feat: added ouputing of multi-face_landmarks through dll to c++

Change List:
- now FaceMeshDetector::ProcessFrame2D returns pointer to vector with all facelandmars
- added converting of `mediapipe::NormalizedLandmarkList` to `std::vector<cv::Point2f>` to make more independent of mediapipe (to use in custom projects)
This commit is contained in:
dmaletskiy 2021-07-01 13:38:45 +03:00
parent 872386a6bb
commit de5fc2a532
3 changed files with 54 additions and 25 deletions

View File

@ -4,7 +4,6 @@ int main(int argc, char **argv) {
google::InitGoogleLogging(argv[0]);
absl::ParseCommandLine(argc, argv);
cv::VideoCapture capture;
capture.open(0);
if (!capture.isOpened()) {
@ -41,7 +40,21 @@ int main(int argc, char **argv) {
cv::cvtColor(camera_frame_raw, camera_frame, cv::COLOR_BGR2RGB);
cv::flip(camera_frame, camera_frame, /*flipcode=HORIZONTAL*/ 1);
FaceMeshDetector_ProcessFrame(faceMeshDetector, camera_frame);
std::unique_ptr<std::vector<std::vector<cv::Point2f>>> multi_face_landmarks(
reinterpret_cast<std::vector<std::vector<cv::Point2f>> *>(
FaceMeshDetector_ProcessFrame2D(faceMeshDetector, camera_frame)));
const auto multi_face_landmarks_num = multi_face_landmarks->size();
LOG(INFO) << "Got multi_face_landmarks_num: " << multi_face_landmarks_num;
if (multi_face_landmarks_num) {
auto &face_landmarks = multi_face_landmarks->operator[](0);
auto &landmark = face_landmarks[0];
LOG(INFO) << "First landmark: x - " << landmark.x << ", y - "
<< landmark.y;
}
const int pressed_key = cv::waitKey(5);
if (pressed_key >= 0 && pressed_key != 255)

View File

@ -2,8 +2,6 @@
#include "face_mesh_lib.h"
#define DEBUG
FaceMeshDetector::FaceMeshDetector() {
const auto status = InitFaceMeshDetector();
if (!status.ok()) {
@ -39,7 +37,10 @@ absl::Status FaceMeshDetector::InitFaceMeshDetector() {
return absl::Status();
}
absl::Status FaceMeshDetector::ProcessFrameWithStatus(cv::Mat &camera_frame) {
absl::Status FaceMeshDetector::ProcessFrameWithStatus(
cv::Mat &camera_frame,
std::unique_ptr<std::vector<std::vector<cv::Point2f>>>
&multi_face_landmarks) {
// Wrap Mat into an ImageFrame.
auto input_frame = absl::make_unique<mediapipe::ImageFrame>(
mediapipe::ImageFormat::SRGB, camera_frame.cols, camera_frame.rows,
@ -88,26 +89,38 @@ absl::Status FaceMeshDetector::ProcessFrameWithStatus(cv::Mat &camera_frame) {
face_landmarks_packet
.Get<::std::vector<::mediapipe::NormalizedLandmarkList>>();
auto &output_landmarks = output_landmarks_vector[0];
multi_face_landmarks->reserve(output_landmarks_vector.size());
for (const auto &normalizedLandmarkList : output_landmarks_vector) {
multi_face_landmarks->emplace_back();
auto &face_landmarks = multi_face_landmarks->back();
const auto landmarks_num = normalizedLandmarkList.landmark_size();
#ifdef DEBUG
LOG(INFO) << "Got landmarks_packet: " << output_landmarks.landmark_size();
LOG(INFO) << "Got landmarks_num: " << landmarks_num;
#endif
auto &landmark = output_landmarks.landmark(0);
#ifdef DEBUG
LOG(INFO) << "First landmark: x - " << landmark.x() << ", y - "
<< landmark.y() << ", z - " << landmark.z();
#endif
face_landmarks.reserve(landmarks_num);
for (int i = 0; i < landmarks_num; ++i) {
auto &landmark = normalizedLandmarkList.landmark(i);
face_landmarks.emplace_back(landmark.x(), landmark.y());
}
}
return absl::Status();
}
std::vector<cv::Point2f> *
FaceMeshDetector::ProcessFrame(cv::Mat &camera_frame) {
ProcessFrameWithStatus(camera_frame);
std::vector<std::vector<cv::Point2f>> *
FaceMeshDetector::ProcessFrame2D(cv::Mat &camera_frame) {
auto landmarks = std::make_unique<std::vector<std::vector<cv::Point2f>>>();
return new std::vector<cv::Point2f>();
ProcessFrameWithStatus(camera_frame, landmarks);
return landmarks.release();
}
extern "C" {
@ -119,9 +132,9 @@ DLLEXPORT void FaceMeshDetector_Destruct(FaceMeshDetector *detector) {
delete detector;
}
DLLEXPORT void *FaceMeshDetector_ProcessFrame(FaceMeshDetector *detector,
cv::Mat &camera_frame) {
return reinterpret_cast<void *>(detector->ProcessFrame(camera_frame));
DLLEXPORT void *FaceMeshDetector_ProcessFrame2D(FaceMeshDetector *detector,
cv::Mat &camera_frame) {
return reinterpret_cast<void *>(detector->ProcessFrame2D(camera_frame));
}
}

View File

@ -8,8 +8,8 @@
#endif
#include <cstdlib>
#include <string>
#include <memory>
#include <string>
#include "absl/flags/flag.h"
#include "absl/flags/parse.h"
@ -29,11 +29,14 @@ class FaceMeshDetector {
public:
FaceMeshDetector();
~FaceMeshDetector() = default;
std::vector<cv::Point2f> *ProcessFrame(cv::Mat &camera_frame);
std::vector<std::vector<cv::Point2f>> *ProcessFrame2D(cv::Mat &camera_frame);
private:
absl::Status InitFaceMeshDetector();
absl::Status ProcessFrameWithStatus(cv::Mat &camera_frame);
absl::Status
ProcessFrameWithStatus(cv::Mat &camera_frame,
std::unique_ptr<std::vector<std::vector<cv::Point2f>>>
&multi_face_landmarks);
static const char kInputStream[];
static const char kOutputStream_landmarks[];
@ -55,8 +58,8 @@ DLLEXPORT FaceMeshDetector *FaceMeshDetector_Construct();
DLLEXPORT void FaceMeshDetector_Destruct(FaceMeshDetector *detector);
DLLEXPORT void *FaceMeshDetector_ProcessFrame(FaceMeshDetector *detector,
cv::Mat &camera_frame);
DLLEXPORT void *FaceMeshDetector_ProcessFrame2D(FaceMeshDetector *detector,
cv::Mat &camera_frame);
#ifdef __cplusplus
};