::Status result =
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node->CloseNode(::mediapipe::OkStatus(), /*graph_run_ended=*/false);
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shared_->timer.EndNode(start_time);
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if (!result.ok()) {
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VLOG(3) << node->DebugName()
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<< " had an error while closing due to StatusStop()!";
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shared_->error_callback(result);
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}
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} else {
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// Note that we don't need a lock because only one thread can execute this
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// due to the lock on running_nodes.
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int64 start_time = shared_->timer.StartNode();
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const ::mediapipe::Status result = node->ProcessNode(cc);
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shared_->timer.EndNode(start_time);
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if (!result.ok()) {
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if (result == tool::StatusStop()) {
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// Check if StatusStop was returned by a non-source node. This means
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// that all sources will be closed and no further sources should be
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// scheduled. The graph will be terminated as soon as its scheduler
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// queue becomes empty.
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CHECK(!node->IsSource()); // ProcessNode takes care of StatusStop()
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// from sources.
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shared_->stopping = true;
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} else {
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// If we have an error in this calculator.
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VLOG(3) << node->DebugName() << " had an error!";
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shared_->error_callback(result);
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}
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}
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}
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VLOG(4) << "Done running " << node->DebugName();
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node->EndScheduling();
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}
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void SchedulerQueue::OpenCalculatorNode(CalculatorNode* node) {
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VLOG(3) << "Opening " << node->DebugName();
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int64 start_time = shared_->timer.StartNode();
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const ::mediapipe::Status result = node->OpenNode();
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shared_->timer.EndNode(start_time);
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if (!result.ok()) {
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VLOG(3) << node->DebugName() << " had an error!";
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shared_->error_callback(result);
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return;
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}
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node->NodeOpened();
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}
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void SchedulerQueue::CleanupAfterRun() {
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bool was_idle;
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{
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absl::MutexLock lock(&mutex_);
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was_idle = IsIdle();
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CHECK_EQ(num_pending_tasks_, 0);
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CHECK_EQ(num_tasks_to_add_, queue_.size());
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num_tasks_to_add_ = 0;
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while (!queue_.empty()) {
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queue_.pop();
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}
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}
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if (!was_idle && idle_callback_) {
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// Became idle.
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idle_callback_(true);
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}
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}
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} // namespace internal
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} // namespace mediapipe
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