# Build rules to inject Apple Frameworks package(default_visibility = ["//visibility:public"]) cc_library( name = "CoreGraphics", linkopts = ["-framework CoreGraphics"], ) cc_library( name = "CoreMedia", linkopts = ["-framework CoreMedia"], ) cc_library( name = "UIKit", linkopts = ["-framework UIKit"], ) cc_library( name = "Accelerate", linkopts = ["-framework Accelerate"], ) cc_library( name = "CoreVideo", linkopts = ["-framework CoreVideo"], ) cc_library( name = "Metal", linkopts = ["-framework Metal"], ) cc_library( name = "MetalKit", linkopts = ["-framework MetalKit"], ) cc_library( name = "MetalPerformanceShaders", linkopts = ["-framework MetalPerformanceShaders"], ) cc_library( name = "AVFoundation", linkopts = ["-framework AVFoundation"], ) cc_library( name = "Foundation", linkopts = ["-framework Foundation"], ) cc_library( name = "CoreImage", linkopts = ["-framework CoreImage"], ) cc_library( name = "XCTest", linkopts = ["-framework XCTest"], ) cc_library( name = "GLKit", linkopts = ["-framework GLKit"], ) cc_library( name = "OpenGLES", linkopts = ["-framework OpenGLES"], ) cc_library( name = "QuartzCore", linkopts = ["-framework QuartzCore"], )