// Copyright 2019 The MediaPipe Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef MEDIAPIPE_DEPS_CLOCK_H_ #define MEDIAPIPE_DEPS_CLOCK_H_ #include "absl/time/time.h" namespace mediapipe { // An abstract interface representing a Clock, which is an object that can // tell you the current time, and sleep. // // This interface allows decoupling code that uses time from the code that // creates a point in time. You can use this to your advantage by injecting // Clocks into interfaces rather than having implementations call absl::Now() // directly. // // The Clock::RealClock() function returns a pointer (that you do not own) // to the global realtime clock. // // Example: // // bool IsWeekend(Clock* clock) { // absl::Time now = clock->TimeNow(); // // ... code to check if 'now' is a weekend. // } // // // Production code. // IsWeekend(Clock::RealClock()); // // // Test code: // MyTestClock test_clock(SATURDAY); // IsWeekend(&test_clock); // class Clock { public: // Returns a pointer to the global realtime clock. The caller does not // own the returned pointer and should not delete it. The returned clock // is thread-safe. static Clock* RealClock(); virtual ~Clock(); // Returns the current time. virtual absl::Time TimeNow() = 0; // Sleeps for the specified duration. virtual void Sleep(absl::Duration d) = 0; // Sleeps until the specified time. virtual void SleepUntil(absl::Time wakeup_time) = 0; }; } // namespace mediapipe #endif // MEDIAPIPE_DEPS_CLOCK_H_