// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #import #import #include #include "absl/memory/memory.h" #include "mediapipe/framework/port/threadpool.h" #import "mediapipe/gpu/MPPGraphGPUData.h" #import "mediapipe/gpu/gpu_shared_data_internal.h" @interface MPPGraphGPUDataTests : XCTestCase { } @end @implementation MPPGraphGPUDataTests // This test verifies that the internal Objective-C object is correctly // released when the C++ wrapper is released. - (void)testCorrectlyReleased { __weak id gpuData = nil; std::weak_ptr gpuRes; @autoreleasepool { mediapipe::GpuSharedData gpu_shared; gpuRes = gpu_shared.gpu_resources; gpuData = gpu_shared.gpu_resources->ios_gpu_data(); XCTAssertNotEqual(gpuRes.lock(), nullptr); XCTAssertNotNil(gpuData); } XCTAssertEqual(gpuRes.lock(), nullptr); XCTAssertNil(gpuData); } // This test verifies that the lazy initialization of the glContext instance // variable is thread-safe. All threads should read the same value. - (void)testGlContextThreadSafeLazyInitialization { mediapipe::GpuSharedData gpu_shared; constexpr int kNumThreads = 10; EAGLContext* ogl_context[kNumThreads]; auto pool = absl::make_unique(kNumThreads); pool->StartWorkers(); for (int i = 0; i < kNumThreads; ++i) { pool->Schedule([&gpu_shared, &ogl_context, i] { ogl_context[i] = gpu_shared.gpu_resources->ios_gpu_data().glContext; }); } pool.reset(); for (int i = 0; i < kNumThreads - 1; ++i) { XCTAssertEqual(ogl_context[i], ogl_context[i + 1]); } } // This test verifies that the lazy initialization of the textureCache instance // variable is thread-safe. All threads should read the same value. - (void)testTextureCacheThreadSafeLazyInitialization { mediapipe::GpuSharedData gpu_shared; constexpr int kNumThreads = 10; CFHolder texture_cache[kNumThreads]; auto pool = absl::make_unique(kNumThreads); pool->StartWorkers(); for (int i = 0; i < kNumThreads; ++i) { pool->Schedule([&gpu_shared, &texture_cache, i] { texture_cache[i].reset(gpu_shared.gpu_resources->ios_gpu_data().textureCache); }); } pool.reset(); for (int i = 0; i < kNumThreads - 1; ++i) { XCTAssertEqual(*texture_cache[i], *texture_cache[i + 1]); } } @end