Use shared_from_this in GlTextureBuffer::GetReadView, GetWriteView
This ensures that the callbacks in GlTextureView won't call an expired object, even if user code holds a GlTextureView after releasing the buffer. Note that GlTextureBuffer is not always held by a shared_ptr, but it always is when GpuBuffer calls GetRead/WriteView on it. An alternative solution would have been to have GpuBuffer pass its shared_ptr<GlTextureBuffer> to the view method, which could have been implemented with some compile-time logic to detect whether the method expects such an argument. However, that doesn't seem necessary. PiperOrigin-RevId: 489611843
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@ -260,12 +260,17 @@ GlTextureView GlTextureBuffer::GetReadView(internal::types<GlTextureView>,
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auto gl_context = GlContext::GetCurrent();
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CHECK(gl_context);
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CHECK_EQ(plane, 0);
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// Note that this method is only supposed to be called by GpuBuffer, which
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// ensures this condition is satisfied.
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DCHECK(!weak_from_this().expired())
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<< "GlTextureBuffer must be held in shared_ptr to get a GlTextureView";
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// Insert wait call to sync with the producer.
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WaitOnGpu();
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GlTextureView::DetachFn detach = [this](GlTextureView& texture) {
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GlTextureView::DetachFn detach =
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[texbuf = shared_from_this()](GlTextureView& texture) {
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// Inform the GlTextureBuffer that we have finished accessing its
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// contents, and create a consumer sync point.
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DidRead(texture.gl_context()->CreateSyncToken());
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texbuf->DidRead(texture.gl_context()->CreateSyncToken());
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};
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return GlTextureView(gl_context.get(), target(), name(), width(), height(),
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plane, std::move(detach), nullptr);
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@ -276,12 +281,18 @@ GlTextureView GlTextureBuffer::GetWriteView(internal::types<GlTextureView>,
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auto gl_context = GlContext::GetCurrent();
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CHECK(gl_context);
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CHECK_EQ(plane, 0);
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// Note that this method is only supposed to be called by GpuBuffer, which
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// ensures this condition is satisfied.
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DCHECK(!weak_from_this().expired())
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<< "GlTextureBuffer must be held in shared_ptr to get a GlTextureView";
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// Insert wait call to sync with the producer.
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WaitOnGpu();
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Reuse(); // TODO: the producer wait should probably be part of Reuse in the
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// case when there are no consumers.
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GlTextureView::DoneWritingFn done_writing =
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[this](const GlTextureView& texture) { ViewDoneWriting(texture); };
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[texbuf = shared_from_this()](const GlTextureView& texture) {
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texbuf->ViewDoneWriting(texture);
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};
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return GlTextureView(gl_context.get(), target(), name(), width(), height(),
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plane, nullptr, std::move(done_writing));
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}
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@ -35,7 +35,8 @@ class GlCalculatorHelperImpl;
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// Implements a GPU memory buffer as an OpenGL texture. For internal use.
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class GlTextureBuffer
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: public internal::GpuBufferStorageImpl<
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GlTextureBuffer, internal::ViewProvider<GlTextureView>> {
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GlTextureBuffer, internal::ViewProvider<GlTextureView>>,
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public std::enable_shared_from_this<GlTextureBuffer> {
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public:
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// This is called when the texture buffer is deleted. It is passed a sync
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// token created at that time on the GlContext. If the GlTextureBuffer has
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@ -14,6 +14,8 @@
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#include "mediapipe/gpu/gpu_buffer.h"
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#include <utility>
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#include "mediapipe/framework/formats/image_format.pb.h"
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#include "mediapipe/framework/port/gmock.h"
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#include "mediapipe/framework/port/gtest.h"
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@ -206,5 +208,25 @@ TEST_F(GpuBufferTest, Overwrite) {
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}
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}
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TEST_F(GpuBufferTest, GlTextureViewRetainsWhatItNeeds) {
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GpuBuffer buffer(300, 200, GpuBufferFormat::kBGRA32);
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{
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std::shared_ptr<ImageFrame> view = buffer.GetWriteView<ImageFrame>();
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EXPECT_EQ(view->Width(), 300);
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EXPECT_EQ(view->Height(), 200);
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FillImageFrameRGBA(*view, 255, 0, 0, 255);
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}
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RunInGlContext([buffer = std::move(buffer)]() mutable {
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// This is not a recommended pattern, but let's make sure that we don't
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// crash if the buffer is released before the view. The view can hold
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// callbacks into its underlying storage.
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auto view = buffer.GetReadView<GlTextureView>(0);
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buffer = nullptr;
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});
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// We're really checking that we haven't crashed.
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EXPECT_TRUE(true);
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}
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} // anonymous namespace
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} // namespace mediapipe
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