// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Consider this file an implementation detail. None of this is part of the // public API. #ifndef MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_ #define MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_ #include #include #include "absl/synchronization/mutex.h" #include "mediapipe/gpu/gl_texture_buffer.h" namespace mediapipe { class GlTextureBufferPool : public std::enable_shared_from_this { public: // Creates a pool. This pool will manage buffers of the specified dimensions, // and will keep keep_count buffers around for reuse. // We enforce creation as a shared_ptr so that we can use a weak reference in // the buffers' deleters. static std::shared_ptr Create(int width, int height, GpuBufferFormat format, int keep_count) { return std::shared_ptr( new GlTextureBufferPool(width, height, format, keep_count)); } // Obtains a buffers. May either be reused or created anew. // A GlContext must be current when this is called. GlTextureBufferSharedPtr GetBuffer(); int width() const { return width_; } int height() const { return height_; } GpuBufferFormat format() const { return format_; } // This method is meant for testing. std::pair GetInUseAndAvailableCounts(); private: GlTextureBufferPool(int width, int height, GpuBufferFormat format, int keep_count); // Return a buffer to the pool. void Return(std::unique_ptr buf); // If the total number of buffers is greater than keep_count, destroys any // surplus buffers that are no longer in use. void TrimAvailable(std::vector>* trimmed) ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_); const int width_; const int height_; const GpuBufferFormat format_; const int keep_count_; absl::Mutex mutex_; int in_use_count_ ABSL_GUARDED_BY(mutex_) = 0; std::vector> available_ ABSL_GUARDED_BY(mutex_); }; } // namespace mediapipe #endif // MEDIAPIPE_GPU_GL_TEXTURE_BUFFER_POOL_H_