Fixes multiple typos in the calculator's internal files.

PiperOrigin-RevId: 577202836
This commit is contained in:
MediaPipe Team 2023-10-27 08:06:51 -07:00 committed by Copybara-Service
parent 46cca0d486
commit eaf0807849
11 changed files with 31 additions and 31 deletions

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@ -82,7 +82,7 @@ namespace api2 {
// //
// Outputs: // Outputs:
// TENSORS - std::vector<Tensor> // TENSORS - std::vector<Tensor>
// Vector containing a single Tensor populated with an extrated RGB image. // Vector containing a single Tensor populated with an extracted RGB image.
// MATRIX - std::array<float, 16> @Optional // MATRIX - std::array<float, 16> @Optional
// An std::array<float, 16> representing a 4x4 row-major-order matrix that // An std::array<float, 16> representing a 4x4 row-major-order matrix that
// maps a point on the input image to a point on the output tensor, and // maps a point on the input image to a point on the output tensor, and
@ -212,7 +212,7 @@ class ImageToTensorCalculator : public Node {
std::array<float, 16> matrix; std::array<float, 16> matrix;
GetRotatedSubRectToRectTransformMatrix( GetRotatedSubRectToRectTransformMatrix(
roi, image->width(), image->height(), roi, image->width(), image->height(),
/*flip_horizontaly=*/false, &matrix); /*flip_horizontally=*/false, &matrix);
kOutMatrix(cc).Send(std::move(matrix)); kOutMatrix(cc).Send(std::move(matrix));
} }

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@ -57,7 +57,7 @@ class SubRectExtractorGl {
absl::Status ExtractSubRectToBuffer( absl::Status ExtractSubRectToBuffer(
const tflite::gpu::gl::GlTexture& texture, const tflite::gpu::gl::GlTexture& texture,
const tflite::gpu::HW& texture_size, const RotatedRect& sub_rect, const tflite::gpu::HW& texture_size, const RotatedRect& sub_rect,
bool flip_horizontaly, float alpha, float beta, bool flip_horizontally, float alpha, float beta,
const tflite::gpu::HW& destination_size, const tflite::gpu::HW& destination_size,
tflite::gpu::gl::CommandQueue* command_queue, tflite::gpu::gl::CommandQueue* command_queue,
tflite::gpu::gl::GlBuffer* destination); tflite::gpu::gl::GlBuffer* destination);
@ -154,13 +154,13 @@ void main() {
absl::Status SubRectExtractorGl::ExtractSubRectToBuffer( absl::Status SubRectExtractorGl::ExtractSubRectToBuffer(
const tflite::gpu::gl::GlTexture& texture, const tflite::gpu::gl::GlTexture& texture,
const tflite::gpu::HW& texture_size, const RotatedRect& texture_sub_rect, const tflite::gpu::HW& texture_size, const RotatedRect& texture_sub_rect,
bool flip_horizontaly, float alpha, float beta, bool flip_horizontally, float alpha, float beta,
const tflite::gpu::HW& destination_size, const tflite::gpu::HW& destination_size,
tflite::gpu::gl::CommandQueue* command_queue, tflite::gpu::gl::CommandQueue* command_queue,
tflite::gpu::gl::GlBuffer* destination) { tflite::gpu::gl::GlBuffer* destination) {
std::array<float, 16> transform_mat; std::array<float, 16> transform_mat;
GetRotatedSubRectToRectTransformMatrix(texture_sub_rect, texture_size.w, GetRotatedSubRectToRectTransformMatrix(texture_sub_rect, texture_size.w,
texture_size.h, flip_horizontaly, texture_size.h, flip_horizontally,
&transform_mat); &transform_mat);
MP_RETURN_IF_ERROR(texture.BindAsSampler2D(0)); MP_RETURN_IF_ERROR(texture.BindAsSampler2D(0));
@ -308,7 +308,7 @@ class GlProcessor : public ImageToTensorConverter {
input_texture, input_texture,
tflite::gpu::HW(source_texture.height(), source_texture.width()), tflite::gpu::HW(source_texture.height(), source_texture.width()),
roi, roi,
/*flip_horizontaly=*/false, transform.scale, transform.offset, /*flip_horizontally=*/false, transform.scale, transform.offset,
tflite::gpu::HW(output_shape.dims[1], output_shape.dims[2]), tflite::gpu::HW(output_shape.dims[1], output_shape.dims[2]),
command_queue_.get(), &output)); command_queue_.get(), &output));

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@ -199,7 +199,7 @@ class GlProcessor : public ImageToTensorConverter {
range_min, range_max)); range_min, range_max));
auto tensor_view = output_tensor.GetOpenGlTexture2dWriteView(); auto tensor_view = output_tensor.GetOpenGlTexture2dWriteView();
MP_RETURN_IF_ERROR(ExtractSubRect(input_texture, roi, MP_RETURN_IF_ERROR(ExtractSubRect(input_texture, roi,
/*flip_horizontaly=*/false, /*flip_horizontally=*/false,
transform.scale, transform.offset, transform.scale, transform.offset,
output_shape, &tensor_view)); output_shape, &tensor_view));
return absl::OkStatus(); return absl::OkStatus();
@ -210,7 +210,7 @@ class GlProcessor : public ImageToTensorConverter {
absl::Status ExtractSubRect(const mediapipe::GlTexture& texture, absl::Status ExtractSubRect(const mediapipe::GlTexture& texture,
const RotatedRect& sub_rect, const RotatedRect& sub_rect,
bool flip_horizontaly, float alpha, float beta, bool flip_horizontally, float alpha, float beta,
const Tensor::Shape& output_shape, const Tensor::Shape& output_shape,
Tensor::OpenGlTexture2dView* output) { Tensor::OpenGlTexture2dView* output) {
const int output_height = output_shape.dims[1]; const int output_height = output_shape.dims[1];
@ -263,13 +263,13 @@ class GlProcessor : public ImageToTensorConverter {
ABSL_LOG_IF(FATAL, !gl_context) << "GlContext is not bound to the thread."; ABSL_LOG_IF(FATAL, !gl_context) << "GlContext is not bound to the thread.";
if (gl_context->GetGlVersion() == mediapipe::GlVersion::kGLES2) { if (gl_context->GetGlVersion() == mediapipe::GlVersion::kGLES2) {
GetTransposedRotatedSubRectToRectTransformMatrix( GetTransposedRotatedSubRectToRectTransformMatrix(
sub_rect, texture.width(), texture.height(), flip_horizontaly, sub_rect, texture.width(), texture.height(), flip_horizontally,
&transform_mat); &transform_mat);
glUniformMatrix4fv(matrix_id_, 1, GL_FALSE, transform_mat.data()); glUniformMatrix4fv(matrix_id_, 1, GL_FALSE, transform_mat.data());
} else { } else {
GetRotatedSubRectToRectTransformMatrix(sub_rect, texture.width(), GetRotatedSubRectToRectTransformMatrix(sub_rect, texture.width(),
texture.height(), flip_horizontaly, texture.height(),
&transform_mat); flip_horizontally, &transform_mat);
glUniformMatrix4fv(matrix_id_, 1, GL_TRUE, transform_mat.data()); glUniformMatrix4fv(matrix_id_, 1, GL_TRUE, transform_mat.data());
} }

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@ -179,13 +179,13 @@ class SubRectExtractorMetal {
} }
absl::Status Execute(id<MTLTexture> input_texture, absl::Status Execute(id<MTLTexture> input_texture,
const RotatedRect& sub_rect, bool flip_horizontaly, const RotatedRect& sub_rect, bool flip_horizontally,
float alpha, float beta, float alpha, float beta,
const tflite::gpu::HW& destination_size, const tflite::gpu::HW& destination_size,
id<MTLCommandBuffer> command_buffer, id<MTLCommandBuffer> command_buffer,
id<MTLBuffer> destination) { id<MTLBuffer> destination) {
auto output_texture = MTLTextureWithBuffer(destination_size, destination); auto output_texture = MTLTextureWithBuffer(destination_size, destination);
return InternalExecute(input_texture, sub_rect, flip_horizontaly, alpha, return InternalExecute(input_texture, sub_rect, flip_horizontally, alpha,
beta, destination_size, command_buffer, beta, destination_size, command_buffer,
output_texture); output_texture);
} }
@ -211,7 +211,7 @@ class SubRectExtractorMetal {
absl::Status InternalExecute(id<MTLTexture> input_texture, absl::Status InternalExecute(id<MTLTexture> input_texture,
const RotatedRect& sub_rect, const RotatedRect& sub_rect,
bool flip_horizontaly, float alpha, float beta, bool flip_horizontally, float alpha, float beta,
const tflite::gpu::HW& destination_size, const tflite::gpu::HW& destination_size,
id<MTLCommandBuffer> command_buffer, id<MTLCommandBuffer> command_buffer,
id<MTLTexture> output_texture) { id<MTLTexture> output_texture) {
@ -223,7 +223,7 @@ class SubRectExtractorMetal {
std::array<float, 16> transform_mat; std::array<float, 16> transform_mat;
GetRotatedSubRectToRectTransformMatrix(sub_rect, input_texture.width, GetRotatedSubRectToRectTransformMatrix(sub_rect, input_texture.width,
input_texture.height, input_texture.height,
flip_horizontaly, &transform_mat); flip_horizontally, &transform_mat);
id<MTLBuffer> transform_mat_buffer = id<MTLBuffer> transform_mat_buffer =
[device_ newBufferWithBytes:&transform_mat [device_ newBufferWithBytes:&transform_mat
length:sizeof(transform_mat) length:sizeof(transform_mat)
@ -383,7 +383,7 @@ class MetalProcessor : public ImageToTensorConverter {
MtlBufferView::GetWriteView(output_tensor, command_buffer); MtlBufferView::GetWriteView(output_tensor, command_buffer);
MP_RETURN_IF_ERROR(extractor_->Execute( MP_RETURN_IF_ERROR(extractor_->Execute(
texture, roi, texture, roi,
/*flip_horizontaly=*/false, transform.scale, transform.offset, /*flip_horizontally=*/false, transform.scale, transform.offset,
tflite::gpu::HW(output_shape.dims[1], output_shape.dims[2]), tflite::gpu::HW(output_shape.dims[1], output_shape.dims[2]),
command_buffer, buffer_view.buffer())); command_buffer, buffer_view.buffer()));
[command_buffer commit]; [command_buffer commit];

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@ -92,7 +92,7 @@ absl::StatusOr<ValueTransformation> GetValueRangeTransformation(
void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect, void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect,
int rect_width, int rect_height, int rect_width, int rect_height,
bool flip_horizontaly, bool flip_horizontally,
std::array<float, 16>* matrix_ptr) { std::array<float, 16>* matrix_ptr) {
std::array<float, 16>& matrix = *matrix_ptr; std::array<float, 16>& matrix = *matrix_ptr;
// The resulting matrix is multiplication of below commented out matrices: // The resulting matrix is multiplication of below commented out matrices:
@ -118,7 +118,7 @@ void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect,
// {0.0f, 0.0f, a, 0.0f} // {0.0f, 0.0f, a, 0.0f}
// {0.0f, 0.0f, 0.0f, 1.0f} // {0.0f, 0.0f, 0.0f, 1.0f}
const float flip = flip_horizontaly ? -1 : 1; const float flip = flip_horizontally ? -1 : 1;
// Matrix for optional horizontal flip around middle of output image. // Matrix for optional horizontal flip around middle of output image.
// { fl , 0.0f, 0.0f, 0.0f} // { fl , 0.0f, 0.0f, 0.0f}
// { 0.0f, 1.0f, 0.0f, 0.0f} // { 0.0f, 1.0f, 0.0f, 0.0f}
@ -177,13 +177,13 @@ void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect,
void GetTransposedRotatedSubRectToRectTransformMatrix( void GetTransposedRotatedSubRectToRectTransformMatrix(
const RotatedRect& sub_rect, int rect_width, int rect_height, const RotatedRect& sub_rect, int rect_width, int rect_height,
bool flip_horizontaly, std::array<float, 16>* matrix_ptr) { bool flip_horizontally, std::array<float, 16>* matrix_ptr) {
std::array<float, 16>& matrix = *matrix_ptr; std::array<float, 16>& matrix = *matrix_ptr;
// See comments in GetRotatedSubRectToRectTransformMatrix for detailed // See comments in GetRotatedSubRectToRectTransformMatrix for detailed
// calculations. // calculations.
const float a = sub_rect.width; const float a = sub_rect.width;
const float b = sub_rect.height; const float b = sub_rect.height;
const float flip = flip_horizontaly ? -1 : 1; const float flip = flip_horizontally ? -1 : 1;
const float c = std::cos(sub_rect.rotation); const float c = std::cos(sub_rect.rotation);
const float d = std::sin(sub_rect.rotation); const float d = std::sin(sub_rect.rotation);
const float e = sub_rect.center_x; const float e = sub_rect.center_x;

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@ -74,7 +74,7 @@ absl::StatusOr<std::array<float, 4>> PadRoi(int input_tensor_width,
// Represents a transformation of value which involves scaling and offsetting. // Represents a transformation of value which involves scaling and offsetting.
// To apply transformation: // To apply transformation:
// ValueTransformation transform = ... // ValueTransformation transform = ...
// float transformed_value = transform.scale * value + transfrom.offset; // float transformed_value = transform.scale * value + transform.offset;
struct ValueTransformation { struct ValueTransformation {
float scale; float scale;
float offset; float offset;
@ -99,11 +99,11 @@ absl::StatusOr<ValueTransformation> GetValueRangeTransformation(
// @sub_rect - rotated sub rect in absolute coordinates // @sub_rect - rotated sub rect in absolute coordinates
// @rect_width - rect width // @rect_width - rect width
// @rect_height - rect height // @rect_height - rect height
// @flip_horizontaly - we need to flip the output buffer. // @flip_horizontally - we need to flip the output buffer.
// @matrix - 4x4 matrix (array of 16 elements) to populate // @matrix - 4x4 matrix (array of 16 elements) to populate
void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect, void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect,
int rect_width, int rect_height, int rect_width, int rect_height,
bool flip_horizontaly, bool flip_horizontally,
std::array<float, 16>* matrix); std::array<float, 16>* matrix);
// Returns the transpose of the matrix found with // Returns the transpose of the matrix found with
@ -118,11 +118,11 @@ void GetRotatedSubRectToRectTransformMatrix(const RotatedRect& sub_rect,
// @sub_rect - rotated sub rect in absolute coordinates // @sub_rect - rotated sub rect in absolute coordinates
// @rect_width - rect width // @rect_width - rect width
// @rect_height - rect height // @rect_height - rect height
// @flip_horizontaly - we need to flip the output buffer. // @flip_horizontally - we need to flip the output buffer.
// @matrix - 4x4 matrix (array of 16 elements) to populate // @matrix - 4x4 matrix (array of 16 elements) to populate
void GetTransposedRotatedSubRectToRectTransformMatrix( void GetTransposedRotatedSubRectToRectTransformMatrix(
const RotatedRect& sub_rect, int rect_width, int rect_height, const RotatedRect& sub_rect, int rect_width, int rect_height,
bool flip_horizontaly, std::array<float, 16>* matrix); bool flip_horizontally, std::array<float, 16>* matrix);
// Validates the output dimensions set in the option proto. The input option // Validates the output dimensions set in the option proto. The input option
// proto is expected to have to following fields: // proto is expected to have to following fields:

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@ -32,7 +32,7 @@ message TensorConverterCalculatorOptions {
// Custom settings to override the internal scaling factors `div` and `sub`. // Custom settings to override the internal scaling factors `div` and `sub`.
// Both values must be set to non-negative values. Will only take effect on // Both values must be set to non-negative values. Will only take effect on
// CPU AND when |use_custom_normalization| is set to true. When these custom // CPU AND when |use_custom_normalization| is set to true. When these custom
// values take effect, the |zero_center| setting above will be overriden, and // values take effect, the |zero_center| setting above will be overridden, and
// the normalized_value will be calculated as: // the normalized_value will be calculated as:
// normalized_value = input / custom_div - custom_sub. // normalized_value = input / custom_div - custom_sub.
optional bool use_custom_normalization = 6 [default = false]; optional bool use_custom_normalization = 6 [default = false];

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@ -34,7 +34,7 @@ message TensorsToClassificationCalculatorOptions {
repeated Entry entries = 1; repeated Entry entries = 1;
} }
// Score threshold for perserving the class. // Score threshold for preserving the class.
optional float min_score_threshold = 1; optional float min_score_threshold = 1;
// Number of highest scoring labels to output. If top_k is not positive then // Number of highest scoring labels to output. If top_k is not positive then
// all labels are used. // all labels are used.

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@ -147,7 +147,7 @@ BoxFormat GetBoxFormat(const TensorsToDetectionsCalculatorOptions& options) {
// TENSORS - Vector of Tensors of type kFloat32. The vector of tensors can have // TENSORS - Vector of Tensors of type kFloat32. The vector of tensors can have
// 2 or 3 tensors. First tensor is the predicted raw boxes/keypoints. // 2 or 3 tensors. First tensor is the predicted raw boxes/keypoints.
// The size of the values must be (num_boxes * num_predicted_values). // The size of the values must be (num_boxes * num_predicted_values).
// Second tensor is the score tensor. The size of the valuse must be // Second tensor is the score tensor. The size of the values must be
// (num_boxes * num_classes). It's optional to pass in a third tensor // (num_boxes * num_classes). It's optional to pass in a third tensor
// for anchors (e.g. for SSD models) depend on the outputs of the // for anchors (e.g. for SSD models) depend on the outputs of the
// detection model. The size of anchor tensor must be (num_boxes * // detection model. The size of anchor tensor must be (num_boxes *
@ -267,7 +267,7 @@ absl::Status TensorsToDetectionsCalculator::UpdateContract(
if (CanUseGpu()) { if (CanUseGpu()) {
#ifndef MEDIAPIPE_DISABLE_GL_COMPUTE #ifndef MEDIAPIPE_DISABLE_GL_COMPUTE
MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract( MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(
cc, /*requesst_gpu_as_optional=*/true)); cc, /*request_gpu_as_optional=*/true));
#elif MEDIAPIPE_METAL_ENABLED #elif MEDIAPIPE_METAL_ENABLED
MP_RETURN_IF_ERROR([MPPMetalHelper updateContract:cc]); MP_RETURN_IF_ERROR([MPPMetalHelper updateContract:cc]);
#endif // !defined(MEDIAPIPE_DISABLE_GL_COMPUTE) #endif // !defined(MEDIAPIPE_DISABLE_GL_COMPUTE)

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@ -75,7 +75,7 @@ message TensorsToDetectionsCalculatorOptions {
// representation has a bottom-left origin (e.g., in OpenGL). // representation has a bottom-left origin (e.g., in OpenGL).
optional bool flip_vertically = 18 [default = false]; optional bool flip_vertically = 18 [default = false];
// Score threshold for perserving decoded detections. // Score threshold for preserving decoded detections.
optional float min_score_thresh = 19; optional float min_score_thresh = 19;
// The maximum number of the detection results to return. If < 0, all // The maximum number of the detection results to return. If < 0, all

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@ -208,7 +208,7 @@ absl::Status TensorsToSegmentationCalculator::GetContract(
if (CanUseGpu()) { if (CanUseGpu()) {
#if !MEDIAPIPE_DISABLE_GPU #if !MEDIAPIPE_DISABLE_GPU
MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract( MP_RETURN_IF_ERROR(mediapipe::GlCalculatorHelper::UpdateContract(
cc, /*requesst_gpu_as_optional=*/true)); cc, /*request_gpu_as_optional=*/true));
#if MEDIAPIPE_METAL_ENABLED #if MEDIAPIPE_METAL_ENABLED
MP_RETURN_IF_ERROR([MPPMetalHelper updateContract:cc]); MP_RETURN_IF_ERROR([MPPMetalHelper updateContract:cc]);
#endif // MEDIAPIPE_METAL_ENABLED #endif // MEDIAPIPE_METAL_ENABLED