// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MEDIAPIPE_GPU_EGL_SURFACE_HOLDER_H_ #define MEDIAPIPE_GPU_EGL_SURFACE_HOLDER_H_ #include "absl/synchronization/mutex.h" #include "mediapipe/gpu/gl_base.h" namespace mediapipe { // This is used to pass an EGLSurface to a GlSurfaceSinkCalculator. struct EglSurfaceHolder { // Access to the surface needs to be protected by a mutex to ensure that the // application does not destroy the surface while MediaPipe is using it. // NOTE: Code that needs to grab the GlContext mutex should always do so // before grabbing this one. For example, do not call GlContext::Run or // GlCalculatorHelper::RunInGlContext while holding this mutex, but instead // grab this inside the callable passed to them. absl::Mutex mutex; EGLSurface surface ABSL_GUARDED_BY(mutex) = EGL_NO_SURFACE; // True if MediaPipe created the surface and is responsible for destroying it. bool owned ABSL_GUARDED_BY(mutex) = false; // Vertical flip of the surface, useful for conversion between coordinate // systems with top-left v.s. bottom-left origins. bool flip_y = false; }; } // namespace mediapipe #endif // MEDIAPIPE_GPU_EGL_SURFACE_HOLDER_H_