#include "mediapipe/gpu/gl_texture_view.h" namespace mediapipe { void GlTextureView::Release() { DoneWriting(); if (detach_) detach_(*this); detach_ = nullptr; gl_context_ = nullptr; plane_ = 0; name_ = 0; width_ = 0; height_ = 0; } void GlTextureView::DoneWriting() const { if (done_writing_) { done_writing_(*this); done_writing_ = nullptr; } } } // namespace mediapipe