// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MEDIAPIPE_GPU_METAL_SHADER_BASE_H_ #define MEDIAPIPE_GPU_METAL_SHADER_BASE_H_ #include typedef struct { // Vertex position in 2D clip space. vector_float2 position; // Corresponding texture coordinate. vector_float2 texture_coordinate; } MediaPipeTexturedVertex; // Common buffer indices used in our Metal shaders. typedef enum { MediaPipeBufferIndexInputVertices = 0, MediaPipeBufferIndexRgbWeights = 1, MediaPipeBufferIndexPixelSize = 2, MediaPipeBufferIndexOutputColor = 3, } MediaPipeBufferIndex; // Common texture indices used in our Metal shaders. typedef enum { MediaPipeTextureIndexInputColor = 0, MediaPipeTextureIndexOutputColor = 1, } MediaPipeTextureIndex; typedef vector_float3 MetalRgbWeightPacketType; #endif // MEDIAPIPE_GPU_METAL_SHADER_BASE_H_