// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MEDIAPIPE_GPU_SHADER_UTIL_H_ #define MEDIAPIPE_GPU_SHADER_UTIL_H_ #include #include #include "mediapipe/gpu/gl_base.h" namespace mediapipe { // TODO: Remove the C-style helpers. // Compiles a GLSL shader, logs errors, returns the compile status // (GL_TRUE for success, GL_FALSE for failure). GLint GlhCompileShader(GLenum target, const GLchar* source, GLuint* shader); // Links a GLSL program, logs errors, returns the link status // (GL_TRUE for success, GL_FALSE for failure). GLint GlhLinkProgram(GLuint program); // Validates a GLSL program, logs errors, returns the validate status // (GL_TRUE for success, GL_FALSE for failure). GLint GlhValidateProgram(GLuint program); // Creates a GLSL program by compiling and linking the provided shaders. // Also obtains the locations of the requested attributes. // Return GL_TRUE for success, GL_FALSE for failure. GLint GlhCreateProgram(const GLchar* vert_src, const GLchar* frag_src, GLsizei attr_count, const GLchar* const* attr_names, const GLint* attr_locations, GLuint* program); // Compiles a shader specified by shader_source. Returns true on success. bool CompileShader(GLenum shader_type, const std::string& shader_source, GLuint* shader); // Creates a shader program using the supplied vertex shader, fragment shader // and attributes and stores in program. Returns true on success. bool CreateShaderProgram( GLuint vertex_shader, GLuint fragment_shader, const std::unordered_map& attributes, GLuint* program); } // namespace mediapipe #endif // MEDIAPIPE_GPU_SHADER_UTIL_H_