mediapipe/mediapipe/framework/scheduler_queue.h
MediaPipe Team 48aa88f39d Change object detector learning rate decay to cosine decay.
PiperOrigin-RevId: 527337105
2023-04-26 12:13:17 -07:00

177 lines
6.7 KiB
C++

// Copyright 2019 The MediaPipe Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef MEDIAPIPE_FRAMEWORK_SCHEDULER_QUEUE_H_
#define MEDIAPIPE_FRAMEWORK_SCHEDULER_QUEUE_H_
#include <atomic>
#include <functional>
#include <memory>
#include <queue>
#include <utility>
#include "absl/base/macros.h"
#include "absl/synchronization/mutex.h"
#include "mediapipe/framework/calculator_context.h"
#include "mediapipe/framework/executor.h"
#include "mediapipe/framework/port/integral_types.h"
#include "mediapipe/framework/scheduler_shared.h"
namespace mediapipe {
class CalculatorNode;
namespace internal {
// Manages a priority queue of nodes to be run on the associated executor.
class SchedulerQueue : public TaskQueue {
public:
// Callback to be invoked when the queue's idle state changes.
// The idle argument is true if the queue became idle, false if it became
// active. See SetIdleCallback for details.
typedef std::function<void(bool idle)> IdleCallback;
// Item in the queue. Wraps a node pointer and helps with priority sorting.
class Item {
public:
Item(CalculatorNode* node, CalculatorContext* cc);
// A null CalculatorContext indicates the task should run OpenNode().
Item(CalculatorNode* node);
CalculatorNode* Node() const { return node_; }
CalculatorContext* Context() const { return cc_; }
bool IsOpenNode() const { return is_open_node_; }
// This comparison is meant to be used with a std::priority_queue. Since
// the priority queue returns higher priority items first, this function
// means "this is lower priority than that", i.e. "this runs after that".
// - Non-sources have priority over sources.
// - Sources are sorted by layer (lower layer numbers run first), then by
// Calculator::SourceProcessOrder (smaller values run first), then by
// node id: smaller ids run first, since they come earlier in the config.
// - Non-sources are sorted by node id: larger ids run first, because they
// are closer to the leaves.
bool operator<(const Item& that) const;
private:
int64 source_process_order_ = 0;
CalculatorNode* node_;
CalculatorContext* cc_;
int id_ = 0;
int layer_ = 0;
bool is_source_ = false;
bool is_open_node_ = false; // True if the task should run OpenNode().
};
explicit SchedulerQueue(SchedulerShared* shared) : shared_(shared) {}
// Sets the executor that will run the nodes. Must be called before the
// scheduler is started.
void SetExecutor(Executor* executor);
// Sets the idle callback. It is called exactly once whenever the queue goes
// from idle to active, or vice versa.
// Note: if the queue is accessed by multiple threads, it is possible for
// a "become active" callback to be invoked before the "become idle" callback
// that logically precedes it. However, the opposite cannot happen: a "become
// idle" invocation is always preceded by the corresponding "become active",
// because the callback is invoked before sending the tasks to the executor.
// The scheduler counts the two types of invocations and keeps track of the
// difference. When the difference reaches 0, the queue is guaranteed to be
// actually idle.
void SetIdleCallback(IdleCallback callback) {
idle_callback_ = std::move(callback);
}
// Resets the data members at the beginning of each graph run.
void Reset();
// Implements the TaskQueue interface.
void RunNextTask() override;
// NOTE: After calling SetRunning(true), the caller must call
// SubmitWaitingTasksToExecutor since tasks may have been added while the
// queue was not running.
void SetRunning(bool running) ABSL_LOCKS_EXCLUDED(mutex_);
// Gets the number of tasks that need to be submitted to the executor, and
// updates num_pending_tasks_. If this method is called and returns a
// non-zero value, the executor's AddTask method *must* be called for each
// task returned, but it can be called without holding the lock.
int GetTasksToSubmitToExecutor() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
// Submits tasks that are waiting (e.g. that were added while the queue was
// not running) if the queue is running. The caller must not hold any mutex.
void SubmitWaitingTasksToExecutor() ABSL_LOCKS_EXCLUDED(mutex_);
// Adds a node and a calculator context to the scheduler queue if the node is
// not already running. Note that if the node was running, then it will be
// rescheduled upon completion (after checking dependencies), so this call is
// not lost.
void AddNode(CalculatorNode* node, CalculatorContext* cc)
ABSL_LOCKS_EXCLUDED(mutex_);
// Adds a node to the scheduler queue for an OpenNode() call.
void AddNodeForOpen(CalculatorNode* node) ABSL_LOCKS_EXCLUDED(mutex_);
// Adds an Item to queue_.
void AddItemToQueue(Item&& item);
void CleanupAfterRun() ABSL_LOCKS_EXCLUDED(mutex_);
private:
// Used internally by RunNextTask. Invokes ProcessNode or CloseNode, followed
// by EndScheduling.
void RunCalculatorNode(CalculatorNode* node, CalculatorContext* cc)
ABSL_LOCKS_EXCLUDED(mutex_);
// Used internally by RunNextTask. Invokes OpenNode, followed by
// CheckIfBecameReady.
void OpenCalculatorNode(CalculatorNode* node) ABSL_LOCKS_EXCLUDED(mutex_);
// Checks whether the queue has no queued nodes or pending tasks.
bool IsIdle() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_);
Executor* executor_ = nullptr;
IdleCallback idle_callback_;
// The net number of times SetRunning(true) has been called.
// SetRunning(true) increments running_count_ and SetRunning(false)
// decrements it. The queue is running if running_count_ > 0. A running
// queue will submit tasks to the executor.
// Invariant: running_count_ <= 1.
int running_count_ ABSL_GUARDED_BY(mutex_) = 0;
// Number of tasks added to the Executor and not yet complete.
int num_pending_tasks_ ABSL_GUARDED_BY(mutex_);
// Number of tasks that need to be added to the Executor.
int num_tasks_to_add_ ABSL_GUARDED_BY(mutex_);
// Queue of nodes that need to be run.
std::priority_queue<Item> queue_ ABSL_GUARDED_BY(mutex_);
SchedulerShared* const shared_;
absl::Mutex mutex_;
};
} // namespace internal
} // namespace mediapipe
#endif // MEDIAPIPE_FRAMEWORK_SCHEDULER_QUEUE_H_