// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto2"; package mediapipe; option java_package = "com.google.mediapipe.formats.proto"; option java_outer_classname = "LandmarkProto"; // A landmark that can have 1 to 3 dimensions. Use x for 1D points, (x, y) for // 2D points and (x, y, z) for 3D points. For more dimensions, consider using // matrix_data.proto. message Landmark { optional float x = 1; optional float y = 2; optional float z = 3; // Landmark visibility. Should stay unset if not supported. // Float score of whether landmark is visible or occluded by other objects. // Landmark considered as invisible also if it is not present on the screen // (out of scene bounds). Depending on the model, visibility value is either a // sigmoid or an argument of sigmoid. optional float visibility = 4; // Landmark presence. Should stay unset if not supported. // Float score of whether landmark is present on the scene (located within // scene bounds). Depending on the model, presence value is either a result of // sigmoid or an argument of sigmoid function to get landmark presence // probability. optional float presence = 5; } // Group of Landmark protos. message LandmarkList { repeated Landmark landmark = 1; } // A normalized version of above Landmark proto. All coordinates should be // within [0, 1]. message NormalizedLandmark { optional float x = 1; optional float y = 2; optional float z = 3; optional float visibility = 4; optional float presence = 5; } // Group of NormalizedLandmark protos. message NormalizedLandmarkList { repeated NormalizedLandmark landmark = 1; }