// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_ #define MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_ #include "absl/synchronization/mutex.h" #ifdef __APPLE__ #if TARGET_OS_OSX #import #else #import #endif // TARGET_OS_OSX #endif // __APPLE__ #include "mediapipe/gpu/gl_context.h" namespace mediapipe { class GlContext::DedicatedThread { public: DedicatedThread(); ~DedicatedThread(); DedicatedThread(const DedicatedThread&) = delete; DedicatedThread& operator=(DedicatedThread) = delete; absl::Status Run(GlStatusFunction gl_func); void RunWithoutWaiting(GlVoidFunction gl_func); bool IsCurrentThread(); void SelfDestruct(); private: static void* ThreadBody(void* instance); void ThreadBody(); using Job = std::function; Job GetJob(); void PutJob(Job job); absl::Mutex mutex_; // Used to wait for a job's completion. absl::CondVar gl_job_done_cv_ ABSL_GUARDED_BY(mutex_); pthread_t gl_thread_id_; std::deque jobs_ ABSL_GUARDED_BY(mutex_); absl::CondVar has_jobs_cv_ ABSL_GUARDED_BY(mutex_); bool self_destruct_ = false; }; } // namespace mediapipe #endif // MEDIAPIPE_GPU_GL_CONTEXT_INTERNAL_H_