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PiperOrigin-RevId: 562724334
This commit is contained in:
MediaPipe Team 2023-09-05 03:37:16 -07:00 committed by Copybara-Service
parent 223544ca4b
commit be0cde8c2e
2 changed files with 34 additions and 2 deletions

View File

@ -768,6 +768,9 @@ cc_library(
":gl_base",
"//mediapipe/framework/port:logging",
"@com_google_absl//absl/log:absl_log",
"@com_google_absl//absl/log:check",
"@com_google_absl//absl/strings",
"@com_google_absl//absl/strings:str_format",
],
)

View File

@ -16,7 +16,15 @@
#include <stdlib.h>
#include <cmath>
#include <string>
#include <vector>
#include "absl/log/absl_log.h"
#include "absl/log/check.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_join.h"
#include "absl/strings/str_split.h"
#include "mediapipe/framework/port/logging.h"
#if DEBUG
@ -48,9 +56,26 @@
} while (0)
namespace mediapipe {
namespace {
constexpr int kMaxShaderInfoLength = 1024;
std::string AddLineNumbers(const GLchar* source) {
// Use format "%ni %s", with n=1 for 1..9 lines, n=2 for 10..99 lines etc.
// Note that StrFormat needs either a constexpr format or a ParsedFormat.
std::vector<std::string> lines = absl::StrSplit(source, '\n');
std::string format = absl::StrFormat(
"%%%ii %%s", static_cast<int>(ceilf(log10(1 + lines.size()))));
auto parsed_format = absl::ParsedFormat<'i', 's'>::New(format);
CHECK(parsed_format);
for (int n = 0; n < lines.size(); n++) {
lines[n] = absl::StrFormat(*parsed_format, n + 1, lines[n]);
}
return absl::StrJoin(lines, "\n");
}
} // namespace
GLint GlhCompileShader(GLenum target, const GLchar* source, GLuint* shader,
bool force_log_errors) {
*shader = glCreateShader(target);
@ -72,7 +97,7 @@ GLint GlhCompileShader(GLenum target, const GLchar* source, GLuint* shader,
glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
ABSL_LOG_IF(ERROR, status == GL_FALSE) << "Failed to compile shader:\n"
<< source;
<< AddLineNumbers(source);
if (status == GL_FALSE) {
int length = 0;
@ -145,6 +170,9 @@ GLint GlhCreateProgram(const GLchar* vert_src, const GLchar* frag_src,
}
ok = GlhLinkProgram(*program, force_log_errors);
glDetachShader(*program, frag_shader);
glDetachShader(*program, vert_shader);
}
if (vert_shader) glDeleteShader(vert_shader);
@ -172,7 +200,8 @@ bool CompileShader(GLenum shader_type, const std::string& shader_source,
GLint compiled;
glGetShaderiv(*shader, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
VLOG(2) << "Unable to compile shader:\n" << shader_source;
VLOG(2) << "Unable to compile shader:\n"
<< AddLineNumbers(shader_source_cstr);
GL_ERROR_LOG(Shader, *shader, "compile");
glDeleteShader(*shader);
*shader = 0;